Final Fantasy VII Remake

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Original upload

Created by

The Eradicator

Uploaded by

SteamHeat

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About this mod

Replaces the Buster Sword with a Crisis Core version with it also being flipped to match Zack (2 options, either the more mainline look "https://finalfantasy.fandom.com/wiki/Buster_Sword?file=LRFFXIII_Buster_Sword.png" or the in-game look from the original game "https://finalfantasy.fandom.com/wiki/Buster_Sword?file=Buster_Sword_-_Crisis_Core.png"

Requirements
Permissions and credits
Changelogs
First, off huge thanks to the whole OpenFF7R discord server and more specifically to NarknonTerryXXXJujuBMatyalatte, and Guilty for all their help, and without whom I would have never been able to do this

Now, as for the mod itself, it requires 3DMigoto BASE MOD and FFVIIHook - INI and dev console unlocker. Click the links below and follow the instructions within them to correctly download the files

3DMigoto BASE MOD - https://www.nexusmods.com/finalfantasy7remake/mods/100
FFVIIHook - INI and dev console unlocker - https://www.nexusmods.com/finalfantasy7remake/mods/74

Add "r.SkeletalMeshLODBias=-16" to the Engine.ini file at C:\Users\(Your user name)\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor after installing the FFVIIHook mod

Launch the game in DX11 or navigate to wherever your game is kept and follow this path ...\Final Fantasy VII Remake Intergrade\Engine\Binaries\ThirdParty\EOS, there you will find the epic_emu.ini file, open it and add "-dx11" next to AppName=FFVIIRemakeIntergrade to launch the game in DirectX 11 as is required

Extract the chosen mod folder to ...\Final Fantasy VII Remake Intergrade\End\Binaries\Win64\Mods after installing the 3DMigoto mod

Finally, launch the game and the mod should work as intended