This game has some issues with text being off the screen at lower resolutions. I play this on a laptop with a max resolution of 1366x768 and some of the text on the intro goes off the side of the screen so it can't be read.
Also the texts on the notes is very small even at this screen resolution so it's also hard to read.
Some type of hint system or walkthrough would be helpful as well. I'm stuck in the room with all the Goramogs. I can open the gate to the middle section but then get swamped and killed by them really quickly. I can't figure out how to open the garden door and can't find keys to open the trap doors. This is even with an imported party with high stats.
Love the game, so I just had to download this and try it out. Will let you know if I find any bugs/dead-ends etc.. By the way, I still play Dungeon Master and community-made mods for it.
Kindest Regards.
EDIT: I've had a play for about an hour. From the starting area and through all those gates (lot of waiting) and got back to the starting area through the scenic route. Tried the wall buttons and levers that give you gear and killed a coupe of wizards. My game then crashed. Is it because I was using a level 21 imported party? I was enjoying the game until then. Is the "cheat" gear a cheat, or is some of it essential for later in the game?
After completing 4 tests at level 12, it crashed when approaching a level 11 tester. Is this a matter of the order of the completed tests? I ended with poison, tricks, sacrifices, and ambushes in that order.
#barracks_boss_script:7: attempt to index global 'dph_vhat' (a nil value) stack traceback: #barracks_boss_script:7: in function <#barracks_boss_script:5> [string "ScriptEntity.lua"]: in function 'onMessageReceived' [string "MessageSystem.lua"]: in function 'sendMessageToEntity' [string "MessageSystem.lua"]: in function 'broadcastMessage' [string "TriggerEvents.lua"]: in function 'fire' [string "Counter.lua"]: in function 'setValue' [string "Counter.lua"]: in main chunk [string "MessageSystem.lua"]: in function 'sendMessageToEntity' [string "MessageSystem.lua"]: in function 'broadcastMessage' [string "TriggerEvents.lua"]: in function 'fire' [string "PressurePlate.lua"]: in function 'pressed' ... [string "MessageSystem.lua"]: in function 'sendMessage' [string "Map.lua"]: in function 'moveEntity' [string "Party.lua"]: in function 'setPosition' [string "Party.lua"]: in function 'update' [string "Party.lua"]: in function 'update' [string "Map.lua"]: in function 'updateEntities' [string "Dungeon.lua"]: in function 'updateLevels' [string "GameMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
Hello, I updated the data and started again, but it crashed when I fell off the level 10 pit and tried to move.
#spider_drop:110: attempt to compare nil with number stack traceback: #spider_drop:110: in function <#spider_drop:70> [string "ScriptEntity.lua"]: in function 'onMessageReceived' [string "MessageSystem.lua"]: in function 'sendMessageToEntity' [string "MessageSystem.lua"]: in function 'broadcastMessage' [string "TriggerEvents.lua"]: in function 'fire' [string "PressurePlate.lua"]: in function 'pressed' [string "PressurePlate.lua"]: in function 'updateState' [string "PressurePlate.lua"]: in main chunk [string "MessageSystem.lua"]: in function 'sendMessage' [string "Map.lua"]: in function 'moveEntity' [string "Party.lua"]: in function 'setPosition' [string "Party.lua"]: in function 'update' [string "Party.lua"]: in function 'update' [string "Map.lua"]: in function 'updateEntities' [string "Dungeon.lua"]: in function 'updateLevels' [string "GameMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
#guests_boss_script:11: duplicated entity idstack traceback:[C]: in function 'error'[string "ScriptEntity.lua"]: in function 'spawn'#guests_boss_script:11: in function <#guests_boss_script:7>[string "ScriptEntity.lua"]: in function 'onMessageReceived'[string "MessageSystem.lua"]: in function 'sendMessageToEntity'[string "MessageSystem.lua"]: in function 'broadcastMessage'[string "TriggerEvents.lua"]: in function 'fire'[string "Counter.lua"]: in function 'setValue'[string "Counter.lua"]: in main chunk[string "MessageSystem.lua"]: in function 'sendMessageToEntity'[string "MessageSystem.lua"]: in function 'broadcastMessage'...[string "MessageSystem.lua"]: in function 'sendMessage'[string "Map.lua"]: in function 'moveEntity'[string "Party.lua"]: in function 'setPosition'[string "Party.lua"]: in function 'update'[string "Party.lua"]: in function 'update'[string "Map.lua"]: in function 'updateEntities'[string "Dungeon.lua"]: in function 'updateLevels'[string "GameMode.lua"]: in function 'update'[string "Grimrock.lua"]: in function 'display'[string "Grimrock.lua"]: in main chunkOS Version 6.2OEM ID: 0Number of processors: 4Page size: 4096Processor type: 586Total memory: 12286 MBFree memory: 7907 MBDisplay device 0: Device name: \\.\DISPLAY1 Device string: NVIDIA GeForce 8800 GT State flags: 00000005Display device 1: Device name: \\.\DISPLAY2 Device string: NVIDIA GeForce 8800 GT State flags: 00000000
- Knockback: Fixed a bug with monster group size detection, not detecting single monster correctly. -- The biggest thing that affects so far is knockback, which now works, and as intended only works on a single monster.
- End-Game Monster: Fixed a bug with a spoiler-heavy end-game monster. Its behavior is now as intended, making end less harsh and more fun.
- Ending Difficulty and GPU: Made the very end more climactic, and less easy. -- I also made it hopefully less of a GPU hit. There is a lot going on, but I adjusted how much and where.
Previous Version 1.01 is up. Significant bug fixes including several game-breakers.
8 comments
Also the texts on the notes is very small even at this screen resolution so it's also hard to read.
Some type of hint system or walkthrough would be helpful as well. I'm stuck in the room with all the Goramogs. I can open the gate to the middle section but then get swamped and killed by them really quickly. I can't figure out how to open the garden door and can't find keys to open the trap doors. This is even with an imported party with high stats.
By the way, I still play Dungeon Master and community-made mods for it.
Kindest Regards.
EDIT: I've had a play for about an hour. From the starting area and through all those gates (lot of waiting) and got back to the starting area through the scenic route. Tried the wall buttons and levers that give you gear and killed a coupe of wizards. My game then crashed. Is it because I was using a level 21 imported party? I was enjoying the game until then. Is the "cheat" gear a cheat, or is some of it essential for later in the game?
Is there a log file for the crash?
Documents/Almost Human/Legend of Grimrock/error.log
That would be very helpful (usually) for finding a bug.
After completing 4 tests at level 12, it crashed when approaching a level 11 tester.
Is this a matter of the order of the completed tests? I ended with poison, tricks, sacrifices, and ambushes in that order.
#barracks_boss_script:7: attempt to index global 'dph_vhat' (a nil value)
stack traceback:
#barracks_boss_script:7: in function <#barracks_boss_script:5>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Counter.lua"]: in function 'setValue'
[string "Counter.lua"]: in main chunk
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "PressurePlate.lua"]: in function 'pressed'
...
[string "MessageSystem.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'moveEntity'
[string "Party.lua"]: in function 'setPosition'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
IDK, some things worked, I didn't change them, then they didn't.
#spider_drop:110: attempt to compare nil with number
stack traceback:
#spider_drop:110: in function <#spider_drop:70>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "PressurePlate.lua"]: in function 'pressed'
[string "PressurePlate.lua"]: in function 'updateState'
[string "PressurePlate.lua"]: in main chunk
[string "MessageSystem.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'moveEntity'
[string "Party.lua"]: in function 'setPosition'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
A few more fixes and tweaks.
- Knockback: Fixed a bug with monster group size detection, not detecting single monster correctly.
-- The biggest thing that affects so far is knockback, which now works, and as intended only works on a single monster.
- End-Game Monster: Fixed a bug with a spoiler-heavy end-game monster. Its behavior is now as intended, making end less harsh and more fun.
- Ending Difficulty and GPU: Made the very end more climactic, and less easy.
-- I also made it hopefully less of a GPU hit. There is a lot going on, but I adjusted how much and where.
Previous
Version 1.01 is up.
Significant bug fixes including several game-breakers.