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++===========================================================================++
|| __________ _________ __ .__ ||
|| \______ ____________ ___ __ ____ / ______/ |_ ____ ____ | | ||
|| | | _\_ __ \__ \\ \/ _/ __ \ \_____ \\ ___/ __ _/ __ \| | ||
|| | | \| | \// __ \\ /\ ___/ / \| | \ ___\ ___/| |__ ||
|| |______ /|__| (____ /\_/ \___ > /_______ /|__| \___ \___ |____/ ||
|| \/ \/ \/ \/ \/ \/ ||
|| ===Mod V2=== ||
++===========================================================================++

Final Fantasy VI Brave Steel Mod

The original extensive graphical overhaul Final Fantasy VI Old Ver that
completely replaces all in game spites inspired by the Brave Exvius mobile game.
This is not a simple port as every single sprite were meticulously redrawn to
scale including NPCs , Monsters , objects and more. Enjoy this graphical
enhancement and experience Final Fantasy VI old Ver in a completely different
art Style

============
[ Foreword ]
============
It's been over a year since our last update for this mod. We didn't plan for
the break to be this long, but sometimes real life takes precedence.
We appreciate your patience and the feedback you've given us during this time.
Now, we're excited to announce that a new version is finally here.
Thank you for your continued support!

==================
[ What's NEW!!!! ]
==================
Given that 2024 marks the 30th anniversary of the game, Version 2 contains many
significant updates. The main highlight is that all 400+ monsters and Espers
sprites received the Brave Steel makeover, redrawn to scale from the first pixel
to the last. Only about 30 monster sprites were reused from Brave Exvius, and
even those were enhanced before being incorporated. Alongside this, we upgraded
the bestiary. There are numerous fixes, including those found in the Sane Mod
for sprites and FLBs. the ff are the ones we can remember
- 30th anniversary wall paper
- Added 435 monster and Esper sprites
- Upgraded Bestiary as well as new ui elements for it
- Green tile fix integration (Balanced)
- Beast Mode Magitek Tile integration
- Beast Mode Magitek , Blue Eyed chocobo and Green Hair Gau are now default
- New Character sprite and status effects Implementation
- New defense effects
- New face of celes sprite
- added of contributed alternate sprites by Granvillimus, TiraRemy and fao
- tweaked Opening Title Screen
- Replaced old Ending Assets with better textures
- Event Albums now reflect Brave Steel Sprites.
- Added a new variant sprite for baby terra .
- added enhanced portraits
- and many more

================
[Future Plans ]
================
- World Map
- Weapons (Partially started)

===========
[ Authors ]
===========
=== Architects ===
(1) AceroSteel - Primary Author, Creator and Chief Art Director of the project,
- illustrated practically everything
(2) Faospark - Co-Author, Mod engineer and sprite contributor
- ensured every single sprite,flb ,file works with the game

=== Sprite Contributors ===
(1) Granvillimus - Sprite contributor and Magitek Map Tiles
(2) TiraRemy - Celes and Magitek Sprite Contributor

== Special Credits ==
- Dani Oliver // @ahruon - Base of Cait Sith's Sprite
- Jeremy Chong - Base of Goddess Sprite
- MonsterInABoxINC- Base of Siegfried Portrait

=== Testers ===
- Rors , Maxi , Sdub - for sprite ideas and testing
-- Moogles and Mods especially to Saftle and Hawk for housing the Project

Sprites are based from Brave Exvius sprites

================
[ Installation ]
================
Requires : Atma Weapon or FFVI_Explorer

Instructions for FFVI_Explorer:
(o) Download FFVI Explore
[https://www.rivernyxx.com/projects/download.php?pn=FFVI_Explore]

(1) For this tutorial purposes, Extract the contents of FFVI_Explorev0.5d.zip &
place them under a folder named FFVI_Explore at convenient location for you.
(2) Open the FFVI_Explore.exe and from "Archive" tab click "Open Archive".
(3) Locate the "main.obb" file in the game directory.
(4) Select/click "MODDING MODE".
(5) click "Yes" on the warning prompt and you have installed
(6) Drop the obb folder from the downloaded Brave Steel Mod folder in the game
root and You are done

Instructions for Atma weapon installed:
Have Atma Weapon : https://www.nexusmods.com/finalfantasy6/mods/2
drop the obb folder on the game root and that is it.


Instructions for Atma weapon installed:
Have Atma Weapon : https://www.nexusmods.com/finalfantasy6/mods/2
drop the obb folder on the game root and that is it.

=============================
[ Recommended Companion Mod ]
=============================
For the complete Brave steel experience we recommend the following mods

||> Opening Credits Sequence Visual Enhancement
by: Granvillimus and AceroSteel
https://www.nexusmods.com/finalfantasy6/mods/20

||> Narshe More Detailed Snow
by: Granvillimus
https://www.nexusmods.com/finalfantasy6/mods/13

||> Grass or Green FIx FFVI Old ver
by: Faospark
https://www.nexusmods.com/finalfantasy6/mods/17

||> SaneUI
by: Faospark
https://www.nexusmods.com/finalfantasy6/mods/19

||> Launcher Resolution Fix and Remove Black Borders
by: Faospark
https://www.nexusmods.com/finalfantasy6/mods/27

||> Brave Steel Sane Alts (Additional Amano-ish Alternative Sprites )
by: Faospark and AceroSteel
https://www.nexusmods.com/finalfantasy6/mods/24

+++++++++++++++++++++++++++++++++
| Music VI
+++++++++++++++++++++++++++++++++
||> FFVI Steam Pixel Remaster OST Mod
by: Grassussy
https://www.nexusmods.com/finalfantasy6/mods/10

||> Synthetic Origins FFVI Steam OST Mod
by: Grassussy
https://www.nexusmods.com/finalfantasy6/mods/11

+++++++++++++++++++++++++++++++++
| Portraits VI
+++++++++++++++++++++++++++++++++

||> Final Fantasy 6 Remake Style Portraits
by: Hercules Nova
https://www.nexusmods.com/finalfantasy6/mods/16

||> Opera Omnia Style Portraits
by: Faospark
https://www.nexusmods.com/finalfantasy6/mods/14

+++++++++++++++++++++++++++++++++
| Choose one of below VVVV VI
+++++++++++++++++++++++++++++++++

||> 2D over world Suite and
||> New Battle Backgrounds
by: Granvillimus
https://www.nexusmods.com/finalfantasy6/mods/23
https://www.nexusmods.com/finalfantasy6/mods/15

||> Sane World and Battle Bgs
by: Faospark
https://www.nexusmods.com/finalfantasy6/mods/26

+++++++++++++++++++++++++++++++++
| Alternative Sprites VI
+++++++++++++++++++++++++++++++++
||> CONSISTENCY OVERHAUL ver 1.1
by: TiraRemy
https://www.nexusmods.com/finalfantasy6/mods/22

+++++++++++++++++++++++++++++++++
| Classic Mods VI
+++++++++++++++++++++++++++++++++
||> Atma Weapon Installer
by: Various
https://www.nexusmods.com/finalfantasy6/mods/2

==============
[ CHANGE LOG ]
==============
6-01-2024
- Added Alts/ Skins for the follow
-- Siegfried as Shadow
-- Both colors of Interceptor as Umaro
-- Ghost as Gogo
-- General Leo as Cyan
- Added textured Snow tile
- Added snow storm effect on Narsh on World

5-28-2024
- Final Sprite for monsters has been added
- added a new feature : Brave Steel Portraits
- Cleaned up all png assets and removed the white glow
- added Siegfried as shadow alt

5-23-2024
- added colored falcon on early ending sequence
- replaced ending sequence tile and sky box
- restored 2nd tail fin falcon on ending squence
- Added Demon, Goddess and Kaizer Dragon Monster sprites
- redesigned shield flb
- added Event Album

5-20-2024
- added Custom Title Intro (the one with lightning etc)
- Replaced Interrogative symbols in bestiary
- replaced knife and sword block sprites as effects
- contracted folder names for faster builds
- add custom brave steel summon portraits
- added blonde Baby Terra on alts

5-13-2024
- added bestiary crown markers
- Fixed color index of gau and shadow .
- Fixed Blue eyed Interceptor sprite
- Added Grass tile fix
- Officially added Brave Steel Monsters Sprites with less than 10 sprites to go

5-1-2024
- fixed Gogo sprite when invisible
- Added New base Sprite Shadow Implementation
- Fixed Locke and Sabin's color index

4-10-2024
- Packed new version of Granvillimus Magitek Field map tiles

3-26-2024
- renamed Alt Glow Magitek Armor to Old Ver Magitek Armor
- Integrated TiraRemy's Amano Celes sprite

3-14-2024
- Integrated Granvillimus Magitek filed Map files and Capped Terra sprite
- Integrated Faospark 's Blue eye Chocobo and put og as an alt
- Transferred Green Hair Gau on the Main Build
- Transferred old Gau sprite to SNES Hair Gau

2-11-24
- Added Unreleased Green Cape Kefka
- Added Blue Eyed and Interceptor Sprites
- Integrated Flb Fixes
- Added new Implementation of shadows/ status support on base sprites
- Removed shadow effect on Jumping sprite
- Replaced Celes with new face+

5-01-23
- Reverted to non-outlined sprites, status is now on the eye subtle but workable
- added yellow puff mog
- fixed flbs such as flash fix for Edgar

10-30-22
- Added outlines on base mod and alts which means outline
status effects are working (This was alpha)
- Added support for status effects for skin
- Fixed Amano Locke's sprite misalignment
- Fixed Caped Cyan SD battle portrait
- Fixed Edgar Sd Battle Portrait

5-28-22
- added Partial support of Berserk, Poison , Zombie Status
- added partial support for haste status, slow etc. via way of furthest and
darkest pixel. this is to support the apparition effect of invisibility status
- all fixes applied to alts too
- added status support for base mog
- added missing files for Caped Cyan
- added missing files for Amano Locke
- added missing files for old ver Cyan
- added missing files for green Gau
- added switch overworld dog sprite colors s
- added OG gold version of Magitek armor

4-29-22
- V1 Initial Release