This page was last updated on 19 January 2023, 10:03PM
Changelogs
Version 1.3
Having all unique Triple Triad cards at start was a bit too much of a bummer, I thought. So I moved them back into their regular place. The only unique card available now is the one of Ifrit. Aside of that, I've added an optional savegame, where you have it all!
OPTIONAL: This one is ridiculous. Same startpoint, but 9999 HP for each of your chars and 255 in any attribute. All cards available, all G.F. available, all items available, all Timber Maniacs found, best weapons, same spells as in the regular savegame. All chars know all their limit breaks, except Rinoa. As some people just like to teach her Shooting Star, I left her limit breaks open to be teached. Simply turn your prefered limit breaks on for teaching and leave her in your party to unlock these just by running around. ^^
Version 1.2
I totally underestimated how ridiculously strong the G.F.s are. So aside of that there was no character boost necessary. The savegame contains 100 pieces of every "Up" item so feel free to raise the stats of your chars on your own to some extend. But currently they are on their total start level. Junction G.F.s and your char's magic to make them stronger. That should be perfectly enough. Also please check out my comment regarding the CC Group (the special Triple Triad card club in Balamb Garden) in the comment section of this mod.
Version 1.1
It was necessary to save at Dollet Tower, as the magic in Selphie's inventory doesn't reset after this occurence.