Do you think you could do a version of this mod for armour? Would love to use items like the Old Leather Cape and stuff and still have upgrade options for them.
Hi, I noticed that there are one 1hs (wea_1hs_22_unique) and two 2hm (wea_2hm_22c and wea_2hm_23c) weapons that have the body upgrades instead of the upgrades for their type, making the game to crash when you try to upgrade them.
Until fixed, you can just edit the file and change the values on those three weapons.
Hello, I would like to put up a merge of your mod with "Equipment No Requirements" and I would like to know if I have your permission to do so, thanks.
Edit: I already have permission from rufus696 to post the mod. I hope I can get your permission as well. Both mods and authors will be credited and the mods linked as is required.
Are you planning to make a version for armor as well? There are some armor pieces that don't have slots. They're not as common but even so it would be nice.
EDIT: Just installed the mod and loaded the game.
There is some garbled code (I don't fault the maker of the mod, its new, so there are bound to be issues)
Rings get 3 slots, the same 3 slots that body armor has. Gloves get the the same 3 slots as body armor (goldsmith gloves, hunting gloves are two I can confirm)
I'm checking other items I have now, so I'll update this (for the creator) so he can look at the code (hey, he made this so he knows it better than I do!)
But its progress at least!
EDIT 2: I found the problem. It took some careful reading, but there is a bit called <craftsettings> for each piece of gear.
For Rapier for example it is "craftSettings_1hs"
So for Gloves without slots it'd need the appropriate name, but he's having it reference the craft settings for ARMOR and not GLOVES. Same rule with boots.
The other armor pieces don't even show up in crafting, so I doubt you could mod them to have slots. So for armor its body, glove, boot. For weapons its everything EXCEPT for Rings.
Pablot, I'm not faulting you when you see this. It was an easy mistake to make and its a LOT of careful reading and you could miss things. Weapons are fine, except rings that don't have ANY slots at all. Clipping, yes, but you straight up said that'd happen. But rings don't even have a "crafting" slot, so there's nothing you can do for Rings really.
I'd definitely appreciate this myself, though I have no idea how to do it. Been looking through the files and I have no idea what determines whether stuff can be added or not.
I've been working on it myself, by copying info from armour I know I can modify to ones I want to, and it seems that whilst I can craft stuff for the item now, those things are invisible. So it's relevant for stats, but not appearance.
Here's how to fix it (until the guy who created this mod comes back)
Do a search for this
<craftSettings><includeChildNodes>
RIGHT after that is what you need to inject or modify.
RINGS have no craftSettings so they can't have slots added. SO adding anything there is going to create potential issues. HELMETS, CAPES and NECKLACES can't even be crafted, so adding anything there is a waste of time.
BOOTS have slots, so for them what needs to be there is craftSettings_boo
GLOVES have slots, so for them what needs to be there is craftSettings_han
Now I don't know if its case sensitive, but I copy pasted the exact text from the original extract file.
EDIT: Just fixed his file, replacing the craftsettings_bod for boots and gloves with craftsettings_boo and craftsettings_han. Just loaded the game. Goldsmith gloves has one slot, just like all other gloves. Adding a mod gives the effects, but the visuals of the armor remains the same (least it did for the goldsmith gloves anyway). So you probably COULD have mods on rings, but it may create issues.
When messing with armour I noticed that myself, in that the brown long coat item (that I made an endgame item) doesn't show the parts you add to it. It does add to the stats however. So I can confirm that it seems appearance-wise, you can't upgrade gear irrelevant to modding, unless (hopefully) we're missing something.
That's cool. I'm glad my information was useful. The "code" for each item was extremely complex and it took me like 5-10 minutes to break one line down into a readable format. So, I did some digging and figured things out. I made sure I was detailed in how to fix things.
Maybe in time we'll figure out how to 'upgrade' rings, helmets, necklaces and capes properly via some serious modding. But for now, at least we have slots on all weapons (sans rings, safely, though it probably won't break anything, I'm not taking any chances), boots, gloves and of course armor.
Of course I did give you an endorsement, because without your mod, I probably never would have found this file and started experimenting.
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made one myself that works with the latest version and dlc.
For instance the Necklace and Amulet's MP/HP regeneration, can be worn on other parts of the gear as upgrades for your armor/footwear/handwear/hat
Until fixed, you can just edit the file and change the values on those three weapons.
Thanks ;)
Edit: I already have permission from rufus696 to post the mod. I hope I can get your permission as well. Both mods and authors will be credited and the mods linked as is required.
EDIT: Just installed the mod and loaded the game.
There is some garbled code (I don't fault the maker of the mod, its new, so there are bound to be issues)
Rings get 3 slots, the same 3 slots that body armor has.
Gloves get the the same 3 slots as body armor (goldsmith gloves, hunting gloves are two I can confirm)
I'm checking other items I have now, so I'll update this (for the creator) so he can look at the code (hey, he made this so he knows it better than I do!)
But its progress at least!
EDIT 2: I found the problem. It took some careful reading, but there is a bit called <craftsettings> for each piece of gear.
For Rapier for example it is "craftSettings_1hs"
So for Gloves without slots it'd need the appropriate name, but he's having it reference the craft settings for ARMOR and not GLOVES. Same rule with boots.
The other armor pieces don't even show up in crafting, so I doubt you could mod them to have slots.
So for armor its body, glove, boot.
For weapons its everything EXCEPT for Rings.
Pablot, I'm not faulting you when you see this. It was an easy mistake to make and its a LOT of careful reading and you could miss things. Weapons are fine, except rings that don't have ANY slots at all. Clipping, yes, but you straight up said that'd happen. But rings don't even have a "crafting" slot, so there's nothing you can do for Rings really.
Here's how to fix it (until the guy who created this mod comes back)
Do a search for this
<craftSettings><includeChildNodes>
RIGHT after that is what you need to inject or modify.
RINGS have no craftSettings so they can't have slots added. SO adding anything there is going to create potential issues.
HELMETS, CAPES and NECKLACES can't even be crafted, so adding anything there is a waste of time.
BOOTS have slots, so for them what needs to be there is craftSettings_boo
GLOVES have slots, so for them what needs to be there is craftSettings_han
Now I don't know if its case sensitive, but I copy pasted the exact text from the original extract file.
EDIT: Just fixed his file, replacing the craftsettings_bod for boots and gloves with craftsettings_boo and craftsettings_han. Just loaded the game. Goldsmith gloves has one slot, just like all other gloves. Adding a mod gives the effects, but the visuals of the armor remains the same (least it did for the goldsmith gloves anyway). So you probably COULD have mods on rings, but it may create issues.
EDIT: Just uploaded a new version with fixes.
Maybe in time we'll figure out how to 'upgrade' rings, helmets, necklaces and capes properly via some serious modding. But for now, at least we have slots on all weapons (sans rings, safely, though it probably won't break anything, I'm not taking any chances), boots, gloves and of course armor.
Of course I did give you an endorsement, because without your mod, I probably never would have found this file and started experimenting.
Other than that great mod, endorsed ;)