Graveyard Keeper

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Created by

Kevrlet

Uploaded by

kevrlet2

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Safe to use

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About this mod

Provides different options for configuring the game to your own desires

Requirements
Permissions and credits
Changelogs
Donations
All settings are contained within UMM's mod settings window (ctrl+F10 by default). 

Thank you to UrbanVibes for allowing me to skip reinventing the wheel and add their Max Button and Always Show Experience Bar mods. I'm going to keep these as separate downloads so they continue to show as the author of these mods when they are imported; all I did was update them to work with UMM.

This page was getting too crowded so I'm going to move the setting explanations to an article or something, after I clean up the settings menu in a manner that pleases me. In the mean time, the values are all fairly self-explanatory.


This requires Unity Mod Manager, not QModManager. Until UMM updates to include official support for Graveyard Keeper (I already submitted the code to get it added), you can add support for it yourself by adding this code block to the bottom of UnityModManagerConfig.xml, just above </Config>:

<GameInfo Name="Graveyard Keeper">
<Folder>Graveyard Keeper</Folder>
<ModsDirectory>Mods</ModsDirectory>
<ModInfo>Info.json</ModInfo>
<GameExe>Graveyard Keeper.exe</GameExe>
<EntryPoint>[UnityEngine.UIModule.dll]UnityEngine.Canvas.cctor:Before</EntryPoint>
<StartingPoint>[Assembly-CSharp.dll]Preloader.Awake:Before</StartingPoint>
<UIStartingPoint>[Assembly-CSharp.dll]TitleScreen.Show:After</UIStartingPoint>
<GameVersionPoint>[Assembly-CSharp.dll]LazyConsts.get_VERSION</GameVersionPoint>
</GameInfo>