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unzip F3SuperAGoldchiefy DungeonII.zip place in "SAVE TARGET AS" or "SAVE AS" to "Almost Human" \ "Legend of Grimrock" \ "Dungeons"
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Q What is the SAGE Chiefy Dungeon II?
A It is an enhanced version of the Chiefy Dungeon
Q What's enhanced about it?
A The Chiefy Dungeon's original 7 levels were great but over way too quickly and so quickly, that progression for the Sorcerer and indeed the front line players was quite limited.
Q What are the improvements?
A Two fabulous swords are now "on offer" early on in the game and in fact "critical" to access the original 7 levels at all
Q Where are they?
A The 'Fire Blade' and the 'Lightning Blade' are five minutes from the beginning of the game, where you see 3 crowerns and find Yennica's sling
Q Why are fabulous swords accessable so early?
A For fun for one thing, they can be used to get the team out of a tight spot and allow Contar and the Minotaur to gain skills when the "magical" element of the weapons are depleted
Q How are they "critical"?
A The 'Fire Blade' and the 'Lightning Blade' must be "surrendered" to gain access to the nearby "Blue Stones" and "the old Chiefy Dungeon start"
Q They are basically "keys" to gain access to the nearby "Blue Stones" and "the old Chiefy Dungeon start" ?
A That's right, you find them and then you can start "the old Chiefy Dungeon"
Q And then what?
A "the old Chiefy Dungeon" is the heart of the game and is as much fun as before, but at it's conclusion now leads right back to where you started, for the new extra levels and the "handing over" of a dozen loot that you found, to gain access to the second half of the game
Q Where what happens?
A A major boss has to be "imprisoned" in a trap or destroyed, doing either is very risky for the team but enormous fun, the game continues on a rollercoaster from there!
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Finish in Arch Chiefy CENTRAL Reception and it is how much loot you have left over at the end of the game, that determines your award!
Get to Arch Chiefy CENTRAL Reception 60 points VERY GOOD!
Get to Arch Chiefy CENTRAL Reception with unused keys, extra 10 points per key VERY GOOD, extra skill award!
Get to Arch Chiefy CENTRAL Reception with Dragons, extra 10 points per Dragon ! 100 points or over TRULY EXCELLENT DUNGEONEER OF THE MONTH AWARD!
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OLD CHIEFY REMINDERS: TIP Brass Key in room where Ancient Axe is - look for secret button near to pit down
TIP "single cube trap" in underfloor of cubes level
The Chiefy Dungeon was completed in early 2013 and consisted of 7 levels
A Magical dungeon, perfect for novice Dungeoneers it has now been "enclosed" by extra levels, above it and below it!
The Super Ace GOLD edition, "Chiefy Dungeon" II is an awesome DOUBLE the original size with far more battles, puzzles and monsters!
STEP BY STEP through the new and improved Super GOLD "Chiefy Dungeon" II
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Section A: the new LAUNCH AREA for The Super GOLD "Chiefy Dungeon" II starts you in an Arch Chiefy North Reception
Step 1 : leave the reception by the only operable door and head downstairs to find two (final) gear key locks, you will need two gear keys for these later.
Step 2 : fight the three crowerns
Step 3 : run from the army of Soldiers and leave the same way you came, this time a new corridor opens up
Step 4 : follow the corridor to a cave in, from there fight the snail and find the two powerful swords, these swords will act as KEYS - one admits you to the BlueStones, the other to the old Chiefy Dungeon Launch Reception that was the old start to the Dungeon
So remember, you have to give up those swords soon, to move forward so you may as well use them now to their full potential
Step 4a: OPTIONAL MISSION : there is a wall button to open/ close a portcullis by the cave in, find a torch there and remove it, it triggers a hidden wall nearby that exposes a pit down, go down the pit down for the optional mission.
Step 4b: OPTIONAL MISSION: if you go for Mission 4a THEN you have the option of 4b - after completing 4a look near to the Final Gear Locks you saw on starting the game: there is now an newly opened GATE, explore this area to find new items if you wish but it is optional, you can skip it.
Step 5 : enter the SEMI AMPHITHEATRE, move up the stairs where there is a group of crowerns to defeat, either use the super swords to defeat them or use your current weapons, your choice
TIP [Level up your Sorcerer to 5 on Spellcraft and your Yennica to 10 on Daggers]
Step 6 : decide whether you want to move on now to the Start of the old Chiefy Dungeon, if so skip to Section B now.
Step 7 : move through the Crowerns Lair and up the stairs to BlueStones, surrender your FireBlade to get into the BlueStones or save the sword, your choice!
Step 8 : back to Crowerns Lair take stairs down to "Arch Chiefy South" - this is a dark and forbidding replica of the Launch Reception
Step 9 : take the rock in the nearest Portcullis and note the Teleporter, it goes to the first 3 crowern fight you had and the Soldiers next to the Semi Amphitheatre
Step 10 : don't take the teleporter move to the other end of the reception and go down the stairs, see if you can weave through the archers to the portcullis at the other side
Step 11 : if you make it - open the portcullis and close it from the other side, now drop all the Archers down the trap door or fight them, your choice!
Step 12 : another four crowerns to fight as you move on CAUTION don't get trapped in the Treasure Room by these Crowerns! Pick up Gold Chalice from Treasure Room
Step 13 : enter teleporter puzzle room inspired from "Dungeon Master"! Meet Goromorg, the right hand button opens his gates!
Step 14 : Pick up Golden Dragon and the Golden Figure from Puzzles Room there is now a teleporter available for you which will take you back to Arch Chiefy North Reception
Step 15 : Don't take the teleporter, instead open Goromorg's Gates and weave past him up the stairs to Arch Chiefy South East Reception, go up the stairs to the 3 crowerns and fight them
step 15a OPTIONAL before entering the 3 crowerns zone look for secret button just after stairs up from Arch Chiefy South East Reception, extra equipment to be gained
Step 16 : Pick up your new bombs, potions and scrolls, now head to the BlueStones (close by) restore your team if needed (surrender FireBlade to enter if you haven't already)
Step 17 : back from Blue Stones to Crowern Lair and downstairs to Arch Chiefy South - from here go back down to where you dropped the Archers into a Trapdoor
Step 18 : re explore this area with the Trap Door but don't go down it, find a pit in the corner and (NO RETURN MISSION, once you jump down there you cannot go back, you have to "complete the mission") go down there (Training Area! OPTIONAL!)
TIP: While doing the Training Mission (Recommended) you pass through 'Genevieve Level' and a lovely Sanctuary room with seating, food and Tapestry rest Area!
Step 19 : The Training Mission brings you back to the first 3 crowerns fight and the Soldiers, some of whom are still around!!
Step 20: go back up to the Blue Stones via the SEMI AMPHITHEATRE then up the stairs and surrender your Lightning Blade to enter the game at the Old Chiefy Dungeon start
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Section B: the old Chiefy Dungeon is now sandwiched between the additional levels, get to it from the Crowern Fight at the top of the Semi Amphitheatre stairs
Step 21 : After fighting the group of crowerns at the top of stairs of the SEMI AMPHITHEATRE there are stairs up to the old Chiefy Dungeon start, just surrender your Lightning Blade at the gate
Step 22 : you are now in the Original Chiefy Reception, so play the old seven levels as you did originally TIP: Wyvern Temple (Level 5) starts * very quiet * but gradually becomes a more and more dangerous level, CONSIDER saving the game whenever you find yourself on this level!
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Section C: the old Chiefy Dungeon ends where you see the three Ice Lizards on guard behind gratings, (ancient Dungeons) before nipping in behind them - go to the end of this area to grab the Ornate Key, you'll need it pretty soon
TIP you cannot start the new Section without a Prison Key AND an ornate key, if you find you do not have a prison key, you skipped a mission back on the Old Original Launch Reception, just go back there and take the teleporter and complete this mission!
Step 23 : With the ornate key and the prison key onboard, nip behind the three ice Lizards and start Section C of the game
Step 24 : you start Section C in "Shadows Basement" Reception - use the Prison Key you brought from the Old Chiefy Dungeon now, three doors will open, EXPLORE!
Step 25: after EXPLORE return to "Shadows Basement" Reception, head downstairs to "Skeleton Graveyard" from here restore your team in BlueStones (close by)
TIP Look for a Golden Chalice in under floor of Cubes Level - it will be a stairs down to Skeleton Graveyard from "Shadows Basement"
Step 26 : in Skeleton Graveyard BLUESTONES switch on map, look at top left exit of Blue Stones, take that exit
Step 27 : descend stairs to Statue of flail hero, move to 2nd Statue of flail hero, SAVE GAME begin battle, pick up weapons on altar, descend prison stairs to Arch Chiefy South Reception
Step 28 : in Arch Chiefy South Reception switch on map, bottom left teleporter transports you to Arch Chiefy South East Reception, from here go to BlueStones
step 29 : in Bluestones exit from Top Left and head to Evil Tower through Arch Chiefy North Reception (Crown Treasure Room) or Arch Chiefy South Reception (Archer's Hall TrapDoor)
step 30 : when in Evil Tower switch on map, head to BOTTOM LEFT of evil tower - down stairs, use gold key
step 31 : take the first 2 gems but not the third until you can walk around to other side of the altar and pick it up safely
step 32 : find the scroll of Fireball then pick up the Gold Key and ascend stairs back to Evil Tower, open map. check TOP LEFT of maze, go there and use Ornate Key there
step 33 : you are now back in Arch Chiefy North Reception but two portcullises have opened here giving you a choice of two missions, you choose! but you will need a complete and healthy team for either one!
step 34: left Mission is battle mission, need a full team for this, gain weapons and gold, right is gem missions, gain access to Full Genevieve Level and onward to Treasure Surrender Zone!
Step 35 : do left Mission the battle mission, iron key and Ancient App also found on this one
Step 36, retrace your steps at the end of the battle back to Arch Chiefy North Reception
Step 37 : Gems Mission to Genevieve Level (Cubes) TIP get Cubes to chase you at entrance side of level
note the two teleporters in the Cubes Hall, approach them, the furthest goes to a Big Battle in an old Temple Hall, do not attempt without full crew, this opens a new corridor with a Treasure Room off the Temple Hall
Step 38 : after completing that mission find your way back to Genevieve and go on other teleport (nearest) but rapid battle on Level 1 with enemies, bombs would be handy, find treasure
Step 39 : bottom left of Genevieve (on map) is a stairway down, use blue gem here
Step 40: now depart from Genevieve the way you came, this will take you to Evil Tower: use iron key in EVIL TOWER (middle of map) for stairs down to pit BIG FIGHT WITH CROWERNS
CROWERNS NEST on Genevieve: You must penetrate the crowerns nest, it has 2 entrances, one is open already as soon as you used the iron key, but you can now trigger the second entrance if needed, by moving near the Temple Wall Paintings on the Genevieve level, you will just hear the second entrance opening as you do so, you can also teleport into the Crowerns Nest by again visiting the single Cube Trap near the Genevieve main entraince (from stairs)
Step 41: there is a small passageway in between the 2 cubes grating bases, find it and descend to Treasure Surrender Area, if passage closed, move around again in Crowerns Nest where you found Zhandul's Orb, this will open passageway
Step 42: at the surrender corridor you will see as the first portcullis goes up the opposite portculis also raises, this leads to an area containing Gear Key 1 and two magical swords that could be used to fight a mighty enemy!
Step 43: to get the missing Globe Treasure that you have not yet found take the left stairway at the crossroads but this is real Puzzle mission here and you need a full team
Step 44 : in the next section the Warden must either be imprisoned or destroyed, use the powerful swords to destroy him or lead him to the prison
step 45 : if destroyed then go to the prison and set it by placing an unimportant item on the visible pressure plate - then fight the crowerns and go along their passageway, up the stairs and again up more stairs to find the Skeleton Graveyard Colossal Arena, gearkey2 is there
step 46 : return to Arch Chiefy North or Semi AmphiTheatre area and use 2 Gear Keys, find teleport and search for BRASS KEY, return to Double Gearkey corridor and use next Teleporter again to find a Brass Key
step 47 : arrive in Arch Chiefy CENTRAL - GAME COMPLETE, place your Golden Dragons on the alcoves therein!! WELL DONE!!
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Finish in Arch Chiefy CENTRAL Reception and it is how much loot you have left over at the end of the game, that determines your award!
Get to Arch Chiefy CENTRAL Reception 60 points VERY GOOD!
Get to Arch Chiefy CENTRAL Reception with unused keys, extra 10 points per key VERY GOOD, extra skill award!
Get to Arch Chiefy CENTRAL Reception with Dragons, extra 10 points per Dragon ! 100 points or over TRULY EXCELLENT DUNGEONEER OF THE MONTH AWARD!
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list of Teleports
Arch Chiefy South
bottom left goes to Arch Chiefy South East and from there semi-Amphitheatre and Arch Chiefy North
top right goes to "First Fight" 3 crowerns hall, next to semi-Amphitheatre
How to get to Genevieve? from Arch Chiefy North Reception
at time of Brass Key 1 mission, Reef Prison bottom R goes to behind Spiders Sitting Arches on Level 1, alcoves open the spiders doors!
Reef Prison can be accessed from crossroads at Treasure Surrender area!!
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VIDEOS: shows the standard training area in SAGE: https://www.facebook.com/photo.php?v=10202011331308523