Legend of Grimrock

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LocalFire

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LocalFire

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21 comments

  1. LocalFire
    LocalFire
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    Sticky
    If anyone has trouble with the spell forge/ is unsure what to to do here's a video that should help clear things up

    https://www.youtube.com/watch?v=Lpj3ebTMh1w

    Of course if you think a recipe is broken let me know, and I'll either fix it or let you know if you've got it wrong.
    1. avery20212
      avery20212
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      I think zimbers sack of hording could be broken since it only takes 6 items
      one I found and one I created in the spellforge but no difference
      and I keep seeing a message - I should of saved this prisoner - from time to time
      that s normal ?
      otherwise really fantastic mod, many very nice new items
      how long did it take you to complete this mod ??
      kudos !
    2. LocalFire
      LocalFire
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      I've got a fix for that sack already and I'm working on the bug with the repeating message, I'll upload version 1.2 once thats done

      As for how long it took, about a year just chipping away, I work full time so I'd get maybe half an hour twenty minutes to works on this each day
  2. longsdale
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    really gr8 layout of the dungeon. a really intelligent story. nice advancing even without clues. now it comes the downside.
    the balance. at some point at the beginning u will meet skeletons and i have to say, even on easy, this is not funny. and at the point when ur one puzzle further u will meet 2 plants, 2 worms and one skeleton. worms and plants no problem, but the skeleton gives u the rest and that without heal potions. thats a nono. this is lack of balance. u can evade some attacks of skeletons but when they punch they punch hard. a room where u cant escape when they surround u and then that.
    for me this is a case of "delete". maybe veterans will have their fun but that point of balance wont get the casual players. u have a story to tell? tell, it but dont let the reader read it over and over again because he gets killed. keep that for medium or hard settings. or put it in the description.
    but let me clear this out, this mod is definetly a mod worth playing it aside from the "haha put away the book and read from beginning again". keep in mind: either story or puzzling and fighting. rpg is a case of story or other elements. the balance is exactly why most fail. even mmos are beware of that. they keep the aspect of story driven content aside from fighting but if u want to fight u can skip the storything. dont let the story-beeings die but keep a challenge for fighters :).

    keep on ur good work and really thank u for ur mod :D
  3. Cyndahari
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    Good mod, but I had to stop playing it, due to a major bug I encountered.
    In level 12, clicking on the button at (14;3) made my game freeze, except for the mouse pointer and I had to run Windows task manager to be able to quit the game.
    I had the same problem in level 15 with the keyhole at (15;20) (where you get Hass, I guess).

    PS : I was able to recruit Clave Soris.
    I can send you my savegames if needed.
    1. LocalFire
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      Sorry for not replying earlier, real lifes been a distraction of late, I shall look into these issues and hopefully find a solution for you.

      Which version are you using by the way. It seems that the problem is occuring with the spawn scripts for the prisoners, I can get them fine in the latest version.

      So quick questions what level are you and which slots are your characters in (1, 2, 3 or 4).
    2. Cyndahari
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      No problem about the tardy answer, everybody has real life issues and obligations.

      To answer your questions :

      I'm using version 1.31. I have Evante in slot 1, Clave Soris in the second slot and I wasn't able to recruit the two remaining companions.
      The issue appeared first when I tried to click on the button (14;3) in level 12 and then in level 15 when I tried to open the lock (15;20).

      I also encountered several other random freezes when I was trying to save my game after removing some torches from the torch holders or after ripping some tapestries, but this is maybe linked to the fact that I used the console to add two characters to complete my team. Plus, I had to skip the final fight (with the console) because I got a CTD bug after a couple of seconds.
      That being said, I'm glad I was kinda able to finish your mod because it was pretty good.
    3. LocalFire
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      Good to hear you made it to the end, I can't say I'm sure about the cause of the problem but I shall look into it.

      If anyone else has a similar problem please post up any details about said problem and I'll see if I can help.
  4. Cyndahari
    Cyndahari
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    double post, sorry.
  5. mbilhoto
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    I alread played a few mods and this is the one of the best, great progression, of skills, and itens and great storyline that keeps you interested.
    It helped to follow it on Youtube.

    Great Mod
    Thanks
  6. StarScepter
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    L-11, Black and White Room. I tried your hint you left for me on Steam forums and it didn't work. The room is 7x7 (except for the spawning squares) and all of the cells would be either B or W depending on what color is arbitrarily assigned to the lower left square.
    The pressure plates in all eight of the cells are white, and I have trapped a skeleton in ALL 8 cells. The door still does not open. So... I'm not getting it,,, any help appreciated.
    1. LocalFire
      LocalFire
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      I've left you a reply on steam, any one else having trouble here the doors open if all the black or all the white cells are full (and the other colour all empty) the colour of the cells is determined by the colour of the pillars surrounding each cell
  7. avery20212
    avery20212
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    nice dungeon so far, especially the new items
    but I m not able to open the door in prison cells central east of the south guards station
    any hint ?
    1. LocalFire
      LocalFire
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      Yes there seems to be a bug there, right now Grimrock keeps crashing on me so I can't upload a fix right now but I have a workaround

      The console, if you don't know how to use it
      go to Almost human/legend of grimrock and open the grimrock.cfg file with notebook,
      change console to true and consoleKey = 75 (this will make it the K key) when near the door open the console with K and type prison_door_metal_2:open()

      I'll post up a new version as soon as grimrock stops crashing on me
    2. avery20212
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      thx for the advice, was already trying something in that direction
      I ll try it as soon as I m home
    3. averybrooks2001
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      nice
    4. avery20212
      avery20212
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      I have explored the prison part and must say the level design is really good
      puzzles are not too hard, only in the relay room I m not able to open the door !
      another hint maybe ?
      the forge is a great idea !! found it but I m not able to activate any receptor
      no more bugs til now
      many thanks for this wonderful dungeon )
    5. LocalFire
      LocalFire
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      So relay room is pretty easy you have to get two blobs to hit close to each other to open the door, and then move to block a third from closing it again. So yeah its a timing puzzle but its got awhile before the thing resets so it doesn't need to be prefect, throw an item onto a plate and walk backward to trigger the second and its done
    6. avery20212
      avery20212
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      I m afraid I need another hint
      started again with the updated version, found all characters and a lot of hints for the spellforge
      but I m still not able to activate any receptor
      tried averything from using items to throwing spells
      nothing worked !?
    7. LocalFire
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      Ah the forge well I'll give you some examples to help you out

      Legion shield x 2: One legion shield in each of the reciever and agent terminals, then use a fireball on the armor receptor. If you can't cast fireball yourself theres a staff hidden in the forge that will cast it. (and you make a new staff from two torches and the magic receptor)

      Spear (reciever) + Glacial fragment (agent): with this combo hit the weapon receptor

      As a rule the reciever is the item being enchanted and the agent is providing the powers to that item, the resulting item determines which receptor to hit, hopefully you don't have further trouble with this
  8. msyblade
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    I haven't played this yet, but it looks and sounds great, Kudos LocalFire!!