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Created by

bruceyyyyyyyyyyyyyyyyyyyyy

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About this mod

credits: Big Boss ( he created The Zodiac Age editor), Vaan (VBF Browser, sound editor Sound of Ivalice, the Zodiac planner,DrakLab - Mod Loader), and since i have the italian version this will be a good occasion for all of you to learn some italian lol, this mod is for those who want to have fun , clearly not for those who want the challange

Requirements
Permissions and credits
use the VBF browser to correctly inject the modded files, in order to get all the enemies magics (obtained by swapping the animation in the slot of the lausy normal magics), and all the enemies weapons with also the ribbon , the gengi helm , the gengi armor (that doesn't require any license) just go in any Rabanastre's shop and sell one unit of wolf pelt, then buy every single article in the bazar, of course the few licences that you need to active doesn't require any license point , the guests are finally useful and the same goes for the non playable allies like Gabranth or the allies that sometimes help you during the hunts , to become invisible equip the gengi gloves , and to become fully invulnerable just equip the gengi helm and the gengi armor , in order to spawn the deathscythe just remove the gengi harmor and the gengi helm then use the magic called "attira il falciatore" , it will let you with less than 100 hp for some instants and so that damn monster will appear , to get the maximum amount of hunt points , gill and license point just kill a wolf in the est side of the dalmasca desert, naturally this mod isn't for those who want the challange but for those who want to have fun and easy life, and don't worry about the little board because it have everything you need : all the enemy magics plus the fundamental white magics, two blocks for all the gambit slots , and two blocks that togheder will give you the license for all the espers
IMPORTANT: i forgot to mention that when you use the vbf beowser to inject the files DON'T use the option to inject the whole folder because it just doesn't work (basically the program act like it insered the modded file inside the folder but in truth it doesn't inject nothing at all) so always remember to follow the paths that i writed in order to inject each specific modded file ; for now the very only problematic thing is the return-damage that cause you the 5% of the damage that you inflict on enemies like the elemental spirits and some boss and sub boss like omega mark 12 or king behemot so when you meet an enemy with that damn ability just active the gambit that is already set to immediately cure you once your energy is under the 100% and be a little patient ; as for the people who like this mod i want your positive feedback in the comments section in order to read how much you all enjoyed those settings :D , with the recent update you can also inject the files quickly with the dark lab mod loader, during the game  once you obtain the first esper (belias) use the memory editor to assign every single esper to you and remember to not do this before you obtain belias because for some stupid reason the game doesn't let you use the espers or the quikenings or the gambit slots unless you normally obtain them
IMPORTANT REMIND ABOUT THE MISSING MODDING PROGRAMS MADE BY BIG BOSS: AN USER CALLED DCLEM2 WAS AN ASSHOLE WITH BIG BOSS , THE RESULT IS THAT BIG BOSS BLOCKED HIM FROM DOWNLOAD HIS MODDING PROGRAMS , THEN DCLEM2 (DWIGHT ON STEAM) CREATED VARIOUS MULTIPLE PROFILE IN ORDER TO KEEP DOWNLOADING THEN , THAT FORCED BUG BOSS TO REMOVE THOSE PROGRAMS , THAT ASSHOLE OF DCLEM SHOULD BE BANNED

 paths for the modded enemies files:

Bahamut: ps2data/plan_master/in/plan_map\bhm_c\area
battle mode: ps2data/plan_master/in/plan_map\tri_k\area
                       ps2data/plan_master/in/plan_map\tri_l\area
                       ps2data/plan_master/in/plan_map\tri_n\area
Cerobi Steppe: ps2data/plan_master/in/plan_map\srb_a\area
                          ps2data/plan_master/in/plan_map\srb_b\area
Dalmasca est desert: ps2data/plan_master/in/plan_map\dst_a\area
Dalmasca ovest desert: ps2data/plan_master/in/plan_map\wdl_a\area
                                         ps2data/plan_master/in/plan_map\wdl_b\area
Garamistre's sewer: ps2data/plan_master/in/plan_map\grm_b\area
Nalbina fortress tutorial: ps2data/plan_master/in/plan_map\naf_a\area
                                           ps2data/plan_master/in/plan_map\naf_b\area
Ogir Yesna Sandsea: ps2data/plan_master/in/plan_map\enw_c\area
Ozmone plain: ps2data/plan_master/in/plan_map\ozm_a\area
                         ps2data/plan_master/in/plan_map\ozm_b\area
Paramina Rift: ps2data/plan_master/in/plan_map\pbc_b\area
Pharos at Ridorana: ps2data/plan_master/in/plan_map\rbl_g\area
                                 ps2data/plan_master/in/plan_map\rbl_h\area
                                ps2data/plan_master/in/plan_map\rbl_i\area
Salika Wood: ps2data/plan_master/in/plan_map\frs_a\area
Zertian Caverns: ps2data/plan_master/in/plan_map\ztc_a\area

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paths for the modded chests files:

Pharos at Ridorana: ps2data/plan_master/it/plan_map\rbl_g\rbl_g01\global
                                   ps2data/plan_master/it/plan_map\rbl_g\rbl_g02\global
                                   ps2data/plan_master/it/plan_map\rbl_g\rbl_g03\global

                                   ps2data/plan_master/it/plan_map\rbl_h\rbl_g01\global
                                   ps2data/plan_master/it/plan_map\rbl_h\rbl_g02\global
                                   ps2data/plan_master/it/plan_map\rbl_h\rbl_g03\global

                                   ps2data/plan_master/it/plan_map\rbl_i\rbl_g01\global
                                   ps2data/plan_master/it/plan_map\rbl_i\rbl_g02\global
                                   ps2data/plan_master/it/plan_map\rbl_i\rbl_g03\global
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path for the modded sound archivie of the wyrmhero blade: ps2data/sound/se/sead_data_win/se298

path for the battlepack.bin: ps2data\image\ff12\test_battle\it\binaryfile

path for the modded white mage's board : ps2data\image\ff12\test_battle\in\binaryfile