Grand Theft Auto: The Trilogy
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Matt1010

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MattL1010

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27 comments

  1. V3rc3tti
    V3rc3tti
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    How Do You Create The IFP Files?
    What tools do you use? I wish to add swimming animation from vcs and jetpack from sa
    Can you guide?
  2. ILIKEBIGJUGS
    ILIKEBIGJUGS
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    Will this work with the october 2022 patch?
  3. DaikoBlack
    DaikoBlack
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    Hey I was wondering if it's possible to add back the blood spurting out when you shoot the Shoulders and the legs death animation in GTA III and Vice City? Also I was wondering if you can add the melee charge/prepare attack back? IDK if you still mod the games but if you could do these I would be hella appreciated
  4. niki9742
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    Hey is it possible to put the definitive edition claude animations for gta sa ? Like the walking,runing and sprinting ?
    1. MattL1010
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      sadly no, it's not that easy to port GTA3's animations to SA's. You first have to "convert" them to another type of bone system and also you gotta fix them so that they'll look normal on SA's peds. It's REALLY complicated.
    2. DuhBreakinBenny
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      It would be much easier putting GTA 3's Xbox/Mobile animations into SA, I'm sure. They already use an animated skeleton.
    3. MattL1010
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      Even more sadly is that the Xbox/Mobile version of GTA3 are using THE EXACT SAME SYSTEM, so it's still very hard to convert these animations to VC/SA. I know this sounds really stupid, but that's literally how GTA3 works.

      GTA:LC team did manage to convert most of the GTA3 anims to VC, therefore they can be ported to SA as well but it would be very hard to fix them so they can look normal on SA's peds. Again, it's super complicated to explain how animations work in GTAs.
    4. Waluigiisbest99
      Waluigiisbest99
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      yeah i learned that the hard way when i tried moving Stories animations over.
    5. atay26
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      really? damm you guys have a lot to learn. for me converting them is a piece of cake. hell i can even convert gta iv and gta v to gta 3.
  5. kobainkhad
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    Can you PLEASE restore CJs Max Muscle animations in San Andreas??
    1. MattL1010
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      that's restore-able by making a script, it's not an animation issue.
  6. swishersweets20031
    swishersweets20031
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    is there anyway of restoring the charge up animation for vice city. what i mean by that, let's say you have a kitana, in the game it just lets you chop chop with it, in the original ps2 game, if you help the attack button while running, tommy would charge up his swipe and when you let go next to a npc he chopped their head off?
    1. MattL1010
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      I think I know what you're talking about, but that's scripting. GSG modified that system thing in their mobile version for the touch screen and then (sadly) ported that to Definitive Edition.

      I might be wrong, though, but that's how I think it works.
    2. swishersweets20031
      swishersweets20031
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      you know about this more than i ever would. so thanks for the reply i appreciate it.
  7. condevampichoco
    condevampichoco
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    hey bro, great mod, i have a question, how do u make mods for this version? currently i want to fix the mouth movement in gta sa by using my anim.ifp and porting it to the game, my question is how do i make a pak file? how do i convert the archive that i want into that, and, what do i have to do to port the animations to the remaster:-)
    1. MattL1010
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      You need 'UnrealPak' program to make folders into .pak files, from what I've seen in SA animation mods, you just need to make a folder, put a ped.ifp in there and then drag&drop the folder into one of its .bat files so it can create... a .pak file for it.

      You also don't really need to port anything, the Def. Editions actually use the SAME system for the .ifp stuff. Just take an .ifp mod for classic GTA Trilogy, do the .pak thing then test it in-game.

      If it doesn't work, then try making folders like this:

      Gameface\Content\OriginalData\SanAndreas\Anim

      OR

      Gameface\Content\OriginalData\GTASA\Anim
    2. condevampichoco
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      sadly it didn't work for me:( tried everything but i could not manage to make the anim.ifp work lol, still, thx for the help man, u the goat:)
  8. charon96
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    Awesome!

    Would you be willing to make a version that has the PS2 2 handed weapon anim and keep the PC jog anim? I was personally able to do this for old GTA III, so if I can just use that old ped.ifp file somehow, then some pointers would be great so I can do it myself instead of bugging you for it! Thanks!
    1. MattL1010
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      Can do, it's easy enough.
    2. charon96
      charon96
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      Thanks a ton!
  9. iAbokai
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    The GTA III animations works just fine on my end, but for whatever reason the VC ones doesn't seem to work for me.

    I put the mod into the mods folder as usual, but it doesn't do anything.
    Weird, considering i've installed other animation mods into VC before and they worked just fine (and yes, i deleted them before putting your mod into the game).

    I wonder if anybody in here is having the same issue.
    1. LeoJadeFox
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      It is happening the same to me. I follow the instructions but nothing Tommy just stops breathing when he pulls his big guns... 
    2. MattL1010
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      Really? It works for me just fine... This is rather concerning, can you try renaming the .pak file to.. I dunno, say "500_PS2anims.pak"?
    3. LeoJadeFox
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      Same result. I rename as you said, even capital letters concern... Tommy stays still when uses let's say like the shotgun or kruger 
    4. MattL1010
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      I literally can't figure out what could be the issue, it 100% works for me and it's the same thing as what I've uploaded.

      You sure 100% the directory is like this?

      Gameface\Content\Paks\~mods\500_PS2anims.pak

      SCRATCH THAT: I think I figured out what is the problem, I'm terribly sorry, I will update this mod ASAP.
  10. DuckDuckLuck
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    I am very confused by the comparisons. Why are a remastered and non-remastered version being compared? Aren't we supposed to see how it looks in the remastered version with and without this mod?
    1. MattL1010
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      To be fair, this could have been better, but I guess I really just wanted to use the PC version instead, I apologize for this.

      Also the video was made in a slight rush, since the concept of the mod is super simple. But at least you can see the differences between the animations, right?