I understand that switching over to Unity Mod Manager prevents you from using any of the QMod mods. If there are any features from other mods, or entirely new features, you'd like to see please reply to this post so I can look into adding them.
My personal life is going to be very busy for the next while, so updates here will probably be limited to bug fixes for now. If I have time I'll work on adding things, but I cannot promise anything for now.
Things I Want To Do But Are Complete Nightmares: Always-Present Body Indicator (this may not be realistically possible, as it appears to be baked-in data specific to the morgue and morgue_outside zones that, if I'm correct, is not easily portable to the other zones)
The List: Tool Durability Use Refugee/Zombie Farms
Things I Need to Research: Buff Duration Multiplier More Teleport Points Multi-quality crafting Teleport Hotkey Force NPC Spawning Deliver More Corpses Corpse/Soul Decay Modifier Hotkeys for Time Speed (The time factor actually screws some things with NPCs and sermons up, especially if set above 1...not sure I can fully fix this)
Things I'll (try to) Add to a New Cheating Mod*: Free Crafting/Building Infinite HP Build Anywhere Item Spawner Give Money/Tech Points Automatic Fish Catching Damage Multiplier Give All Buffs
*most likely after I've finished everything else I want to do with this mod
Just getting into BSS and you need soo many sin shards. Would be great to have a modifier on sin shards like we have for harvestables. I don't just want to cheat them in, but you need 50-60 shards per 'perfect' corpse and you can only get max 14 shards per soul.
Love the mod, makes my playthrough much less frustrating!
Could you add a way to tweak the amount of seeds required for planting? Mainly for the zombie/refugee farms. Or make it so that the resource drop multiplier affects things like crops/seeds as well. Would be great to be able to actually run a sustainable farm automatically without worrying about running out of seeds.
Any chance you could get the resource drop multiplier to work with flowers and such as well?
That is correct. The Only Show Inventory issues ended up being a lot more complicated than I expected, so all I could get out so far is adding seeds to the existing drop multiplier. I'll try to get refugee and zombie farm multipliers in with the next release.
Great Work on Creating this Mods, kevrlet2. It really helps us tackle things down, while not getting burned out in the process.
Here's my suggestion for some other features that might inspire this mods further : - Complete Alchemy (so we don't have to alt tab wiki to find recipe combination) - Queue Autopsy, (I feel like it's tied to your "Research List : Multi-Quality Crafting" and Normal Queue at Crafting Station, so we can just select them all body parts we want to extract) - Talkative Zombies (Since we aren't going out to the Village often, getting some friends at home feels nice ...) - Zooming Out (It seems impossible when I heard it's Unity things on reddits, but I play this game on 1366x768 Intel HD Laptop, there's some scenes that got cut out from display. and when I watch some youtube video on higher resolution, it just looks better cz I can see a lot more of the field. maybe you'll find something during modding that might makes it possible ?)
This is certainly possible, but way outside the scope of what this mod is meant to be. Also not really interested in recreating the wiki (which has a lot of missing information as-is) inside of a mod, personally. Maybe somebody else could be convinced to do it? :p
This is also possible, but would be pretty much dead last on my list of things to do. It would be a ton of coding, including making a UI for it, for...very little gain, in the end.
Same as above, mostly. Probably a lot easier to do than the autopsy queue, and it would be an amusing bit of flavor to add, but this would be very low priority.
It sounds like what you want is to change the resolution scale, rather than just zooming out. This would require modding Unity itself. Theoretically possible, but I ain't gonna chase that rabbit.
+1 for quality multi crafting. just see no reason for that not being in vanilla game, so can not play without it.
also. some fishing ideas
how does the fishing part of this mod works? I am really just looking for some way to make the pull auto, but not remove the wait time or the minigame. would off course prefer a way to you to pick and choose which of these three parts you wanted.
my dream is really to have a mod makes a small screen shake, noice, controller rumble when fish bites. would make it possible to have a movie going while fishing. also would be nice if the time still went while fishing..or at least if that where a option turn off
should also have been a part of vanilla game though.
is there any way to choose what to start with. I would love to role play a more cultist gravekeeper. start with cultist perk. only bury +8 bodies, by combining bodies with at least +2 parts. and saving all +3 parts for future zombie fun
I did find a way for me to do it with a save game editor, just for some reason feels more like cheating, and would also love the opportunity to choose to start with other things.
and removing the chance for surgeons mistake, save scummed that all the way through first playthrough. lol a perk that would let you remove surgeons mistake could be better, if that is not in the game, I did not find it, but sure there was things I did not find first time.
Having tried this, the default setup is left shift is bound to right stick click. Having fiddled with the settings myself, there is not combination that I found that allowed the controller to activate sprint. If someone has figured out a way to make this work, please jump in, but people who want to say "it should work" aren't really adding to the solution.
Edited: You have to adjust the controller inputs from the game page, not the controller settings. I would guess that the sprint is hard coded to the shift key rather than an input key.
Love this mod. Wish it had some others that are on QMod, but thems the breaks.
But the one issue I ran into is a Soul Receiver in my Souls room that won't finish being removed, if I have the option on to give back full resources on Remove. It gets to 100%, but then stays there. It keeps taking energy if you hold down F, but it never advances. If you turn off this option, you can scrap it successfully.
I tried it with a Soul Receiver elsewhere, and it scrapped fine, returning all resources.
I don't know if this has been asked, but, is it possible to make it compatible with steam deck, and if so, is it possible to make a tutorial? If so, it would be much appreciated.
Newbie here, I really like it a lot so far The only thing I would personally add is making the sprint speed and sprint multiplier float inputs instead. So a sprint speed of 1.5 and a stamina cost of 0.5 would be possible. 2 and 1 is okay though. On my end it runs a lot more stable than some QMod Reloaded alternatives. Endorse incoming.
Hey could someone help me i have problem with sprint, can i somewher change is all time on or change key idk for " W " so i can run all my left pinky hurt from pressing it all time.
104 comments
My personal life is going to be very busy for the next while, so updates here will probably be limited to bug fixes for now. If I have time I'll work on adding things, but I cannot promise anything for now.
Things I Want To Do But Are Complete Nightmares:
Always-Present Body Indicator (this may not be realistically possible, as it appears to be baked-in data specific to the morgue and morgue_outside zones that, if I'm correct, is not easily portable to the other zones)
The List:
Tool Durability Use
Refugee/Zombie Farms
Things I Need to Research:
Buff Duration Multiplier
More Teleport Points
Multi-quality crafting
Teleport Hotkey
Force NPC Spawning
Deliver More Corpses
Corpse/Soul Decay Modifier
Hotkeys for Time Speed (The time factor actually screws some things with NPCs and sermons up, especially if set above 1...not sure I can fully fix this)
Things I'll (try to) Add to a New Cheating Mod*:
Free Crafting/Building
Infinite HP
Build Anywhere
Item Spawner
Give Money/Tech Points
Automatic Fish Catching
Damage Multiplier
Give All Buffs
*most likely after I've finished everything else I want to do with this mod
Awesome mod, thank you very much
Love the mod, makes my playthrough much less frustrating!
Any chance you could get the resource drop multiplier to work with flowers and such as well?
It really helps us tackle things down, while not getting burned out in the process.
Here's my suggestion for some other features that might inspire this mods further :
- Complete Alchemy (so we don't have to alt tab wiki to find recipe combination)
- Queue Autopsy, (I feel like it's tied to your "Research List : Multi-Quality Crafting" and Normal Queue at Crafting Station, so we can just select them all body parts we want to extract)
- Talkative Zombies (Since we aren't going out to the Village often, getting some friends at home feels nice ...)
- Zooming Out (It seems impossible when I heard it's Unity things on reddits, but I play this game on 1366x768 Intel HD Laptop, there's some scenes that got cut out from display. and when I watch some youtube video on higher resolution, it just looks better cz I can see a lot more of the field. maybe you'll find something during modding that might makes it possible ?)
Thank you, as always. :)
This is certainly possible, but way outside the scope of what this mod is meant to be. Also not really interested in recreating the wiki (which has a lot of missing information as-is) inside of a mod, personally. Maybe somebody else could be convinced to do it? :p
This is also possible, but would be pretty much dead last on my list of things to do. It would be a ton of coding, including making a UI for it, for...very little gain, in the end.
Same as above, mostly. Probably a lot easier to do than the autopsy queue, and it would be an amusing bit of flavor to add, but this would be very low priority.
It sounds like what you want is to change the resolution scale, rather than just zooming out. This would require modding Unity itself. Theoretically possible, but I ain't gonna chase that rabbit.
I wanna use leftalt for this.
Awesome mod, thank you buddy.
also. some fishing ideas
how does the fishing part of this mod works? I am really just looking for some way to make the pull auto, but not remove the wait time or the minigame. would off course prefer a way to you to pick and choose which of these three parts you wanted.
my dream is really to have a mod makes a small screen shake, noice, controller rumble when fish bites. would make it possible to have a movie going while fishing. also would be nice if the time still went while fishing..or at least if that where a option turn off
should also have been a part of vanilla game though.
is there any way to choose what to start with. I would love to role play a more cultist gravekeeper. start with cultist perk. only bury +8 bodies, by combining bodies with at least +2 parts. and saving all +3 parts for future zombie fun
I did find a way for me to do it with a save game editor, just for some reason feels more like cheating, and would also love the opportunity to choose to start with other things.
and removing the chance for surgeons mistake, save scummed that all the way through first playthrough. lol
a perk that would let you remove surgeons mistake could be better, if that is not in the game, I did not find it, but sure there was things I did not find first time.
What could be causing this?
Edited: You have to adjust the controller inputs from the game page, not the controller settings. I would guess that the sprint is hard coded to the shift key rather than an input key.
But the one issue I ran into is a Soul Receiver in my Souls room that won't finish being removed, if I have the option on to give back full resources on Remove. It gets to 100%, but then stays there. It keeps taking energy if you hold down F, but it never advances. If you turn off this option, you can scrap it successfully.
I tried it with a Soul Receiver elsewhere, and it scrapped fine, returning all resources.
Cooking is a real hassle..
The only thing I would personally add is making the sprint speed and sprint multiplier float inputs instead.
So a sprint speed of 1.5 and a stamina cost of 0.5 would be possible.
2 and 1 is okay though.
On my end it runs a lot more stable than some QMod Reloaded alternatives. Endorse incoming.