Going Medieval

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Aleks

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aleks133

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12 comments

  1. aleks133
    aleks133
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    Keep in mind that this mod will work aslong the developers will re-do values in resources.json or add new ones. So mostly see if patch notes mention something about weight, stack size or new items added. Right now I am not following Going Medieval or playing at all so for now I will not update the mod for it should still work. Give me headsup if something is wrong, editing the file takes about 15 minutes so I should be able to update it without issues if mod-breaking patch comes out.

    Mod was redone to prevent game from glitching from large sizes. This mod will effectively still cut your storage space in half since most of things have stack increase by 4x times, but for example bricks or wood only had a 2x stack increase (they now sit at proper 400). Additionally I added few other things that can be installed seperately. May add more in the future.

    Mod has been updated to newest version released 25.01.24. Longer season and day time was not updated and is probably broken.
  2. TheBinoLaden
    TheBinoLaden
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    Do i need to start a new save to make the changes in the .json work? Adding new settlers via devTools allows the changes in their carry capacity?
    1. aleks133
      aleks133
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      Those settings should apply to existing games, but to be safe, make a copy of save, install desired mods and see if it works for properly for 20-30 mins, if you see no issues like ressources being thrown around, not being carried into their corresponding stacks or other oddities. As for dev tool, it should, since the carry capacity is generated from the moment settler appears on map or before game starts - that being villager creator.

      I personally did not encounter any issues while installing mods (other than longer days which is currently broken) to existing game, but always double check it yourself to be extra sure!
  3. ThePunisher001
    ThePunisher001
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    Longer seasons and days currently brakes the game, the sun never rises so the plants die, from what I manage to see it's bcs now every season has these lines: "sunriseHour": 5, "sunsetHour": 19, "sunAngle": 45, "moonAngle": 80, "grassGrowSpeed": 1.0 along with diff temp ranges for every season and a soil temp. The values are diff for every season so I took spring as an example. I suggest to manually modify the json file if you only want bigger days and/or seasons.
    If you want bigger days modify the "minutesInHour": value, where value is how many real seconds you want and in game hour to last. For longer seasons modify "minutesInHour": value, where value is how many in game days you want an in game season to last.
  4. portgasDace08
    portgasDace08
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    I did manage to edit the stack size to 10k and got no problems at all. Thanks for this mod idea.
  5. AngelSnakeX3
    AngelSnakeX3
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    I'm not sure if it's coming from the mod, but i'm experiencing that often, when a same resources is going to be stock in a stocking area, they don't always put it in the same spot, so for exemple, i'm having 4 stack of wood (~1200/16/2/444)
    Is there a way to fix that issue ?
  6. AngelSnakeX3
    AngelSnakeX3
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    Is the mod still work with 0.8.36 ?
    1. aleks133
      aleks133
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      The mod will work aslong as the developers will re-do values in resources.json or add new ones. So mostly see if patch notes mention something about weight, stack size or new items added.
    2. AngelSnakeX3
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      Okey, thanks for the answer ! ^^
    3. AngelSnakeX3
      AngelSnakeX3
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      I'm not that good in english, but this does mean that they touch the file you talk about ? 

      • Fixed the issue where all furniture pieces would be registered as storage buildings.
  7. jh1738
    jh1738
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    thank you I will use it well
  8. Kendric
    Kendric
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    Thanks for making this mod :- )