It's still working, the bundle used hasn't been affected by any update. Ensure that the Classic Text Box Framework and all its necessary requirements (Magicite and BepInEx) are properly installed before installing this one.
Thx that's awesome. Can we have the Classic version (DarkerUI) with bearded Sabin? ^^'
Edit : Done myself Here, you can add this in an optionnal folder of your mod, as your wishes ;) https://mega.nz/file/YwxEQaZA#nDp1-9VZEWc0J8TdFGju-j5BepHqMzdXPUE6roc91dE (Also added a little more expression in Terra's face, very slitghly difference)
How can I edit the file? Seems like Modern UI > Pixel Keeper is using the wrong Sabin file without the beard, even though he should have one. For other UI > Pixel Keeper, he has the beard.
Shiryu's Modern UI > Pixel Keeper: Sabin doesn't have a beard (so it's using the Amano Alt portrait by mistake?) Other portraits match Pixel Keeper sprites and menu portraits.
If I install Default UI > Pixel Keeper, then Sabin has a beard on the text box portrait.
I don't know if I'm doing something wrong, but at the start of the game it's showing me Kefkas portrait for both Biggs and Wedge (and even the guards at the start) for some reason. I'm using it in combination with the "Final Fantasy VI Pixel Keeper Retro Pack". And yes: I did follow the order of
There's a small error with the bundle in the 'SNES UI Gradient/ Pixel Keeper Classic' folder. Edgar is using a frame from a different UI. The others in that bundle are fine.
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Edit : Done myself
Here, you can add this in an optionnal folder of your mod, as your wishes ;)
https://mega.nz/file/YwxEQaZA#nDp1-9VZEWc0J8TdFGju-j5BepHqMzdXPUE6roc91dE
(Also added a little more expression in Terra's face, very slitghly difference)
If I install Default UI > Pixel Keeper, then Sabin has a beard on the text box portrait.
I'm using it in combination with the "Final Fantasy VI Pixel Keeper Retro Pack".
And yes: I did follow the order of
- INSTALL Classic Text Box Framework (FFVI) FIRST
- INSTALL a UI -> Chrono Trigger UI, FFVI UI, SNES UI, Darker UI (or use the Stock UI)
Specifically: Unity.dll->memoria files->framework->ui->portraitsAnd yes, I'm on the latest version 1.0.6.
Alright, I think the actual problem was that I stacked too many portrait mods on top of each other.
Everything seems to be fine now.