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Emeiru

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Emeiru

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15 comments

  1. Opend Memoria engine luncher and click to anstall the mod nothing happens :(
  2. What a great mod, thanks for making the unique feature of showing a high attack power in the menu but in practice hits like a wet noodle. Very lore-accurate.

    Even using Throw with the Excalipur is accurate, very good damage. :V

    When paired with the other item, I see what you did there. :) Fascinating work, can’t wait to see what other items get added in the future. Chicken knife maybe? Frypan?
    1. Emeiru
      Emeiru
      • supporter
      • 9 kudos
      You don't know how glad I am right now that someone finally appreciated the work for an FFIX Excalipur! To be honest the interaction with Throw is a happy accident, I didn't realize that Throw would still deal excellent damage, but then recalled that's how it actually worked in the previous games. 

      The special effect with the item combination is more on the reward side for getting these two (there was no gameplay reward reason before, now we have it). And yes! I was thinking about a Chicken Knife, I have a few ideas for them, and hopefully if I got more free time we'll add more. But for now, I encourage everyone to just gush about any ideas they'd like to see for fun or even balanced items.
  3. DangerousDom
    DangerousDom
    • member
    • 0 kudos
    Hey :) Ive tried dragging and dropping into Memoria but i get this message 'Failed to automatically install the mod value cannot be null. Parameter Name: destDirName

    Keep up the good work with the amazing sereies of mods too.
    1. Emeiru
      Emeiru
      • supporter
      • 9 kudos
      Temporary fix has been released, mod should work now, but let me know. Appreciate the support!
    2. DangerousDom
      DangerousDom
      • member
      • 0 kudos
      Yep that one has installed ok, on a new playthrough so nowhere near aquiring it  but memoria says its fine :)
  4. I downloaded the mod and transferred it to the FF9 folder, but after opening the Memoria Launcher the mod appears as a blank on the "Installed Mods" section.
    When opening the ModDescription.xml file, this error message appears:
    This page contains the following errors: error on line 16 at column 116: EntityRef: expecting ';'
    1. Emeiru
      Emeiru
      • supporter
      • 9 kudos
      Hey there, another user has already reported this to me and it seems that there's some issue with the download link. I'll release a fix soon.
    2. AlbertCamouflage
      AlbertCamouflage
      • member
      • 0 kudos
      Thank you very much!
  5. Chronikzz
    Chronikzz
    • premium
    • 0 kudos
    I'm intrigued - what does this mod add specifically? Would be good to know before downloading and starting a play through.

    Does it add weapons and armour, that are balanced, throughout the game?

    Or is the majority of it OP end game loot?
    1. Emeiru
      Emeiru
      • supporter
      • 9 kudos
      Currently it just adds Excalipur

      Future items will be balanced (or powerful for reasons), and I'm not planning to only add endgame items. 
  6. pro3people02
    pro3people02
    • member
    • 0 kudos
    i got 2 bug in this mod , the weapon attack is 99 but when in battle make an attack the damage too low only 100 - 350 like that and 1 more is not conflict with mod "modern label" .
    1. Emeiru
      Emeiru
      • supporter
      • 9 kudos
      https://finalfantasy.fandom.com/wiki/Excalipoor_(weapon)
      It's clearly lore-wise accurate


      On a more serious note, can you specify the conflict with Modern Labels? Any item that will be added in Artifact shouldn't have conflicts with that mod. Modern Label edits existing items, it doesn't cover new ones.
  7. Kawashima
    Kawashima
    • member
    • 0 kudos
    Does this mod conflict with your other mod "Black Cat - An Endgame Shop and Synthesis Tweak"?
    As both make use of the synth shop.
    "- The Black Cat Synthesis Shop can now synthesize all regular equipment"
    1. Emeiru
      Emeiru
      • supporter
      • 9 kudos
      It shouldn't have any conflicts, as stated in this mod's description. You will be able to both synthesize all regular equipments (Black Cat) and any new weapons added by Artifacts.