Improve AI so they can fight like a pro make combat in game so much more enjoyable. and some stats change to make it a little more realistic in my opinion
with new mod structure you can tweak stats and toggle mod feature as you see fit in game by talking to your companion.
Permissions and credits
Credits and distribution permission
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Changelogs
Version 1.51
fix bug in stats multipier menu when talking to your companion
Version 1.50
upgrade it to let you change mod option in game by talking to your companion
Version 1.02
update it to work with lastest version of the game
have to remove some feature that cause .sli error
Version 1.01
reverse attack speed back to the first few version of this mod
Version 1.00
make AI skill/behavior base on diffuculty setting
make NPC use player only skill less often
make melee fury Attack pack a little more punch but guardable
make gun unguardable
change out of fight regen rate
Version 0.59
Make it work after 19/12/19 patch
Version 0.58
fix high defense enemy sponge to magic damage
Version 0.57
separate human AI and monster AI to fix some boss behavior
Version 0.56
change xml version of some new add file that i forget to change in version 0.55 (very sorry)
Version 0.55
Let the AI use some of the player only attack & skill include fury attack
character won't leap as far when use melee attack
no more invincible time frame if you dodge the wrong way you get hit if you fall down you get hit
Version 0.54
fix mod break lip sync
Version 0.53
hot fix
Version 0.52
now AI will try to flank enemy
AI Gunner will try to step back from harm way
Spell caster will priority range magic rather then melee magic
Version 0.51
Make it work after patch
Version 0.50
change mod structure by separate file so you can edit value for youself more easily if you don't like what i change
fix ai spam healing spell bug
Version 0.40
make AI dodge more
Version 0.35
fix ai spam some skill
add change only companion and change only enemy option
now AI will... -parry and counter more (just spam attack won't work anymore you have to use magic, fury attack, counter, stasis, flank to land an attack.) -attack without letup, not waiting for turn and gang up on enemy (just dodge and parry won't be enough. now you will need to set a trap and use stasis spell to break a group apart.) -dodge more -heal more if there are mana -will try to flank enemy now and then -Gunner will try to step back out of harm way -Spell caster will priority range magic rather then melee magic -AI will be able to use some of the player only attack & skill -AI will be able to use fury attack (some feature have to be remove for now because.sli error)
for stats change... -you and enemy will regen much less HP when out of fight (now enemy won't regen full HP when you accident step out of bound while in fight and you can't be reckless either.) -Armor will do it job now and will actually protect wearer longer (it time to use skill and that second weapon to break it quick or just bypass it with spell.) -gun are slower to use -kick and push and not as useless anymore -fury attack will more likely to break enemy balance -some action have less recovery time: (to be able to simulate feint) -animation are a little faster in combat -character won't leap as far when use melee attack -no more invincible time frame if you dodge the wrong way you get hit if you fall down you get hit (some feature have to be remove for now because .sli error)
Note: you can change any stats or toggle any feature as you see fit by talking to your companions and choose "(Mod) setting..." option while I use real life person and item as reference i still try to make it as fair as possible. if any value i change is not to your taste you can change it yourself in: TPcombatmodStat.sli - this file affect all character include player companion and npc TPcombatmodCompanionAI.sli - this file only affect companion TPcombatmodEnemyAI.sli - this file only affect npc
Install: 1.Extract archive file into Game Folder\datalocal.
Uninstall: 1.delete mod file
Compatible May not compatible with mods That edited effects\library_effects.sli game_components\game_components_common.sli