Hi there! A while ago, I was the one who asked about the version with super-small enemy health, but I wanted to ask about another potential version. While that version definitely fit the bill in regards to the one-hit kills, I've found that it worked a little TOO well because it made the fights end a tad too quickly for my tastes. With that said, I was wondering if you could do another lower-health mod where enemies need about 5 or so normal strikes to go down instead of just one. Like, I still want to be able to kill enemies with ease just using normal attacks and not ATB ones, but not in literally just one hit for each one if that makes sense. Would that be possible?
Ah man, came late to the party. In your REMAKE mod you had a 3x hp 2x atk version but here you dont.
I was waiting for your mod or just a good difficulty mod in general before playing this.. But I still would like to thank you for bringing this mod to us, I think this company has no clue how baby-mode their games are nowadays.
Also can you explain how you were able to get those 3 files from one Uasset file? I know how to access the Uasset files, but I don't know how to convert them into those 3 files I need to download? Can you please explain how?
Can you make it so that all players stats can have a max of 2147483647 each? Also can you maybe make an item like the ribbon or star bangle that gives gives over 2 billion in each stat?
Some of us really disliked how Square Enix make items inaccessible on hard mode, so much so that on subsequent replays of Remake on can just up the difficulty to match a similar level of challenge but with items.
One problem with this is that items in FF series have always been unbalanced if only because one can have so many of them, 99 max, with all items available in any combat. I think Darkest Dungeon fixed this problem by limiting (without removing) item availability on any given dungeon run.
Can the number of items available in battle be limited to 9 per type of item without limiting the number of items held in inventory? If not, given the crafting system, I wouldn't mind a mod that limited all consumable items to 9 so that I can use difficulty mods to make Normal or Dynamic Difficulty harder for multiple playthroughs, rather than Hard Mode.
120 comments
49) Enemy 5x HP + 1.2x Attack
I was waiting for your mod or just a good difficulty mod in general before playing this..
But I still would like to thank you for bringing this mod to us, I think this company has no clue how baby-mode their games are nowadays.
Enemy 15x HP + 2.5xAttack + 2.5x Def + 1.5x Stagger Resist
Enemy 20x HP + 3x Attack + 3x Def + 1.5x Stagger Resist
50) Enemy 15x HP + 2.5x Attack + 2.5x Def + 1.5x Stagger Resist
51) Enemy 20x HP + 3x Attack + 3x Def + 1.5x Stagger Resist
47) Enemy 1.2x HP + 0.5x Attack
48) Enemy 2x HP + 0.5x Attack
One problem with this is that items in FF series have always been unbalanced if only because one can have so many of them, 99 max, with all items available in any combat. I think Darkest Dungeon fixed this problem by limiting (without removing) item availability on any given dungeon run.
Can the number of items available in battle be limited to 9 per type of item without limiting the number of items held in inventory? If not, given the crafting system, I wouldn't mind a mod that limited all consumable items to 9 so that I can use difficulty mods to make Normal or Dynamic Difficulty harder for multiple playthroughs, rather than Hard Mode.