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Most endorsed files in the last two weeks
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Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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UPDATED to work on 16.24 !StandAlone Mod with Launcher.New Rooms v2 & Improved Shelves.You can now change mod window shortcut.
- 383KB
- 42
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31UPDATED to work on 16.24 !StandAlone Mod with Launcher.New Rooms v2 & Improved Shelves.You can now change mod window shortcut.
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Anex Realistic ReShade for Going Medival
Reshade by Anex,Feel free to use or distribute or republishRequires:"ReShade 5.7.0 with full add-on support"https://reshade.me/Enable Sweet FX and FXShaders by lulucoZero Performance Impact
- 10KB
- 20
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32Anex Realistic ReShade for Going Medival
Reshade by Anex,Feel free to use or distribute or republishRequires:"ReShade 5.7.0 with full add-on support"https://reshade.me/Enable Sweet FX and FXShaders by lulucoZero Performance Impact
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33
Increase the duration of a day by 73%, meaning you have more time for your tasks.
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Set of modifiers for animals in Going Medieval. Includes changes to hunting behavior, animal diet, and movement. Files can be downloaded separately or together.
- 984KB
- 32
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34Set of modifiers for animals in Going Medieval. Includes changes to hunting behavior, animal diet, and movement. Files can be downloaded separately or together.
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35
stack size increase for all stackables in resources.json
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36
decay rate fix
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Increases the amount of Dirt gained from mining to make terraforming less tedious. Values have increased to a potential of 15 dirt per voxel at level ~50 mining
- 1KB
- 8
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37Increases the amount of Dirt gained from mining to make terraforming less tedious. Values have increased to a potential of 15 dirt per voxel at level ~50 mining
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This mod will automatically generate blueprints to replace destroyed buildings.It makes repairing after a raid much easier.
- 104KB
- 2
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38This mod will automatically generate blueprints to replace destroyed buildings.It makes repairing after a raid much easier.
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39
Increases base max skill level from 50 to 100
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Allows you to craft lower tier books on the higher tier research tables. Chronicles are available on all tables and Textbooks are available on the research and advanced research tables.
- 336KB
- 1
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40Allows you to craft lower tier books on the higher tier research tables. Chronicles are available on all tables and Textbooks are available on the research and advanced research tables.
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Green and Lush Mountain Wonderland
This mod turns mountain map type into green and lush landscape while creating more pronounced mountains, curvy rivers, and more.
- 6KB
- 2
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41Green and Lush Mountain Wonderland
This mod turns mountain map type into green and lush landscape while creating more pronounced mountains, curvy rivers, and more.
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42
A compellation of my food related mods
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43
Changes Settler and Enemy skin tones to fit a more historically accurate theme.
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Yet Another Increased Stacks X10 Mod (YAISM)
This is for the 0.25.28 version of the game, it will work on future updates as long as there are no changes or additions for the items in the game
- 19KB
- 1
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44Yet Another Increased Stacks X10 Mod (YAISM)
This is for the 0.25.28 version of the game, it will work on future updates as long as there are no changes or additions for the items in the game
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Feeling like the room types aren't enough? Then my 11 new room types will come in handy. Each profession will have its own separate room with bonuses.
- 7KB
- 47
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45Feeling like the room types aren't enough? Then my 11 new room types will come in handy. Each profession will have its own separate room with bonuses.
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Another Trebuchet Disable Mod too long not updated and I just found this not hard to create.Now you don't need to worry such things ruin your building art :DYOU CAN EDIT IT BY YOURSELF AS LONG AS YOU HAVE A KEYBOARD.
- 1KB
- 10
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46Another Trebuchet Disable Mod too long not updated and I just found this not hard to create.Now you don't need to worry such things ruin your building art :DYOU CAN EDIT IT BY YOURSELF AS LONG AS YOU HAVE A KEYBOARD.
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47
Character Edit + Developer Tools
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Replaces the default skin and hair tones with a wider variety in neutral tones. This is not meant to be a representation of every unique person, but a more diverse option than what is available by default.
- 516KB
- 0
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48Replaces the default skin and hair tones with a wider variety in neutral tones. This is not meant to be a representation of every unique person, but a more diverse option than what is available by default.
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A simple mod that alters the skin tone of settlers and some enemies to a wide variety of greens to make them appear as Orcs.
- 1KB
- 0
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49A simple mod that alters the skin tone of settlers and some enemies to a wide variety of greens to make them appear as Orcs.
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Serbian Localization (Cyrilic)
Localizes the game to Serbian (Cyrilic) along with animal, village, and people names.
- 980KB
- 0
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50Serbian Localization (Cyrilic)
Localizes the game to Serbian (Cyrilic) along with animal, village, and people names.
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51
Localizes the game to Serbian (Latin) along with animal, village, and people names.
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Save Camera Positions lets you save and quickly restore up to five custom camera positions in Going Medieval. Right-click a button to save, and left-click or press Ctrl + (1-5) to instantly move back. Perfect for efficient navigation in large settlements.
- 9KB
- 0
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52Save Camera Positions lets you save and quickly restore up to five custom camera positions in Going Medieval. Right-click a button to save, and left-click or press Ctrl + (1-5) to instantly move back. Perfect for efficient navigation in large settlements.