You're saying that the game uses the original textures, and only loads the new ones when you move the party leader or the camera? That's a very strange behaviour. Are you sure it is correct?
My mod only replaces texture files, so that could be an issue with other mods that alter game behaviour or with the External File Loader itself (if it is truly like that) ffgriever's External File Loader should make the game unable to use the original files while a mod is properly installed, since the mod is replacing the original files. If the game is still using the original files, the mod isn't installed correctly. If the game is alternating between the original and the modded files, something is terribly wrong with your game. My mod does not change game behaviour, it only replaces the textures.
Try disabling all other mods and see if it makes the difference.
During no movement (no physical or camera) it had the new textures applied but when movement occured either character or camera it would reset itself to the default textures. The issue is now mysteriously gone. No idea what fixed it since when I had the issue I reseted my pc twice and the game quite a few times (Disabled mods and such but back to what mods I had before) but nothing fixed it so I reported the bug here and moved on. But no more issue. Anyways thanks for the fast response and great job on the mod sorry for the inconvience.
That's different than what I thought you were saying. I thought you said the contrary, that the MODDED files only loaded after movement, but now I see the modded files were loaded in your game by default, and they were changed back to the original files after movement.
I'm glad that the issue seems to be gone (at least for now), but this difference in what you were saying is important because of what it could imply as to why it that problem could happen. How much VRAM does your GPU have? If you have 4 GB or less, this could be trouble. I have 11 myself.
While I'm not sure about how the game handles not having enough VRAM, this mod will increase your VRAM requirement for the game to work properly. If your GPU doesn't have enough memory to load all the textures it needs at a given moment (say, a map area or cutscene, in the middle of which there are no loading screens), it's possible that the game works around this issue by falling back to smaller versions of the textures that will "fit". This would explain that only what you see closer on screen is modded but then it doesn't have enough memory to load stuff further away and falls back to smaller files to make room. While this is a theory, I find it reasonable.
If that's not the case, I have no idea then... But if it happens again, pay attention if you notice any pattern other than moving character/camera.
And in any case, best to not have your GPU busy with anything else than the game (these textures are a heavy workload, frame rate will suffer)
You should be fine then, specially if you're not using world 4096x4096 textures. I hope you don't have the problem anymore, but I'll appreciate information (including video) to find out what goes wrong if it happens again. Enjoy the game, have fun.
Firstly, I'd like to congratulate you on the mod and the initiative. So far, your mod is the most comprehensive on the site. However, I would like to point out some flaws I observed in the model you use to enhance the images and how it negatively affects certain aspects.
The model you chose applies a lot of sharpness to the image, resulting in very defined edges. This can be problematic for those who use reshades and apply some sharpening to improve the overall look of the image. Unfortunately, it's not feasible to apply these two effects together due to the strong definition of the enhancement method you opted for. I understand it was an artistic choice of yours, but it's important to mention this negative point.
Another negative effect of this upscaling method is that it makes the images look like watercolors. This contrasts greatly with the original artistic vision of the characters and even with the game graphics. There's a clear discrepancy between the characters and the environments, which can hinder immersion because they're two different graphic styles that don't harmonize perfectly.
Lastly, a very negative effect on the resulting image from the chosen rendering method is precisely the sharpness. Besides defining the edges quite a lot, it also ends up accentuating artifacts. This is a very problematic point. Note that in the images I'll list, there are several black specks in most of the textures originated from the rendering method. We could even argue that, artistically speaking, it could be considered a characteristic of a certain texture in a certain scenario, but unfortunately, that wouldn't be true because these specks appear in practically all textures of any scenario. Not to mention that it's an inherent flaw in the rendering method, which greatly compromises immersion. Here are the images where you can observe these artifacts: "01 terrible, 02, 03 very strange, 04 matches, 05, 12, 15, 16 Very strong, 17, 18, 20, 21 very strong, 26 relatively strong, 27, 28, 29 problematic, 30, 31 bug in the plant, 32 a bit problematic, 33 strange, 36 a bit problematic, 37 okay, matches the scenario, 41 slightly problematic, 42 problematic, 43 problematic."
I would suggest correcting some images, but it would probably be too laborious to do manually. However, my most sincere advice would be to redo the work of the scenarios, reducing the sharpness applied during enhancement. This would allow the use of your mod along with reshades, reduce the discrepancy between the 3D objects and the textures of the environment, and eliminate the mentioned artifacts.
The biggest flaw of this rendering method, without a doubt, is the sharpness. If you can decrease this aspect a bit, your mod will certainly be the best texture mod on Nexus. And this isn't just a personal opinion; I'm also remastering textures from some games, and I know that when this kind of problem occurs, it's better to start from scratch. It's much easier to redo all the textures based on another method than to try to manually correct them one by one.
Anyway, this is my most sincere feedback. Thank you for your collaboration; the community certainly appreciates it.
Look dude, these are literal quotes from your message, only one message. One thing is criticism and another is just hate for the sake of hate.
I am not going to "redo all the textures" and "manually correct them one by one", because I don't have the time to do this, the patience, the energy, or the willingness, to do 10,464 textures one by one, only for you to come back here again and go on another hate message telling me how this is the worst mod that ever existed again.
Haven't you noticed that I split this mod into 10 separate files for a reason, and that no one is pointing a gun at your head, forcing you to install everything?
Then, just don't use reshades. Easy as that.
This is precisely the point of any HD Remastering: that the textures have more definition, more resolution and are not blurry PS2 era graphics.
If you prefer very blurry textures instead, the vanilla game already has them. Play vanilla with extremely bad blurry textures then, instead of coming here for a hate speech. You can use hacks to disable postprocessing if you want a full PS2 port experience.
I'm not a AAA video game developer and don't have the money or resources to hire a team of artists to remaster the whole FF12 game for me.
This means that the remastering has to rely on software that enlarges lame 128x128 and 256x256 textures to 4096x4096 resolution.
This software can't achieve perfect photorealism as you're demanding given the shitty resolution of the original textures and that it's not a human professional artist.
If you don't understand this, just stick with the lame blurry vanilla "Remaster" textures and leave me and other players live in peace.
If this mod is that bad and you know exactly how to perfectly "fix" it, why don't you make your own mod "fixing" everything I did wrong (according to you) instead of just coming here with a stupid tantrum?
Learn to live without having to hate other people for their contributions/free work and have a good day.
You mean like this policy that you violated since you were banned by this mod author for your behaviour and created a new account to continue your ranting. Wait, is this ChatGPT. You're famous, what's up. P.S. Karma doesn't exist.
"Attempting to evade these restrictions will be considered a breach of our rules and may result in a permanent ban from our community"
Hey man, I appreciate the effort that you and many put into this game. But I did have a question in regards to one of the texture layouts and that is on the traps that you come across. Now the letters that rises from them, is there a way to clean them up prior to knowing what they actually are? I'm doing videos on FFXII and I'm trying to find where I can read them and decipher what they actually say since I have the alphabet that's in FFXII. But I'll watch the video and see if I spot anything. Thanks again!
Well I managed to download the files, but I came across an issue where the files themselves wouldnt show and gave me an error. Now Im using WinRar to extract since they are compressed. Any thoughts on why this is??
Look dude, there is no need to be dick just because of a response. No need to berate. I've used WinRar for years not to mention this is my first time being interested in the modded community, especially with Final Fantasy XII. Not everyone is going to be familiar with it at the beginning. We all start somewhere.
How is this comapared to Zodiac Age Remastered? I have that installed watched the video looks good I guess but I'm not sure the quality difference between that and this as the modder on that page didnt specify what they upscaled to.
The ReRemastered world textures look amazing! I'm compressing and uploading the file today. Hopefully, I will upload some pics or videos too.
It will take a while. The size is kind of insane, gotta update it on the Description page...
EDIT: The compressed size won't fit into Nexus limit of 20 GB per file. This means I have to split WORLD 4096 into 2 files. Sigh.
EDIT2: Uploading now!
For God's sake Nexus, get yourselves some decent internet connection. It has been uploading a 12 GB file for 4 hours now and still not done. I'm uploading to mirror (Google Drive) too. In there, I can queue the other file and don't have to press a confirmation button for the file to be public, so it'll become available as soon as it finishes. On this site, however, it looks like I will have to go to bed and, when I wake up tomorrow, click on "Save", then start uploading the second file tomorrow. Sigh again.
26 comments
You're saying that the game uses the original textures, and only loads the new ones when you move the party leader or the camera?
That's a very strange behaviour. Are you sure it is correct?
My mod only replaces texture files, so that could be an issue with other mods that alter game behaviour or with the External File Loader itself (if it is truly like that)
ffgriever's External File Loader should make the game unable to use the original files while a mod is properly installed, since the mod is replacing the original files. If the game is still using the original files, the mod isn't installed correctly. If the game is alternating between the original and the modded files, something is terribly wrong with your game.
My mod does not change game behaviour, it only replaces the textures.
Try disabling all other mods and see if it makes the difference.
https://www.nexusmods.com/finalfantasy12/mods/170/?tab=posts&jump_to_comment=134785649
That's different than what I thought you were saying. I thought you said the contrary, that the MODDED files only loaded after movement, but now I see the modded files were loaded in your game by default, and they were changed back to the original files after movement.
I'm glad that the issue seems to be gone (at least for now), but this difference in what you were saying is important because of what it could imply as to why it that problem could happen. How much VRAM does your GPU have? If you have 4 GB or less, this could be trouble. I have 11 myself.
While I'm not sure about how the game handles not having enough VRAM, this mod will increase your VRAM requirement for the game to work properly. If your GPU doesn't have enough memory to load all the textures it needs at a given moment (say, a map area or cutscene, in the middle of which there are no loading screens), it's possible that the game works around this issue by falling back to smaller versions of the textures that will "fit". This would explain that only what you see closer on screen is modded but then it doesn't have enough memory to load stuff further away and falls back to smaller files to make room. While this is a theory, I find it reasonable.
If that's not the case, I have no idea then... But if it happens again, pay attention if you notice any pattern other than moving character/camera.
And in any case, best to not have your GPU busy with anything else than the game (these textures are a heavy workload, frame rate will suffer)
I hope you don't have the problem anymore, but I'll appreciate information (including video) to find out what goes wrong if it happens again.
Enjoy the game, have fun.
The model you chose applies a lot of sharpness to the image, resulting in very defined edges. This can be problematic for those who use reshades and apply some sharpening to improve the overall look of the image. Unfortunately, it's not feasible to apply these two effects together due to the strong definition of the enhancement method you opted for. I understand it was an artistic choice of yours, but it's important to mention this negative point.
Another negative effect of this upscaling method is that it makes the images look like watercolors. This contrasts greatly with the original artistic vision of the characters and even with the game graphics. There's a clear discrepancy between the characters and the environments, which can hinder immersion because they're two different graphic styles that don't harmonize perfectly.
Lastly, a very negative effect on the resulting image from the chosen rendering method is precisely the sharpness. Besides defining the edges quite a lot, it also ends up accentuating artifacts. This is a very problematic point. Note that in the images I'll list, there are several black specks in most of the textures originated from the rendering method. We could even argue that, artistically speaking, it could be considered a characteristic of a certain texture in a certain scenario, but unfortunately, that wouldn't be true because these specks appear in practically all textures of any scenario. Not to mention that it's an inherent flaw in the rendering method, which greatly compromises immersion. Here are the images where you can observe these artifacts: "01 terrible, 02, 03 very strange, 04 matches, 05, 12, 15, 16 Very strong, 17, 18, 20, 21 very strong, 26 relatively strong, 27, 28, 29 problematic, 30, 31 bug in the plant, 32 a bit problematic, 33 strange, 36 a bit problematic, 37 okay, matches the scenario, 41 slightly problematic, 42 problematic, 43 problematic."
I would suggest correcting some images, but it would probably be too laborious to do manually. However, my most sincere advice would be to redo the work of the scenarios, reducing the sharpness applied during enhancement. This would allow the use of your mod along with reshades, reduce the discrepancy between the 3D objects and the textures of the environment, and eliminate the mentioned artifacts.
The biggest flaw of this rendering method, without a doubt, is the sharpness. If you can decrease this aspect a bit, your mod will certainly be the best texture mod on Nexus. And this isn't just a personal opinion; I'm also remastering textures from some games, and I know that when this kind of problem occurs, it's better to start from scratch. It's much easier to redo all the textures based on another method than to try to manually correct them one by one.
Anyway, this is my most sincere feedback. Thank you for your collaboration; the community certainly appreciates it.
Look dude, these are literal quotes from your message, only one message.
One thing is criticism and another is just hate for the sake of hate.
I am not going to "redo all the textures" and "manually correct them one by one", because I don't have the time to do this, the patience, the energy, or the willingness, to do 10,464 textures one by one, only for you to come back here again and go on another hate message telling me how this is the worst mod that ever existed again.
Haven't you noticed that I split this mod into 10 separate files for a reason, and that no one is pointing a gun at your head, forcing you to install everything?
Then, just don't use reshades. Easy as that.
This is precisely the point of any HD Remastering: that the textures have more definition, more resolution and are not blurry PS2 era graphics.
If you prefer very blurry textures instead, the vanilla game already has them. Play vanilla with extremely bad blurry textures then, instead of coming here for a hate speech. You can use hacks to disable postprocessing if you want a full PS2 port experience.
I'm not a AAA video game developer and don't have the money or resources to hire a team of artists to remaster the whole FF12 game for me.
This means that the remastering has to rely on software that enlarges lame 128x128 and 256x256 textures to 4096x4096 resolution.
This software can't achieve perfect photorealism as you're demanding given the shitty resolution of the original textures and that it's not a human professional artist.
If you don't understand this, just stick with the lame blurry vanilla "Remaster" textures and leave me and other players live in peace.
If this mod is that bad and you know exactly how to perfectly "fix" it, why don't you make your own mod "fixing" everything I did wrong (according to you) instead of just coming here with a stupid tantrum?
Learn to live without having to hate other people for their contributions/free work and have a good day.
"Attempting to evade these restrictions will be considered a breach of our rules and may result in a permanent ban from our community"
Have fun.
Good luck with that research!
.7z files are created and unpacked using the free 7zip program:
https://www.7-zip.org/
It will take a while. The size is kind of insane, gotta update it on the Description page...
EDIT: The compressed size won't fit into Nexus limit of 20 GB per file. This means I have to split WORLD 4096 into 2 files. Sigh.
EDIT2: Uploading now!
For God's sake Nexus, get yourselves some decent internet connection. It has been uploading a 12 GB file for 4 hours now and still not done. I'm uploading to mirror (Google Drive) too. In there, I can queue the other file and don't have to press a confirmation button for the file to be public, so it'll become available as soon as it finishes. On this site, however, it looks like I will have to go to bed and, when I wake up tomorrow, click on "Save", then start uploading the second file tomorrow. Sigh again.