first off, thank you guys for doing the work that squenix refuses to do.
Second, Is it possible to sharpen(De-dither?) those exvius character sprites like what's been done with enemies and and espers so far? And if so, is there any plans to do so? Would you be looking for some help?
I noticed the sprites for portraits, enemies, and backgrounds are razor sharp but the exvius chara sprites are still pixelated....I was wondering if its possible to run them through some kind of filter to sharpen them as well?
Sorry if I'm necro'ing this but, I can't find a way to add Green Hair Terra sprites to the Event Album (she keeps appearing as Amano original pallete). The face sprite is green as intended, but on the pic with the actual events she's not. Am I doing something wrong?
The problem is that those pictures are stored in the game files as regular pngs, and while working on this mod I went through the game and took all 74 screenshots myself. So essentially I need to do it all again for the green haired Terra. It'll be in the next version of the mod
Hello, would it be possible to import the audio file from the PR version of the opera song in German to this version? Because on the old version the German version is unfortunately not sung, but on the PR version it is.
Beautiful mod, really great work, congratulations. I have a question, can I install it with the Sane Ui mod? https://www.nexusmods.com/finalfantasy6/mods/19?tab=description
Yeah, you can. There might be a few problems with some bgs or portraits, but I think that if you install Sane UI first and then Consistency Overhaul on top of it, everything should be fine
Actually, I had initially thought of doing both, but after some testing, I came to the conclusion that it would be tons of work and would probably double the amount of time I'd have to spend on the mod. The problem with the Narshe overview scene at the beginning is that in the old ver, the city is not a png like in PR but a tileset with multiple repeating tiles. I'm not even sure it's possible to port it properly, and at worst, the only thing I would be able to do is color edit it to match PR Narshe Editing tiles in general is just a pure nightmare that takes forever, with manual hex editing and all. As for the PR battle effects, as far as I know, the way they're stored in the game files is kinda wierd, and it takes a lot of work to port even one effect from PR to the old ver. But I still plan on doing both of those things in the future anyway, so stay tuned I guess
Done Default Celes and GH Terra are now included in the multipack, along with minor sprite fixes. Keep in mind tho, that while Terra has an alt portrait, Celes doesn't
Would it work if I combine this with this : https://www.nexusmods.com/finalfantasy6/mods/16 ? Like install all the ones from Consistency then that on top ? Thank you.
Yeah, it's possible You can install both mods in whatever order you want, because I've separated portraits from the sprites, they're all in different folders You can just leave "DIALOGUE AND BATTLE PORTRAITS" folder and install remake style portraits
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Second, Is it possible to sharpen(De-dither?) those exvius character sprites like what's been done with enemies and and espers so far? And if so, is there any plans to do so? Would you be looking for some help?
I noticed the sprites for portraits, enemies, and backgrounds are razor sharp but the exvius chara sprites are still pixelated....I was wondering if its possible to run them through some kind of filter to sharpen them as well?
It's not a request or anything, was just curious.
So essentially I need to do it all again for the green haired Terra.
It'll be in the next version of the mod
https://www.nexusmods.com/finalfantasy6/mods/19?tab=description
There might be a few problems with some bgs or portraits, but I think that if you install Sane UI first and then Consistency Overhaul on top of it, everything should be fine
https://ibb.co/w65kD6W
and maybe effects like smoke or special attacks?
https://ibb.co/pQkP0NT
The problem with the Narshe overview scene at the beginning is that in the old ver, the city is not a png like in PR but a tileset with multiple repeating tiles. I'm not even sure it's possible to port it properly, and at worst, the only thing I would be able to do is color edit it to match PR Narshe
Editing tiles in general is just a pure nightmare that takes forever, with manual hex editing and all.
As for the PR battle effects, as far as I know, the way they're stored in the game files is kinda wierd, and it takes a lot of work to port even one effect from PR to the old ver.
But I still plan on doing both of those things in the future anyway, so stay tuned I guess
Default Celes and GH Terra are now included in the multipack, along with minor sprite fixes.
Keep in mind tho, that while Terra has an alt portrait, Celes doesn't
Like install all the ones from Consistency then that on top ?
Thank you.
You can install both mods in whatever order you want, because I've separated portraits from the sprites, they're all in different folders
You can just leave "DIALOGUE AND BATTLE PORTRAITS" folder and install remake style portraits
Thank you.