I'm a disgruntled UNX modder looking for something that will always work and found your file loader module. So I began to set this up and as I downloaded the 4x upscale texture for the world, I downloaded this tool to convert the dds to dds.phyre as instructed. But the converter will not open on windows 11. Is this a known issue? Or I missing something?
A bit late, but I haven't been checking nexus recently. It's a command line tool. It doesn't have any GUI. If you need a GUI, try roelin's asset converter. It works both with CLI and GUI.
You need to run the Windows command line (Windows key+R, cmd.exe, Enter key) Call the program using the proper syntax from the command line window.
To unpack: dds-phyre-tool -u file.dds.phyre Note that the created file will be named "file.dds.phyre.dds", not "file.dds" as you would expect.
To repack: dds-phyre-tool -p file.dds Note that the .phyre original file must exist within the same folder. And if your file is not renamed (file.dds.phyre.dds) when you use -p it will look for "file.dds.phyre.dds.phyre" and thus fail.
Good job. Now I can make a proper remastering mod for X and X-2 without having to rely on UnX's moody attitude. People are just as tired as me of endless loading screens, crashes, textures not being injected and a bunch of other absurd issues, which are apparently never going to be fixed. So thanks for it.
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Call the program using the proper syntax from the command line window.
To unpack: dds-phyre-tool -u file.dds.phyre
Note that the created file will be named "file.dds.phyre.dds", not "file.dds" as you would expect.
To repack: dds-phyre-tool -p file.dds
Note that the .phyre original file must exist within the same folder.
And if your file is not renamed (file.dds.phyre.dds) when you use -p it will look for "file.dds.phyre.dds.phyre" and thus fail.