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  1. emoose
    emoose
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    2024-02-26/1.003 update: of course not long after I get FFVIIHook fixed they release another update for it ;_;

    Posted FFVIIHook 1.7 which should support both Steam & Epic versions, many thanks to kainvinosec & shikebi for helping with the update!

    --

    Uploaded 1.6 which should support 1.002 for both Steam/Epic, many apologies for the delay!

    Haven't been able to test both versions myself yet though, please let me know if you run into any issues.
  2. seuvah
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    Error launching with FFVIIHook 1.7. Message game/map/PSO_P not found
  3. Souljumper89
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    If I want to deactivate dynamic resoultion. Which of these lines do I need?

    r.DynamicRes.OperationMode=0
    r.DynamicRes.MinScreenPercentage=100
    r.DynamicRes.MaxScreenPercentage=100

    Do I need all three or only the first line?

    Because if I want to deactivate dynamic resoultion; shouldn´t I only need the first line, which turns it completely off? Aren`t second and third line (to set minimum/maximum dynamic resolution scaling to 100%) acting as an an opposing effect to the first line, in the sense of nullifying each other?

    I am also confused why in the Dynamic Resolution Disabler Mod it says to add maxscreen percentage, while in the engine.ini of scripthook it says to not use this last line. What is the difference? How do I disable dynamic resolution correctly?
    1. youssefo
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      did you figure it out?
    2. Souljumper89
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      No unfortunately I could not figure it out. For now I am personaly sticking with enabling all three commands at once. But I hope someone can clarify this for me.
    3. DiGiCORE
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      According to the included init file, you only need these two.

      r.DynamicRes.OperationMode=0
      r.DynamicRes.MinScreenPercentage=100
    4. Souljumper89
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      Thanks for responding, but this was why I started to be confused in the first place, because like you say these are the commands in the ini but in comparison to the mentioned mod it adds the command, but I suppose it would be better to follow the ini instead of the command lines of the dynamic resoultion disabler mod description.
  4. Onemanbounty
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    does it work for steam deck?
    1. wavvydev
      wavvydev
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      It's working for me! I followed a guide on reddit. 
  5. ANIMON69420
    ANIMON69420
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    Can i disable the damage numbers using this mod?
  6. Kazekage2000
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    I'll admit, not to sound like an ass.. just, it sucks a bit this isn't a real console command mod. (As in, to actually let me add or subtract something. If I just don't know the commands, please tell me.
  7. AzTecq00
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    Hi
    i've spent like 1 hour searching on forums but i still have frame drop issues on my game. I've downloaded this mod, try to configure it but i'm just bad at coding. So how do i launch this game in DX11 (STEAM) ?
    Thx
  8. Trippy83
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    So i cant get none of my mods to work even with the upgrade here, it just keeps giving me fatal errors
  9. dafungusamongus
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    I'm trying to get this to work in Linux with Lutris, but the #Troubleshooting link for baoulettes forum post is gone. Anybody know the fix?
  10. racyrowdyrocket
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    What vcar is NO HUD? 
  11. Fantom4ik22890
    Fantom4ik22890
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    can someone explain in more detail? I throw xinput there and engine there, nothing works, although the console opens, but the command that is not through the console that is not through the engine does not change.