Hi all. Just a quick heads up: this mod still works perfectly fine after the latest patch - it just needs a quick tweak.
Open each of the .SLI files in your text editor of choice, and at the top, change: <?xml version="1.0" encoding="utf-8"?> to : <?xml version="1.1" encoding="utf-8"?>
FYI: When the patch came out, it updaed some of the files in the SPKs. Each file has a timestamp. So if the file in the SPK is newer than what is on the filesystem, the game wont load it. This is why mods stop working when patches come out. If the files in the mods archive are older than the games local version, the game wont load them. Anyway... all you have to do to fix this mod (or any mod that doesnt seem to work) is TOUCH the files and give them a current timestamp and it they will work. No need to edit the content or change the XML version.
How do you install this mod ? datalocal in game folder ? there's only a globalsettings.sli file in there ? you re supossed to copy both 2 mod folder in there ? [edit] lol it worked !!!
@Riddick323pl, If i use sheathe both weapons + gun visible and sheathe visible ring together it crashes the game. It gives me the error: WARNING, at least one sli library can't be loaded, etc. What should i do, PLEASE :(
does this mod glitch out the De Vespe Conspiracy? And if so can/how do I "turn it off" for the mod? I've already gone through and deleted files like that before and now I need to replay the damn game.
Just to allay anyone else's fears, this mod is safe to use with the De Vespe Conspiracy.
It only has one minor issue and that is that the Female Rifle Position file is out of date, which makes the DLC pistol invisible, but I've posted a solution for that just above/below
So this mod works pretty well other than pistols randomly disappearing whenever I look at a clothing piece. However, the main issue I am having is that the de Vespe Golden Pistol never shows up. What is weird is if I make a different pistol use the Golden Pistol model it shows up just fine. Additionally, the DLC Marksman's Arquebus works with out issue, it literally is just the Golden Pistol that refuses to show up. S.S.
Edit: I did find a strange solution to this issue if anyone else is wanting to use the de Vespe Golden Pistole alongside this mod. This fix actually has nothing to do with this mod's files at all. Instead, go into the items_autogen_equipenents.sli and search for "weapon_gun_unuique_ee_unique". This will take you to the de Vespe Golden Pistol. Then on the line right next to the item id name you'll see a section called inheritFrom="weapon_gun_base_nocraft". To fix this just remove the "nocraft" tag so it only says" weapon_gun_base". I have tested it and it does seem to work for me. I hope this works for anyone who needs it... S.S.
I had the same issue with the De Vespe Golden Pistol being invisible, however in my case it did turn out to be an issue with on of Sheathe's own files, specifically the "Female Rifle Position Fix". Deleting that fix solved the problem and made the DLC pistol show up while holstered.
The problem here seems to be that the main Sheathe files have been updated with some extra lines of code to make unique pistols match the behaviour of regular pistols. However the Female Rifle Position Fix is lacking those lines, so when its file is loaded by the game instead unique pistols are ignored by Sheathe, thus causing them to appear invisible.
To resolve this problem all you need to do is copy a few lines of code from the "Sheathe_library_equipment_default.sli" file included with the main Sheathe install - this file is located in one of the 2 following locations (depending on your Sheathe version): 2_Sheathe_Both_Weapons -> items -> equipment -> "Sheathe_library_equipment_default.sli" 2_Sheathe_Only_Main_Weapon -> items -> equipment -> "Sheathe_library_equipment_default.sli" Open the file with Notepad++ (recommended) or Notepad and copy lines 102-106 (everything after /weapon_gun_base and before the massive wall of ##########).
Next open the Female Rifle Position version of the same file: 1_Sheathe_Female_Rifle_Position -> items -> equipment -> "Sheathe_library_equipment_default.sli" Paste the code you copied into line 102 (the blank line directly below /weapon_gun_base). Save the file.
This should fix the problem at least within Sheathe itself. I can't speak with regards to any other mods that might be interacting with Sheathe or the pistol's properties that could be causing similar invisbility issues, since I am not using any.
Edit: I had to remove some < > code tags because Nexus will hide the text otherwise, but you should still be able to find the lines I'm talking about, just be aware within the files there will be < tags > around them as well.
The worst and most broken mod I've ever seen. You have to adjust it yourself to make it work, and even if it works, sometimes the weapons don't show up.
imagehello everyone, I have a problem, when installing the mod, the images of the armor from official DLC are lost, like all the textures in it, thks for the mod!
hi! idk if it's just me, but i cannot get this mod to work with my female de sardet for the life of me. weapons are properly sheathed for kurt and vasco thus far (just started a new playthrough) but whenever i go to sheathe my rapier, it just vanishes from my hip, lol. what am i doing wrong?
This mod is excellent, but I have a question regarding compatibility with Quick Loot.
From what I can tell, these are the files that the two mods share that render them conflicting: actions_hum_pla_skills.sli effects_pla.sli
What I'd like to know is if either of you (I'm asking the same question in the other mod's discussion as well) are able to explain how to make them compatible with one another or if it's even possible.
Regardless, these mods are wonderful and greatly appreciated.
EDIT: I apologize. Seems the mod author of the other mod already made theirs compatible with this one and has updated the description to indicate as much.
Thanks for the awesome response! I appreciate you both taking a look because I'm pretty sure I would have struggled to fix it myself (though I still didn't mind giving it a try... or a few tries) even with explanation provided, lol.
193 comments
- Fixed disappearing bodies and hats from dlc npcs
There was nothing to update.
If the mod doesn't work for you, put an XML comment somewhere in the file, does nothing but will bumb the timestamp
Open each of the .SLI files in your text editor of choice, and at the top, change:
<?xml version="1.0" encoding="utf-8"?>
to :
<?xml version="1.1" encoding="utf-8"?>
And you're good to go!
edit: ok after reading through the other comments suggesting to download mod slot support and following it managed to make it work. Thanks!
datalocal in game folder ?
there's only a globalsettings.sli file in there ?
you re supossed to copy both 2 mod folder in there ?
[edit] lol it worked !!!
If i use sheathe both weapons + gun visible and sheathe visible ring together it crashes the game.
It gives me the error: WARNING, at least one sli library can't be loaded, etc.
What should i do, PLEASE :(
It only has one minor issue and that is that the Female Rifle Position file is out of date, which makes the DLC pistol invisible, but I've posted a solution for that just above/below
S.S.
Edit:
I did find a strange solution to this issue if anyone else is wanting to use the de Vespe Golden Pistole alongside this mod. This fix actually has nothing to do with this mod's files at all. Instead, go into the items_autogen_equipenents.sli and search for "weapon_gun_unuique_ee_unique". This will take you to the de Vespe Golden Pistol. Then on the line right next to the item id name you'll see a section called inheritFrom="weapon_gun_base_nocraft". To fix this just remove the "nocraft" tag so it only says" weapon_gun_base". I have tested it and it does seem to work for me. I hope this works for anyone who needs it...
S.S.
The problem here seems to be that the main Sheathe files have been updated with some extra lines of code to make unique pistols match the behaviour of regular pistols. However the Female Rifle Position Fix is lacking those lines, so when its file is loaded by the game instead unique pistols are ignored by Sheathe, thus causing them to appear invisible.
To resolve this problem all you need to do is copy a few lines of code from the "Sheathe_library_equipment_default.sli" file included with the main Sheathe install - this file is located in one of the 2 following locations (depending on your Sheathe version):
2_Sheathe_Both_Weapons -> items -> equipment -> "Sheathe_library_equipment_default.sli"
2_Sheathe_Only_Main_Weapon -> items -> equipment -> "Sheathe_library_equipment_default.sli"
Open the file with Notepad++ (recommended) or Notepad and copy lines 102-106 (everything after /weapon_gun_base and before the massive wall of ##########).
Next open the Female Rifle Position version of the same file:
1_Sheathe_Female_Rifle_Position -> items -> equipment -> "Sheathe_library_equipment_default.sli"
Paste the code you copied into line 102 (the blank line directly below /weapon_gun_base). Save the file.
This should fix the problem at least within Sheathe itself. I can't speak with regards to any other mods that might be interacting with Sheathe or the pistol's properties that could be causing similar invisbility issues, since I am not using any.
Edit: I had to remove some < > code tags because Nexus will hide the text otherwise, but you should still be able to find the lines I'm talking about, just be aware within the files there will be < tags > around them as well.
the sticky is blank for whatever reason? doesn't show what we're supposed to change
===================================================================
Hi all. Just a quick heads up: this mod still works perfectly fine after the latest patch - it just needs a quick tweak.
Open each of the .SLI files in your text editor of choice, and at the top, change:
to :
And you're good to go!
eta: @azreal119 -- THANK YOU THANK YOU THANK YOU
From what I can tell, these are the files that the two mods share that render them conflicting:
actions_hum_pla_skills.sli
effects_pla.sli
What I'd like to know is if either of you (I'm asking the same question in the other mod's discussion as well) are able to explain how to make them compatible with one another or if it's even possible.
Regardless, these mods are wonderful and greatly appreciated.
EDIT: I apologize. Seems the mod author of the other mod already made theirs compatible with this one and has updated the description to indicate as much.