Galactic Civilizations III
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Franky007

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35 comments

  1. DiamondBorne
    DiamondBorne
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    Hello, really great mod. I'm trying to merged your new citizen promotions system with HoremVore's Community Patch and Gauntlet Race Mod. However I can't find where you keep the stats bonus from mechanic specialists (+10% to Hull, Sensor, Shield and Range) I want to nerf them for my personal custom playthrough. Please help.
    1. Franky007
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      It' s in the file UnitPromotionsDefs_new. (Don't forget to add the new unittype to the files: UnitPromotionsGlobalStatDefs and UnitPromotionsColonyStatDefs).

      I am also in the process of merging the files.
    2. DiamondBorne
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      Cool, so it's not complete yet is it? Because I saw those entries in UnitPromotionsDefs_new but yet to find their data in the other 2 XML. Forgot to say I'm an amateur, only able to dupe and edit code but can't write whole new one. So I guess I'll be waiting for your next version. Thanks in advance! ^_^

      I really loves how you makes citizens much more useful. Hope You'll be able to add some new promotions to those gimmick citizens like cleric or slavemaster etc.
  2. Franky007
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    Pop Rebalance mod 2.0 for Galciv 3.0 addded:

    - Rebalanced Race Abilities
    - Ai should build less Freighters and more Constructors, Transports
    - Reduced power of Commander and increased power of Admiral and Navigator
    - Reduced population growth
    - Reduced transport capabilities
    - Planets start with a garrisons
    - New Town and RecruitGarrisonProject improvements
    - New promotions for Mechanics
    - Rebalanced Planet Traits (to slow down initial colony rush)
    - Rebalanced ship modules

    Don't forget to remove any previous version.
  3. Franky007
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    New version 1.08:
    Updated for Gal civ 2.8

    - new Trade resource: ArableLand: +1 Food (Upgradable with farms)
    - new Starbase Modules: Zero-G Farm and OrbitalFarm: Food +20%/+40%
  4. Franky007
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    New version: 1.07
    Updated for Gal civ 2.8beta

    - Increased the number of Habitable Planets for all settings.
    - Removed all adjacency bonus from Planet Features.
    - Removed maintenance from 3 Tourism buildings.
    - Rebalanced CulturePerTurnXXX buildings.
    - Revised promotions.
    - Added StatusEffect: Planet Conquered (-50% Morale for 5 turns).
    - Increased Mass Cap of Tiny hull to 30, Small hull to 40.
    - Removed ColorDefs.xml from GRM-I mod.

    note: remove previous version of the mod first.
  5. Nemesis688
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    I have a bunch of citizens with pretty generic names. Like I currently have three Jane Smiths (original, 1, and 2). I added a few mods all at the same time so I'm not sure if this is the one but it seems to be the only I have that deals with citizens. If it isn't because of this mod can you direct me (that is if you know yourself) to the file location of citizen names? I can't seem to find it anywhere.
    1. Franky007
      Franky007
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      I did nothing with the citizen names.
      I think you can edit them when you create or copy a faction.
  6. Franky007
    Franky007
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    New version: 1.06
    Updated for Gal civ 2.7.2
    Updated with GRM Ideology v1.2
    Compatible withGauntlet's Race Mod 7.5 (do not use GRM-I included with Gauntlet and delete the files in GRM/game: AbilityDefs.xml and GalCiv3GlobalDefs.xml)
    Removed Old-Spiders Pirate Space Monster Dread Lord Mod For Crusade

    Best Map settings:
    ==================
    Galaxy size: Large
    Type: Scattered
    Star Frequency: Uncommon
    Planet Frequency: Uncommon
    Extreme Planet Frequency: Uncommon
    Habitable Planet Frequency: Abundant
    Resource Frequency: Uncommon
    Asteroid Frequency: Uncommon
    Opponents: 6
  7. sophistry777
    sophistry777
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    Any chance you would make a stand alone version of the changes you made to citizen promotions and to the mechanic but without changing the stats on engineers/workers/scientists...etc?
    i really like that youve added a way to get more ideology points but ide like the stats to be unchanged...
    1. sophistry777
      sophistry777
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      Im gona guess thats a nope lol...guess i could try editing the stats myself.....
    2. Franky007
      Franky007
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      Sorry to say that i don't feel like supporting 2 versions of the mod.
      Especially because i am still adding/editing stuffs to the mod...
    3. sophistry777
      sophistry777
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      No worries franky Im on a bit of a break from gal civ atm thanks all the same!
  8. Franky007
    Franky007
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    New version 1.05:
    Updated for Galciv 2.7
    Megalopolis give 1 Garrisons
    Fortified capital cost 0.3 Population instead of 3 Legions and give +1PopulationCap
    MilitaryAcademy cost 0.2 Population and give 2 Legions
  9. KKarlsoNN
    KKarlsoNN
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    What other mods are recommended to be used alongside this besides "Gauntlet's Race Mod" and those already included within?

    Thank you for your service?

    Edit: Oh!... looks like this has already been asked below. So is "Gauntlet's Race Mod" alright? It doesn't seem to change the same files. Gotta have GRM!
    1. Franky007
      Franky007
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      There is at least 2 files in conflicts: FactionDefs.xml and GalCiv3GlobalDefs.xml

      I am not sure which mod will take effect first.
    2. Franky007
      Franky007
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      You could try:
      Remove this folder from my mod:Old-Spiders Pirate Mod For Crusade
      Delete the file GalCiv3GlobalDefs.xml from the Gauntlet mod (in mods/grm/game)
  10. Franky007
    Franky007
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    New version 1.04:
    Governor Ai redone