Final Fantasy XII: The Zodiac Age
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Melodia

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TerraEpon

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About this mod

In this mod I have recreated the original PS2 version license board, complete with correct LP cost. Many changes were made from the transition to the Zodiac versions of the game, most of them involving making licenses more expensive while also giving more licenses to buy for each category.

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The Zodiac versions also added over 2000 HP worth of HP+ augments, and 11 potential Battle Lores and Magick Lores. In addition,there are a small amount of items which were fully changed:
-What was Armguard is now Berserker Bracers.
-What was Jackboots is now Germinas Boots.
-What was Danjuro is now Shikari Nagasa.


On top of all this, there are two noteworthy licenses to note as a result of the changes to the game:
-Shields 1only gives Leather Shield, as Escutcheon does not exist.
-Smallswords is included for completion's sake, but has no actual effect as its weapons are license-free.


Characters' starting licenses are slightly different than they were in PS2. Thus characters have some additional/different 'free' equipment and the actual license they start with may be different:
-Vaan can now equip a Mage Masher.
-Balthier can now equip a Capella.
-Fran can now cast Blizzara.
-Basch now comes with Swords 1 instead of Swords 2 (though he starts with the license-free Mythril Blade), and thus can now
equip a Broadsword but not an Iron Sword.He also comes with Shields 1 (though he has no shield equipped), and thus can no longer equip the Buckler.

-Ashe now comes with Swords 1 instead of Swords 2, and thus can now equip a Broadsword but not an Iron Sword. She also comes with Shields 2 instead of Shields 1 and can thus equip a Bronze Shield and Round Shield but not a Leather Shield. She also can now equip a Steel Gorget but not a Firefly.
-Penelo can now equip a Mage Masher.


The change of magick from one color to another is a purely cosmetic one – no gameplay changes have been made to this mod outside of the board itself; as a result, magicks will be grouped where they were originally – for instance Protect and Blind are now green magick, and can be bought with the Green Magick 1 license. This extends to both the in battle menus (which magick type required to choose to cast it), the icon next to the magick itself and where it exists in the gambit menu.

BONUS: Asa bonus, however, I have included my 'Classic Shop Progression' mod as an option. This allows you to play this mod with the shops the way they were on PS2 as well, along with the removal of ability chests (if you wish to play with the chests, just remove the 'plan_master' folder from the archive). Do note this is exactly the same as the version of this mod included with that one, so if you wish to play this way, either will work. As they both contain a modified battle pack, they cannot be installed separately.


I have included a complete changelog of the licenses. All my info was gotten from the FFWiki.