This page was last updated on 20 March 2018, 2:09AM
Changelogs
Version 1.33
Fixed issue with reaching prisoner 6
Fixed crashes resulting from entering empty cells as prisoner 5
Fixed issue with masters riddle being unsolvable if a certain wrong answer was given.
Version 1.32
-Fixed issue with treasure count being 6/5 after certain events
-Fixed an issue that let the player respawn silver mail over and over by solving the masters riddle multiple times
-Fixed issue where 2 secrets did not register when found
-Fixed issue where journal entries would appear multiple times for end of level scrolls
Version 1.31
Version 1.3
-Reworked Various puzzles to make them more intuitive.
-Change the Iron door on level 4.
-Changed the Mine and Temple custom wallsets.
-Fixed an issue where the puzzle in the eastern prison store room could spawn infinite keys.
-Reworked the bolt of Agony spell, it now casts at under 80% health and damage ramps up below 50%, 25% and 10%
-Fixed an issue resulting from the changes to the Pain bolt that crashed the game when enemies attempted to cast the older and now non existant version (opps).
-Added new monsters
-Added a new mini boss on the warriors path in the Twin paths.
-Reworked and tweaked various side areas.
-Added wall signs and scrolls to speed the players chances of finding new prisoners as Evante.
-Added additional room and clue to access said room when playing special mode.
-Added sixth playable character when playing as the fifth character
-Added Binding .effect chance to Bleakwind axe.
-Added Chance to freeze target to Inquistor.
-New intro images and card images made by Hemadure, Thanks a ton!
Version 1.2
-Fixed issue with Zimbers sack of Hoarding not holding ten items, despite inventory space appearing inside.
-Corrected spelling errors.
-Added various particle effects to items with "unique" properties.
-Fixed issue where Kaze no Katta would cause a crash when the player right clicked on the sword, instead of left clicking.
-Fixed issue where some players would have the last part of a converstaion with Clave repeat in a loop
-Fixed pits in the shattered path that fell into "nothing" on the floor below.
-Added/Removed plague ghouls, now they spawn onto the floor as the player enters, should help with slowdown not to have to deal with their onMove hooks while the player is not on the same level.
-Added new high teir throwing weapon, Lodestones.
-Added spell forge recipe and clue for Lodestones.
-Changed the clue in the black and white room to make it clearer as what to do.
Version 1.1
-Fixed issue with door in the central prison not opening, now opens with key from the storage room.
-Changed timing on conversation text with Clave and Merin in party, the next line of text now appears after an interval to make it easier to read.
-added a limit to the number of leeches spawned by the trapped hallway in the eastern cells.