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Illudine

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illudine

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147 comments

  1. YoRHa9S
    YoRHa9S
    • member
    • 2 kudos
    Is it possible to install the Damage Cap Max version of this mod using Reloaded Mod Manager? I don't want to overwrite files if possible, but it doesn't seem like this mod was made to work with Reloaded.

    Any tips?

    Edit: Just tried it, the game does not launch anymore, regardless of whether I do it through Reloaded or Steam. I uninstalled the mod, I even restored the data.i file that I backed up and it's still not launching. Will try to verify files.

    Update: File verification worked. Game works, mods work. This one is pretty badly broken at the moment though. Hoping for an update soon. Would prefer compatibility with Reloaded if possible.
    1. tatoushka
      tatoushka
      • supporter
      • 0 kudos
      How did you do it?
  2. Macskylight182
    Macskylight182
    • member
    • 6 kudos
    works in version 1.0.4?
  3. Annihila
    Annihila
    • member
    • 0 kudos
    Hello, its possible to play 2 mod in same time? i use "Mod Producer for Granblue Fantasy Relink" but idk if 2 same file is possible in same folder? because your quick charge and narmeya buff is really cool, but u dont have mod maker ^^

    Or possibility to contact/work with mod maker dev for doing a perfect mod?

    Possibility to modify when we want with "mod producte.exe":
    catastrof
    guts
    auto revive
    potion +
    quick charge
    improved guard
    Character sigil
    Life on the Line
    change "resistance" sigil (like all level give 1 to 100% resistance)

    Thks for your mod and your work
    1. exz1tar
      exz1tar
      • member
      • 1 kudos
      It should be. The only thing this mod really edit is the sigil table
  4. srexmc11
    srexmc11
    • member
    • 0 kudos
    Can you maybe remove Dizzy from Glass Cannon?
    Thanks
    1. exz1tar
      exz1tar
      • member
      • 1 kudos
      Thats prob not possible with this mod. It only changes values not how the actual sigil itself work
  5. Drestone
    Drestone
    • member
    • 0 kudos
    Why can't I start the game after intsall the mod? Even I put back the backup data.i and data folder, the game still can't start. I need to verify the game files to start the game.
    1. hawkzym
      hawkzym
      • member
      • 0 kudos
      same happen to me
    2. exz1tar
      exz1tar
      • member
      • 1 kudos
      Mod probably not updated to latest version of the game, you can update it yourself or ask for a new data.i file thats updated for mods
  6. popoplur
    popoplur
    • member
    • 0 kudos
    any chance for 500 damage cap?
    1. illudine
      illudine
      • member
      • 6 kudos
      With the lucilius update, damage dap is no longer affected with this kind of mod.
    2. kirellsal
      kirellsal
      • member
      • 0 kudos
      Just out of curiosity, which traits are affected?
    3. yatogami1701
      yatogami1701
      • member
      • 0 kudos
      Quick Charge sigil doesnt apply anymore ?
  7. kventura
    kventura
    • member
    • 0 kudos
    You guys know if there is any mod that creates sigils? looking fro damage cap V+ but its a pain.
  8. arraziboo
    arraziboo
    • member
    • 0 kudos
    I really hope this will work after the lucilius update!
  9. illudine
    illudine
    • member
    • 6 kudos
    To clarify v1.1 of the mod has different traits edited compared to the first version as I deemed some of the traits included was not even underpowered to begin with. Also I really want ot make another version but need opinions on which traits that I should include.

    This are the traits I can include
    Zeta                        Extend leap window 
    Yodarhan               99% Shroud Mark retain
    Narmaya                99% Butterfly retain
    Glass cannon         lvl15  Dmg-Cap 30%>>>+40%
    Quick Charge         lvl 30   -20%>>>-50% Cast Time
    Life on the Line      lvl 30   +50% Attack>>> +70% Attack
    Power Hungry        lvl 30  30%>>>60% Attack
    Flight over Fight     lvl 15   -50%>-25% ATK

    I'm leaning more to QoL trait changes so comment below anything you want to be added to the next mod. Also too much power in-game brings down the fun factor. Imo the devs might have intended to have some sigil traits to not have full value when maxed out to encourage players to have more unique traits in their builds.
    1. illudine
      illudine
      • member
      • 6 kudos
      Might also make a separate Damage Cap Scaling Version if anyone likes that.
      level 1 Maxed out Damage Cap version as well. 
    2. TheGaymer
      TheGaymer
      • BANNED
      • 4 kudos
      like i said, you should also rework those :

      - BUFF :
      "Glass cannon" Lv15 => Dmg-Cap +50%, ATK+25%. for better Risk/Reward (dmg cap +30% is to weak)
      "Less is more" Lv30 => ATK +50% 3 SKill / +75% 2 Skill / +100% 1 Skill / +200% 0 SKill, for better Risk/Reward.

      - NERF :
      "Quick Charge" Lv30 => 50% Cast Time and +25% ATK. (60%/30% it's actually too strong xD)
      "Flight over Fight" Lv15 => -25% ATK (More fair)
    3. Mertpalavurcuk
      Mertpalavurcuk
      • supporter
      • 0 kudos
      Maybe Guts, Autorevive, Catastrophe and merge 1.1 with 1.0? :)
    4. exz1tar
      exz1tar
      • member
      • 1 kudos
      Quick charge is fine as it is.
    5. TheGaymer
      TheGaymer
      • BANNED
      • 4 kudos
      Nop, 60%/30% it's actually too strong.
      Just play Ghandagoza : Broken now.
    6. Maheeka
      Maheeka
      • supporter
      • 0 kudos
      Hello! :) when will the next update be <3 been waiting
    7. Axreus
      Axreus
      • member
      • 1 kudos
      Definitely interested in a maxed out damage cap from lvl 1 version of 1.1 / 1.2 (When it comes out).

      Cheaty? Maybe, but It's not fun having 4 sigil slots be mandatory for every single character.
    8. DolceFlan555
      DolceFlan555
      • supporter
      • 0 kudos
      Hello do u take comission forsigils modding cuz I tried using the hex but failed miserably
    9. kimjin3127
      kimjin3127
      • member
      • 0 kudos
      I wish the Just Guard timing was longer. Only Dodge is getting preferential treatment.
    10. Annihila
      Annihila
      • member
      • 0 kudos
      If you work for 1.1.1, plz add gamma/beta/alpha sigil max stats with +15 <3
    11. AschStrife
      AschStrife
      • supporter
      • 0 kudos
      Yes, if you want to do that then that would be great! 250% is good enough. I just hate having to use up sigil slots to reach damage cap. Base damage cap mod is good. Thank you.
  10. yomi54801
    yomi54801
    • member
    • 0 kudos
    There is a problem with α、β、γ  factor, it will become level 45. It should be level 30, and there is also an error in the effect.