So i went ahead and made an edit to this mod. I've made clouds field / world map / wheelchair and parachute model match the battle model. it works with dynamic weapons as well and can be loaded into 7th heaven.
i'd like your permission to distribute this addition if possible?
Hi! Love the work you've done. Waiting for the Shinra Archaeology retranslation to finish up before hopping in and playing with these for the first time, but I'm looking forward to it.
Wanted to ask quick if an alt field model for Cloud with the blue uniform might be in the cards at some point? Sorry if this has been asked a ton before: there's obviously years of backlogged comments at this point. Lol.
Another idea that I’d like to suggest, which you might consider developing in the near future in regard to the ninostyle mods—known for its faithful adherence to the original designs by Tetsuya Nomura—is to redesign the creatures Vincent Valentine can transform into.
It would be fantastic if these creatures could be made to resemble the illustrations as closely as possible. Being able to transform with these classic, beautifully detailed designs would be truly amazing.
I have a question that isn’t exactly related to this particular mod. However, if it’s feasible, I would like to find out if there is a way to enable HD weapons for characters, similar to the ones from Millenia + Mike, for example. I’m not sure if there is an existing .IRO file that includes these weapons.
In my situation, I previously downloaded the Battle Models - Qhimm Catalog mod, which features a tab for weapons. However, it seems to have conflicts with this and other mods, causing the weapons not to be applied correctly. I am curious if there’s a method to extract or create a .IRO file that contains only the HD weapons.
I would be grateful for any advice or assistance on this subject. It would be wonderful to be able to use the characters' HD weapons in gameplay. :)
Confused on requirements for your mod? there are about 4 but appear some are for the manual install. Do I only need 7th heaven manager and just your mod? if I don't manually install it? or still need all 4 of those requirements?
Hey Nino, if possible how about in the future you create a commemorative digital artbook with a compilation of the models you created for FF7? Maybe after the project is complete, i'm particularly looking forward to see Neo Bahamut and KotR in your artstyle models. Amazing work!
Just popped in again to say thanks for sharing your work!
I get excited for every update, just seeing the progress. I know it is unlikely to ever be finished, because of the sheer amount of work involved and still to do, but I enjoy seeing your work nonetheless!
"Just popped in again to say thanks for sharing your work!
I get excited for every update, just seeing the progress. I know it is unlikely to ever be finished, because of the sheer amount of work involved and still to do, but I enjoy seeing your work nonetheless!" - StickySock
After trying all of them, seems like i having a bug with the "Battle Models" mod.
At the first reactor, when an enemy uses a "skill" (in this case, "Sweeper" enemy using "smoke shot" )and the camera moves behind the targeted party member, the game freezes and i cannot do any actions anymore (it doesnt literally freeze, music and standing animations from the models still occur, but that's it).
I have tried disabling/enabling every mod and it stops happening only after turning "Battle Models" mod off.
2295 comments
So i went ahead and made an edit to this mod.
I've made clouds field / world map / wheelchair and parachute model match the battle model.
it works with dynamic weapons as well and can be loaded into 7th heaven.
i'd like your permission to distribute this addition if possible?
Wanted to ask quick if an alt field model for Cloud with the blue uniform might be in the cards at some point? Sorry if this has been asked a ton before: there's obviously years of backlogged comments at this point. Lol.
It would be fantastic if these creatures could be made to resemble the illustrations as closely as possible.
Being able to transform with these classic, beautifully detailed designs would be truly amazing.
https://drive.google.com/file/d/1FC82bleSzRFBwrL-E9ToVJ7twkxf4Xia/view?usp=drive_link
https://drive.google.com/file/d/1F7zcyQ9dnKM1jAnAXB13ulTb1YM4kSP2/view?usp=drive_link
In my situation, I previously downloaded the Battle Models - Qhimm Catalog mod, which features a tab for weapons. However, it seems to have conflicts with this and other mods, causing the weapons not to be applied correctly. I am curious if there’s a method to extract or create a .IRO file that contains only the HD weapons.
I would be grateful for any advice or assistance on this subject. It would be wonderful to be able to use the characters' HD weapons in gameplay. :)
I get excited for every update, just seeing the progress. I know it is unlikely to ever be finished, because of the sheer amount of work involved and still to do, but I enjoy seeing your work nonetheless!
"Just popped in again to say thanks for sharing your work!
I get excited for every update, just seeing the progress. I know it is unlikely to ever be finished, because of the sheer amount of work involved and still to do, but I enjoy seeing your work nonetheless!" - StickySock
Thank you for your hard work.
After trying all of them, seems like i having a bug with the "Battle Models" mod.
At the first reactor, when an enemy uses a "skill" (in this case, "Sweeper" enemy using "smoke shot" )and the camera moves behind the targeted party member, the game freezes and i cannot do any actions anymore (it doesnt literally freeze, music and standing animations from the models still occur, but that's it).
I have tried disabling/enabling every mod and it stops happening only after turning "Battle Models" mod off.
What can i do to fix this?
Thanks in advance!