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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thank you CaptainDapper for the original More Storage mod that part of this mod is based on. Thank you newman55 for Unity Mod Manager. It's fantastic.
Donation Points system
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Changelogs
Version 0.2.7
Slightly cleaned up Craft from Anywhere code
Added an option to set base speed = run speed (this ignores energy use for now)
Version 0.2.6.2
Made crates, candles and incense ignore the crafting speed multiplier
Added seeds and flowers to the drop multiplier
Version 0.2.6.1
Fixed the bug where Only Show Inventory was ignoring the toggle
Moved Only Show Inventory to the Experimental tab while I figure out how to make it not affect vendors
Version 0.2.6
Cleaned up the settings menu
Added an option to only show the player's inventory, rather than every inventory, to reduce lag from having a lot of additional inventory slots
Version 0.2.5
Made the time speed code less godawful. However, I also realized increasing this beyond 1 can cause a lot of problems. Not sure if I can fix this yet.
Added a lot of functionality. Faster vendor leveling, faith and donation multipliers, zombie movement speed modifier, sin shard multiplier, gratitude multiplier, sprinting speed multiplier, crafting durability cost modifier, and happiness multiplier
Yes, I finally figured out faith and donations. Suffice to say it was infinitely easier than I was making it.
Version 0.2
Fixed bug where stack multiplier was being applied twice
Added option to increase drops for berries, mushrooms, sticks, etc
Version 0.1.9.1
I'm an idiot and uploaded a test version from when I was trying to figure out where the corpse display was. My bad!
Version 0.1.9
Fixed the bug where build tables were ignoring the player inventory
Coincidentally, this also fixed the bug where blockages/etc weren't pulling inventory from your storages
Version 0.1.8
Switched inflation to a slider instead of a bool
Added crafting and farming speed multipliers
Version 0.1.7
Added Instant Fishing Hook, No Inflation and Sales Multiplier values
Fixed a bug where certain settings wouldn't properly initialize for new installs or upgrades from more recent versions.
Version 0.1.6.5
Fixed the bug preventing days from advancing
Also improved the settings menu a bit
Version 0.1.6
Added Zombie Efficiency options
Version 0.1.5
Added Sprint, Sprint Energy Consumption, and time speed multipliers
Version 0.1.4
Changed the energy consumption option to a slider instead of a boolean
Added multipliers for tech point drops
Version 0.1.3
Added Wasteless Removal
Modified No Energy Costs to set your current energy to 1 below your max, so you can sleep without disabling it
Version 0.1.2
Fixed refuge camp buildings breaking the game with Craft From Anywhere enabled.
Version 0.1.1
Fixed a minor bug where settings.zones was duplicating after every settings save
Version 0.1.0
Initial release
Donations
No donations accepted
All settings are contained within UMM's mod settings window (ctrl+F10 by default).
Thank you to UrbanVibes for allowing me to skip reinventing the wheel and add their Max Button and Always Show Experience Bar mods. I'm going to keep these as separate downloads so they continue to show as the author of these mods when they are imported; all I did was update them to work with UMM.
This page was getting too crowded so I'm going to move the setting explanations to an article or something, after I clean up the settings menu in a manner that pleases me. In the mean time, the values are all fairly self-explanatory.
This requires Unity Mod Manager, not QModManager. Until UMM updates to include official support for Graveyard Keeper (I already submitted the code to get it added), you can add support for it yourself by adding this code block to the bottom of UnityModManagerConfig.xml, just above </Config>: