I will not create more versions for this mod, I already have too many mods for FFVIIR that interact with the same users and that greatly reduces the rewards I get from Nex0s as an author or even turns them into 0.
So I asked chagpt to change the values in .uasset file and it can actually do it without a problem (I even checked in ff7r editor). However I don't understand how to repackage the file to pak, utoc and ucas. Could you help? Figured it out, thanks.
I see. Decided to re-install and switch difficulties/chapters multiple times and now it seems to work. Appreciate the response and your mod, thank you.
No, I created a test one, but when I raise the level of the weapons, the SP points remain anchored to the minimum or negative and it is not possible to change them, so I decided to discard it.
Nice, can enjoy the game without all the boring grind when starting hard mode.
For the people that want the gold but without getting 9999 on every enemy, you can just use the AP mod, then buy HP UP materias for 2000, kill an enemy then sell the level 5 materias for 16000.
Can you make a version where enemies give x2 or x3 AP and Gil? 999999 seems too much but I kinda want to play normally just getting AP a little bit faster.
It would be possible, but I don't have enough patience to multiply so many times the 7800 lines of code that are necessary for these mods and even less to do it x2/x5/x10 etc...
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Could you help?Figured it out, thanks.Appreciate the response and your mod, thank you.
9,999 Gil works fine though.
Nvm, it started to work for me again
For the people that want the gold but without getting 9999 on every enemy, you can just use the AP mod, then buy HP UP materias for 2000, kill an enemy then sell the level 5 materias for 16000.
Weapons Upgrades Skills x2 and Free SP Folio Skills
8 Materia and Skill Slots in MAX LV for Weapons and All Armors (9 Versions)