Just Sheathe, my greenblood friend or else things might get a little bit dicey.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
pittbull666 - creating a better rifle position
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Changelogs
Version 1.3.12
Fixed disappearing bodies and hats from dlc npcs
Version 1.3.11
Added compatibility for new DLC
Version 1.3.10
Changed file structure for ease of updating the mod and managing optional files (clean installation of the mod isn't needed but should be done to remove useless files)
Version 1.3.9
Changed slightly positions of 2h weapons(noticable) and rifle(very slight), no more clipping with the cape
Did a reupload of the Visible Ring cause Nexus was showing wrong version number on the file
Version 1.3.8
Fixed weird ring behaviour during sheathe/unsheathe animation
Version 1.3.7
Fixed weapons disappearing after talking to certain npc
Fixed weapons disappearing during and after cinematics
Fixed gun/rifle dsappearing after reequipping
Version 1.3.6
Fixed the problem where elemental weapon fx would disappear or appear on a wrong weapon
Changed ring fx effects (check image section) (Sheathe - Visible Ring)
Version 1.3.5
Fixed gun/rifle disappearing after loading or travelling
Added compatibility with other mods using "library_equipment_default.sli" file
Version 1.3.4
Fixed ring fx not visible at all in main versions
Changed ring fx while sheathed and unsheathed to make it less distracting and easier to define whether it's sheathed or not
Version 1.3.3
Changed rifle position for less clipping
Moved ring to optional files
Added optional rifle position for female De Sardet (thanks pittbull666)
Version 1.3.2
Fixed weapons disappearing after dodging.
Version 1.3.1
Weapon is now sheathed during bomb ultimate skill and rifle shooting animation instead of being invisible.
Version 1.3.0
Added attachment nodes for guns and rifles.
Version 1.2.0
Added support for the weaponring
Version 1.0.1
Fixed weapons disappearing after crouching and interacting with objects like doors etc.
Version 1.0
Initial update, basic functionality.
Donations
No donations accepted
Contents
Main Files: - Both Weapons: makes both weapons (+ gun/rifle) visible while sheathed on your character (excluding ring) - Only Main Weapon: makes only recently sheathed weapon (+ gun/rifle) visible while sheathed on your character (excluding ring)
Optional Files: - Visible Ring: changes visual effect of the ring and adds visual effect while ring is sheathed - Female Rifle Position: adjusts rifle position for female De Sardet (thanks pittbull666).
Miscellaneous: - FX While Sheathed: makes elemental weapon fx visible while sheathed (i.e. BURNING SWORD ON YOUR BACK!!!!), might be glitchy I haven't really tested this.
Installation
(When updating from previous versions it's best to remove all previous files)
Main Files: - copy 2_ folder and 0_ folder into your datalocal directory
Optional Files: - copy 1_ folder and if present 0_ folder into your datalocal directory
Known Issues
- Version with only 1 weapon shows 2 weapons after loading or travelling, fix by switching weapons. - Weaponring fx disappears if it isn't in the "currently using" (the weapon you start using after pressing attack button) slot.
Feel free to post any bugs not listed above in the "Bugs" section. Before posting any bugs try to make a clean installation of the mod.
To Do
- Fixing existing problems. - Creating new nodes for weapons of the same type which would stop them from overlapping (not anytime soon, this will require a lot of work since base game doesn't keep track of the NOT recently used weapon's state).