Mod articles
-
■ - Apotheca
■ - The shop of a family of healers who collect medicinal herbs and make them into medicine for the entire village. The cure in this room is produced at a rate of 143%.
■ - Must have: 2 apothecary bench, 8 shelf, 2 any candle, 2 wall pottery shelf, 1 any table.
■ - Can't have: other production buildings, backgammon table.
{
"id": "apotheca",
"color": "#32CD32",
"mustHave":[
{
"buildings": ,
"minCount": 2
},
{
"buildings": ,
"minCount": 8
},
{
"buildings": ,
"minCount": 2
},
{
... -
■ - There is nothing complicated in the installation, I'm sure you can handle this easy task of replacing 2 files.
- Open GM_Not_enough_rooms.rar and take move 2 files on desktop.
- Replace the file "RoomTypes.json" in Going Medieval\Going Medieval_Data\StreamingAssets\Data\RoomTypes.json
- Replace the file "Effectors.json" in Going Medieval\Going Medieval_Data\StreamingAssets\StatsSystem\Effectors.json
■ - Alternative way for PRO: just copy code from the mod into the original game jsons (in case updates will also add rooms or change the effects).
...