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Shiryu

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Shiryu64

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10 comments

  1. Polarodai
    Polarodai
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    Any chance this will be getting an update? Doesn't work with the newest version of the game.
    1. Shiryu64
      Shiryu64
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      It's still working, the bundle used hasn't been affected by any update. Ensure that the Classic Text Box Framework and all its necessary requirements (Magicite and BepInEx) are properly installed before installing this one.
  2. skaimy
    skaimy
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    Thx that's awesome. Can we have the Classic version (DarkerUI)  with bearded Sabin? ^^'

    Edit : Done myself
    Here, you can add this in an optionnal folder of your mod, as your wishes ;)
    https://mega.nz/file/YwxEQaZA#nDp1-9VZEWc0J8TdFGju-j5BepHqMzdXPUE6roc91dE
    (Also added a little more expression in Terra's face, very slitghly difference)
    1. jli3688
      jli3688
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      How can I edit the file? Seems like Modern UI > Pixel Keeper is using the wrong Sabin file without the beard, even though he should have one. For other UI > Pixel Keeper, he has the beard.
  3. jli3688
    jli3688
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    Shiryu's Modern UI > Pixel Keeper: Sabin doesn't have a beard (so it's using the Amano Alt portrait by mistake?) Other portraits match Pixel Keeper sprites and menu portraits.

    If I install Default UI > Pixel Keeper, then Sabin has a beard on the text box portrait.
  4. selfnamed
    selfnamed
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    I don't know if I'm doing something wrong, but at the start of the game it's showing me Kefkas portrait for both Biggs and Wedge (and even the guards at the start) for some reason.
    I'm using it in combination with the "Final Fantasy VI Pixel Keeper Retro Pack".
    And yes: I did follow the order of Specifically: Unity.dll->memoria files->framework->ui->portraits
    And yes, I'm on the latest version 1.0.6.

    Alright, I think the actual problem was that I stacked too many portrait mods on top of each other.
    Everything seems to be fine now.
    1. Shiryu64
      Shiryu64
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      If you're getting Kefka's portrait over Biggs, Wedge and other characters, then Memoria's not installed correctly.
  5. deleted146070978
    deleted146070978
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    There's a small error with the bundle in the 'SNES UI Gradient/ Pixel Keeper Classic' folder. Edgar is using a frame from a different UI. The others in that bundle are fine.
    1. Shiryu64
      Shiryu64
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      Fixed.
    2. deleted146070978
      deleted146070978
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      Thank you. Always great work.