A full campaign for Legend of Grimrock, This 13 floor dungeon exceeds the size of the original game, with new monsters, new spells, new bosses, new items... in other words a new experience for LoG players to sink their teeth into.
Come discover its secrets!
Permissions and credits
Author's instructions
Feel free to download and use/edit any files here as well as upload to other sites. All I ask is that you you give credit to me for the work, or due credit to other contributors if using assets/art created by someone else (These credits are listed on the mod page).
File credits
Hermundure: Custom art (for intro and cards) Neikun: Isgardian, Laguardian and Urgardian, crystal pack Ixnatifual: Tome library Tursas: Cultist monster Skuggasvein: Flooded Dungeon Phitt: Mine tileset, Cozy Dungeons Merethif: Custom shields, Germanny: Dungeon master wallset Hyteria: Living Armour MsyBlade: Journal/Quest log Leki: Skeleton sword, Slugomorg and Human bowman Lord Yig: Gems and alcoves, Food supply pack Crisman: Shield hooks Wallasaurus: Leech John Wordsworths: Quickbar, Model toolkit, notebook Grimwold: Push spell, area spell script, Hold and freeze spells Xanathar: Food Spell Akroma: Healing, Haste and Rage spells, Weapon effect script Desperate games: Splitting slimes, Prison ward source files Grimrock Community: For scripting and help this wouldn't of been possible without you.
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Changelogs
Version 1.33
Fixed issue with reaching prisoner 6
Fixed crashes resulting from entering empty cells as prisoner 5
Fixed issue with masters riddle being unsolvable if a certain wrong answer was given.
Version 1.32
-Fixed issue with treasure count being 6/5 after certain events
-Fixed an issue that let the player respawn silver mail over and over by solving the masters riddle multiple times
-Fixed issue where 2 secrets did not register when found
-Fixed issue where journal entries would appear multiple times for end of level scrolls
Version 1.31
Version 1.3
-Reworked Various puzzles to make them more intuitive.
-Change the Iron door on level 4.
-Changed the Mine and Temple custom wallsets.
-Fixed an issue where the puzzle in the eastern prison store room could spawn infinite keys.
-Reworked the bolt of Agony spell, it now casts at under 80% health and damage ramps up below 50%, 25% and 10%
-Fixed an issue resulting from the changes to the Pain bolt that crashed the game when enemies attempted to cast the older and now non existant version (opps).
-Added new monsters
-Added a new mini boss on the warriors path in the Twin paths.
-Reworked and tweaked various side areas.
-Added wall signs and scrolls to speed the players chances of finding new prisoners as Evante.
-Added additional room and clue to access said room when playing special mode.
-Added sixth playable character when playing as the fifth character
-Added Binding .effect chance to Bleakwind axe.
-Added Chance to freeze target to Inquistor.
-New intro images and card images made by Hemadure, Thanks a ton!
Version 1.2
-Fixed issue with Zimbers sack of Hoarding not holding ten items, despite inventory space appearing inside.
-Corrected spelling errors.
-Added various particle effects to items with "unique" properties.
-Fixed issue where Kaze no Katta would cause a crash when the player right clicked on the sword, instead of left clicking.
-Fixed issue where some players would have the last part of a converstaion with Clave repeat in a loop
-Fixed pits in the shattered path that fell into "nothing" on the floor below.
-Added/Removed plague ghouls, now they spawn onto the floor as the player enters, should help with slowdown not to have to deal with their onMove hooks while the player is not on the same level.
-Added new high teir throwing weapon, Lodestones.
-Added spell forge recipe and clue for Lodestones.
-Changed the clue in the black and white room to make it clearer as what to do.
Version 1.1
-Fixed issue with door in the central prison not opening, now opens with key from the storage room.
-Changed timing on conversation text with Clave and Merin in party, the next line of text now appears after an interval to make it easier to read.
-added a limit to the number of leeches spawned by the trapped hallway in the eastern cells.
The last dungeon in the mortalis sequence.
Bleakhall has long been sealed by the knights enclave, its shameful secret buried and hoped forgotten but a rash of mysterious disappearances across Stonemorrow draws the attentions of the Sowers to the ruined Fortress, legendary stronghold of Thade the Knight of Shadows, last of the mortal gods to ascend. Take the role of Evante Morecari, Master Assassin and Sower of the Order of the Dust and enter the fortress of your enemies at their own invitation as a PRISONER OF BLEAKHALL.
Featuring: -Custom variable party: Start as Evante alone and seek the other prisoners to build a party or climb out of the depths alone.
-Discover the secret of Bleakhall and the terrible events that led to the accension of Thade, Lord of Bleakhall, as well as the purpose of the dissapearances in the modern day
-Seek out the hidden character to unlock a second playthrough with a different but related story
-Find the spell forge hidden within the halls and use it to craft powerful items to aid your quest
-Engage in combat with multiple bosses
-Challenge yourself! life crystals only appear on a handful of floors so no easy healing for you. Also poison now does damage when resting!
-Modified wallsets give you new visuals: with the Dark mines, Ebon temple and Dungeon master wallsets
-Over 15 new spells! New items with amazing powers! and terrifying monsters!
-Non linear item progression: Various powers make items more varied, fast and weak, slow and powerful, stat boosting and special magical effects to be found!
All this and more await you in: THE PRISONER OF BLEAKHALL!