This page was last updated on 24 February 2025, 11:53AM
Changelogs
Version 1.5
Adds support for 2022/06/18 Steam release
Version 1.4a
Adds support for 2021/01/11 v1.001 game update
Slightly improved code related to DLL loading/unloading, may help with some that had issues with DLL not unloading properly. (I don't really know the cause of the unload issue though, so not sure if this will help for those people that had it)
Support wrapping "XAPOFX1_5.dll" file (FFVIIHook DLL can be renamed to that if xinput1_3.dll isn't available for use)
Version 1.4
Can now detect if r.SetRes was customized by the player, so lockresolution.txt file is no longer needed - just add a r.SetRes line to Engine.ini & the game will no longer override it
Added patch to force in-game resolution settings to use exclusive fullscreen, if "usefullscreen.txt" file exists next to one of the EXEs (so when using DX11 mode, choosing any of the resolutions in the game settings will run it in exclusive fullscreen)
Version 1.3a
(v1.3) Can now prevent game from overwriting r.SetRes, if a "lockresolution.txt" file exists next to the game EXE. (note: no longer used by 1.4)
Now includes an example Engine.ini that can be copied into the WindowsNoEditor folder
Version 1.2
Prevents game from overriding the "t.MaxFPS" cvar if it's been set inside Engine.ini
Will now detect if it's been placed next to wrong EXE (eg. ff7remake.exe instead of ff7remake_.exe), and lets user know how to install it properly.
Version 1.1
Now allows loose files to be loaded from the games folders without needing to be stored in a .PAK (useful for testing out your mods!)
Loose INI files (like the usual UE4 Engine.ini etc) will now get read in by the game
Version 1.0a
Fixed crash when checking if console was open or not
Version 1.0
Initial version, unlocks dev-console and allows input to be passed to it