GreedFall
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Wuwei31

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wuwei31

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19 comments

  1. Srhoz
    Srhoz
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    What's the parameter for enemy range attack? It seems like they hitting empty air more often than not, or maybe it aways been like this and I just didn't notice.
    1. zyjex
      zyjex
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      Not just range attacks. Human enemies' melee first attacks almost always hit the air.
  2. TarsusDK
    TarsusDK
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    Not sure if you are still active or if you remember the changes you made.

    If you could post the line or lines that change the parry and counter behaviour i would be grateful, because the parry parameters seem to have the value 0.f which to me seems to indicate that they do not do anything. File: float_defaults.sli


    edit: nevermind, i found out that it is line 324: 

    <float type="PARRY_DURATION" default="0.f" />

    and also line 327: 

    <float type="PARRY_COUNTER_DURATION" default="0.f" />


    Also i can confirm that the part of the mod that changes parry and counter duration and also sliding distance works with the latest DLC. I have played for about 3 hours with it. Just change XML to 1.1 or do the timestamp thing (edit the file, revert the edit and then save the file).
  3. AdrianSZwed
    AdrianSZwed
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    Please make finisher moves game will be better like Witcher 3
  4. Morf1236
    Morf1236
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    Pls dont remove it <3 https://www.reddit.com/r/greedfall/comments/nch8i4/lightning_dash_without_magic_ring_mod_requestidea/
  5. xxxSYNNxxxx
    xxxSYNNxxxx
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    other mods i am using have a named folder in the zip and inside this they have effects or attribut folders etc with the sli files that were changed in the mod, i am wondering if i need to combine these 2 files into those for proper folder structure for the game to read or does it matter with this game?
  6. HitmanMatu
    HitmanMatu
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    Does this nerf the absurd "teleport" attack by both the player and the enemy ? In vanilla its like ds3 dogs all over again.
    1. wuwei31
      wuwei31
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      • 5 kudos
      I reduced the "sliding" distance slightly if that what you're talking about.
    2. HitmanMatu
      HitmanMatu
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      First, thanks for making the mod, im liking it so far. However, imo the sliding is still way too extreme, mind telling me the parameter that i could tweak to change that ?
    3. wuwei31
      wuwei31
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      look for <float type="SLIDING_ATTACKER_MULT" in float_defaults.sli. It's a global modifier, there are other parameters I think for individual mobs in other files I guess but more tricky to find.
  7. Guyay
    Guyay
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    Hey wuwei31, do you know how to disable the softlock targeting?
    1. wuwei31
      wuwei31
      • supporter
      • 5 kudos
      Nope sorry.
  8. RickThedope
    RickThedope
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    • 41 kudos
    If you could just break down some features into optional downloads, that would give you more credit to your work.
    Not everyone wants a package which nerfs everything, some of what you did is great, some not so much imo.

    Will you consider it ?
    1. wuwei31
      wuwei31
      • supporter
      • 5 kudos
      float_defaults.sli contains the parry and attack range changes and effects_pla.sli contains the dodge changes. Fell free to use only the one you want.
  9. RickThedope
    RickThedope
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    • 41 kudos
    So err...you basically nerfed yourself?
    1. wuwei31
      wuwei31
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      • 5 kudos
      I basically removed the autowin button
    2. DarkwindLegion
      DarkwindLegion
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      Exactly! I'm towards the middle to endgame now and even on Extreme I just steamroll everything in sight using the 'dodge roll' autowin method. Combat is trivially easy.
    3. Navystylz
      Navystylz
      • supporter
      • 7 kudos
      No. This mod is amazing. Dodge and Parry are so broken in this game. This mod is so needed.
  10. lionback
    lionback
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    Thanks wuwei31!

    Reddit/steam has a good amount of people who publically said that the game isn't that challenging. I think this is the first attempt to fix that.
    I hope the devs don't break your addon via patches as CDPR did to the W3 difficulty mods.

    I want to get rid of all the I win buttons.
    * If you save & reload your game, your hp will regen to full.
    I have to assume the save game doesn't store your current hp value, but I hope I'm wrong. I hope they fix this.
    * unmap the pause combat button on controller (L1)
    * Removing or nerfing that 'bullet-time' ability
    * Removing the requirement to have followers so you can play solo.
    * Making magic/ranged combat less powerful.