Ghost Recon Breakpoint
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Makimoto and FlawlyBoy

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MakimotoJin

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19 comments

  1. romeodelta
    romeodelta
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    Ok. I am seeing a new buildtable for vests. Should i be prepared to do away with CYL 3.1 mod for vests.
    Concerned gamer.
    1. MakimotoJin
      MakimotoJin
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      Possibly, if that's the case it'll be worth it though
    2. Nyarla66
      Nyarla66
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      I think there a conflict between CYL and the Individual vest build tables. Just tried to re-install CYL with the vest buildable installed and got a crash, bearing in mind I have no other mods installed except Individual buildtables

      EDIT: had to re-install sept 20 files
  2. Nyarla66
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    I think there a conflict between CYL and the Individual vest build tables. Just tried to re-install CYL with the vest buildable installed and got a crash, bearing in mind I have no other mods installed except Individual buildtables.

    Edit: so I think its to do with the buildtables, every time I load up ghost recon with the buildtables + like your PANO NVG mod it crashes. However, if its just the individual buildtables installed and no other mods, it doesn't crash

    EDIT: had to re-install sept 20 files
  3. Fade13209
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    Do I have to set it every time before I put a mod in or is it a one time thing.
    And can I add multiple mods that require for example the helmet buildtable.
      
    1. MakimotoJin
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      One time thing, unless there's an update or you want to restore a piece of gear back to vanilla
  4. PedroBeer
    PedroBeer
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    Hey, i've stopped modding grb for quite a while now, and im new to this mod, i dont really understand how to use it properly, ive tried some times:
    putting the 20th patch stuff, then puttin all of the individual tables (because i use mods that affect helmets, ngvs, glasses...) and then repacking the folder, but even doing the way that i was supposed to do, my game still crashes, could you tell me what could possibly be happening? potentially conflicts between mods? Should i use only one individual build table? for now, i just dont even know if im using the mod correctly. 


    Sorry  for bothering you, and thank you for putting so much effort into making modded content for this game.
    1. MakimotoJin
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      I'm not exactly sure what could be causing that, something in the installation or something?
    2. PedroBeer
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      Thanks for the response! 

      Well, as i always do, trial and error, after all i dont know what i did wrong at the first 4 attempts 🤦‍♂️, anyways,  thank you so much for the attention and dedication to the GRB modding community! 
  5. romeodelta
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    What are you upto Makimoto gin
    1. MakimotoJin
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      Not much, just added eyewear and updated Improved Lenses to require this mod
  6. WeirdGamrrON
    WeirdGamrrON
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    will this uninstall or affect other mods? like other many mods files that ive installed in teammate folder? 
    1. MakimotoJin
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      As far as I know, no. However once I update it to affect NVGs it'll conflict with Powered by Duracell, though it should make things easier for NVG mods.
    2. GalmCipher01
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      Most mods, I don't think so. But it affected the MICH helmet mod, now headset mounts go through the helmets. Normally, there's no headset mount on the MICH so the mounts can't clip, just like the vanilla ACH, PASGT and the Russian Helmet.
    3. MakimotoJin
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      Hmm, I'm not sure what would cause that. The helmet that mod replaces already has its own individual buildtable so there shouldn't be any incompatibilities
  7. RikaHayane
    RikaHayane
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    would you make a buildtable for l115a3 to be compatible with .50QD silencer ? tried everything and the muzzle is floating.

    Thank you in advance.
  8. posh0I
    posh0I
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    He done it
  9. eth02ess
    eth02ess
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    Pardon my dumb, does this mean that different meshes will no longer be replacing already existing ones and will now be added as standalong items(For example, Payday 2 mods don't just outright replace things, they add it almost as if a mod is new content)? Or does it just lyk when something will be conflicting so you don't have to go into the files and find which mod is causing the issue? Or am I just regarded and this does neither?
    1. MakimotoJin
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      Unfortunately no way to add items yet, what this mod does is allow for modders to create helmet replacers easier, without editing the same files. I have no idea if anyone else will want to use this so for now it's just for my own mods.