Hey I was wondering if it's possible to add back the blood spurting out when you shoot the Shoulders and the legs death animation in GTA III and Vice City? Also I was wondering if you can add the melee charge/prepare attack back? IDK if you still mod the games but if you could do these I would be hella appreciated
sadly no, it's not that easy to port GTA3's animations to SA's. You first have to "convert" them to another type of bone system and also you gotta fix them so that they'll look normal on SA's peds. It's REALLY complicated.
Even more sadly is that the Xbox/Mobile version of GTA3 are using THE EXACT SAME SYSTEM, so it's still very hard to convert these animations to VC/SA. I know this sounds really stupid, but that's literally how GTA3 works.
GTA:LC team did manage to convert most of the GTA3 anims to VC, therefore they can be ported to SA as well but it would be very hard to fix them so they can look normal on SA's peds. Again, it's super complicated to explain how animations work in GTAs.
is there anyway of restoring the charge up animation for vice city. what i mean by that, let's say you have a kitana, in the game it just lets you chop chop with it, in the original ps2 game, if you help the attack button while running, tommy would charge up his swipe and when you let go next to a npc he chopped their head off?
I think I know what you're talking about, but that's scripting. GSG modified that system thing in their mobile version for the touch screen and then (sadly) ported that to Definitive Edition.
I might be wrong, though, but that's how I think it works.
hey bro, great mod, i have a question, how do u make mods for this version? currently i want to fix the mouth movement in gta sa by using my anim.ifp and porting it to the game, my question is how do i make a pak file? how do i convert the archive that i want into that, and, what do i have to do to port the animations to the remaster:-)
You need 'UnrealPak' program to make folders into .pak files, from what I've seen in SA animation mods, you just need to make a folder, put a ped.ifp in there and then drag&drop the folder into one of its .bat files so it can create... a .pak file for it.
You also don't really need to port anything, the Def. Editions actually use the SAME system for the .ifp stuff. Just take an .ifp mod for classic GTA Trilogy, do the .pak thing then test it in-game.
If it doesn't work, then try making folders like this:
Would you be willing to make a version that has the PS2 2 handed weapon anim and keep the PC jog anim? I was personally able to do this for old GTA III, so if I can just use that old ped.ifp file somehow, then some pointers would be great so I can do it myself instead of bugging you for it! Thanks!
The GTA III animations works just fine on my end, but for whatever reason the VC ones doesn't seem to work for me.
I put the mod into the mods folder as usual, but it doesn't do anything. Weird, considering i've installed other animation mods into VC before and they worked just fine (and yes, i deleted them before putting your mod into the game).
I wonder if anybody in here is having the same issue.
I am very confused by the comparisons. Why are a remastered and non-remastered version being compared? Aren't we supposed to see how it looks in the remastered version with and without this mod?
To be fair, this could have been better, but I guess I really just wanted to use the PC version instead, I apologize for this.
Also the video was made in a slight rush, since the concept of the mod is super simple. But at least you can see the differences between the animations, right?
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What tools do you use? I wish to add swimming animation from vcs and jetpack from sa
Can you guide?
GTA:LC team did manage to convert most of the GTA3 anims to VC, therefore they can be ported to SA as well but it would be very hard to fix them so they can look normal on SA's peds. Again, it's super complicated to explain how animations work in GTAs.
I might be wrong, though, but that's how I think it works.
You also don't really need to port anything, the Def. Editions actually use the SAME system for the .ifp stuff. Just take an .ifp mod for classic GTA Trilogy, do the .pak thing then test it in-game.
If it doesn't work, then try making folders like this:
Gameface\Content\OriginalData\SanAndreas\Anim
OR
Gameface\Content\OriginalData\GTASA\Anim
Would you be willing to make a version that has the PS2 2 handed weapon anim and keep the PC jog anim? I was personally able to do this for old GTA III, so if I can just use that old ped.ifp file somehow, then some pointers would be great so I can do it myself instead of bugging you for it! Thanks!
I put the mod into the mods folder as usual, but it doesn't do anything.
Weird, considering i've installed other animation mods into VC before and they worked just fine (and yes, i deleted them before putting your mod into the game).
I wonder if anybody in here is having the same issue.
You sure 100% the directory is like this?
Gameface\Content\Paks\~mods\500_PS2anims.pak
SCRATCH THAT: I think I figured out what is the problem, I'm terribly sorry, I will update this mod ASAP.
Also the video was made in a slight rush, since the concept of the mod is super simple. But at least you can see the differences between the animations, right?