Somehow i cant manage to get it working. Here is a fragment of the error im getting in the error.log:
Spoiler:
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Error: Permission denied Fri May 10 02:42:51 2024 [INFO] COPY mods\Cleric's Path\Equipment\white_mage_hat\white_mage_hat_alpha.png to ICONS\white_mage_hat_alpha.png Fri May 10 02:42:51 2024 [ERROR] Unable to create folder: D:\Games\Fate\ICONS from file D:\Games\Fate\ICONS\white_mage_hat_alpha.png Etc...
I checked and nothing seems to be Read Only and also runned the application with Admin rights. Fate v1.39 (GOG), OS: Windows 10 Pro 64bit. If there is a possibility that the patcher doesnt work for some people would you consider doing alternate versions of your other mods so they can be manually installed? Or at least leave some instructions like on More Potions description page?
I'm looking into this, but FPX 'mods' are all loose files that would have to be added to the game files one-by-one. its doable, by reading the instructions that FPX reads (the patch.json file)...
but, that's super tedious for anything even remotely complex, like the "Cleric's Path" mod you're attempting there, and simply won't be possible when filter scripts get involved.
I'd much rather find out why its breaking and see about 1) PROPERLY alerting the user, and 2) getting authorization properly applied, if possible.
That being said... i'm a bit confused why the error states it couldn't create the folder when the item being copied is clearly a file and not a directory. So... like I said, i'm looking into it. Because, I just shoved the game into a protected directory and tried things, and didn't get this error, so its not actually authorization based, something is actually broken, and i'm struggling to figure out what it is atm. Can you send me 1) Your copy of the /mods folder, archived 2) Your complete errors.log file 3) Your config.ini file
Hello sir and thank you for the reply! I am all in for mod managers as i am well aware that installing complex mods manually is not the best idea but i assumed that maybe Fate Patcher doesnt work on other platforms like GOG etc and thats why i asked for an alternate installation method. Here are the files you have requested: Fate Modding Issue.zip - MEGA. Now i took a peek at the bottom of the error.log and though it says that the execution has completed no such files are actually present in the respective directories.
Issue found. its not GOG, its some bug in how FPX is constructing paths. In your config.ini file, replace "FateLocation=D:\Games\Fate" with "FateLocation=.\". Obviously, FPX will need to be in your game's directory and run from there.
This is not the proper behavior, and will be fixed... eventually. I need to first figure out why its failing, which may take some time. For now, install into the game directory and use a relative file path (.\ is what FPX will default to, when run from the game directory, if there is no config.ini file yet).
The issue has been identified and fixed, and will be uploaded shortly. More details about the bug are provided in that github issue. [edit]: Update has been reviewed and is now available!
Thank you for the quick response and fix mutch appreciated! But... i feel like my mods list isnt complete without this bad boy: Fate Texture Upscale. Can we do a patch.json to automate the installation for this mod as well? Ive tryed to do it my self but i am not familiar with the correct strings to properly arrange the folder structure and the files are installed all over the place :D
This is a command line application. If you are running fpx core manually, make sure your command line terminal is open to the application directory. Then, simply run 'fpxcmd.exe -update'.
the update argument tells fpxcmd to make a 'master copy' of your game files. It only needs to be run once, and will set some configuration options to prevent it from be running again unless they're changed (look for master_made and allow_override).
I know I make certain granular options available, but its probably easiest to just use the included batch file or use the vortex integration.
Sorry for the delay - I thought Nexus would give me a notification when someone posted on a mod :/
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Permission denied
Fri May 10 02:42:51 2024 [INFO] COPY mods\Cleric's Path\Equipment\white_mage_hat\white_mage_hat_alpha.png to ICONS\white_mage_hat_alpha.png
Fri May 10 02:42:51 2024 [ERROR] Unable to create folder: D:\Games\Fate\ICONS from file D:\Games\Fate\ICONS\white_mage_hat_alpha.png
Etc...
I checked and nothing seems to be Read Only and also runned the application with Admin rights. Fate v1.39 (GOG), OS: Windows 10 Pro 64bit. If there is a possibility that the patcher doesnt work for some people would you consider doing alternate versions of your other mods so they can be manually installed? Or at least leave some instructions like on More Potions description page?
but, that's super tedious for anything even remotely complex, like the "Cleric's Path" mod you're attempting there, and simply won't be possible when filter scripts get involved.
I'd much rather find out why its breaking and see about
1) PROPERLY alerting the user, and
2) getting authorization properly applied, if possible.
That being said... i'm a bit confused why the error states it couldn't create the folder when the item being copied is clearly a file and not a directory. So... like I said, i'm looking into it. Because, I just shoved the game into a protected directory and tried things, and didn't get this error, so its not actually authorization based, something is actually broken, and i'm struggling to figure out what it is atm. Can you send me
1) Your copy of the /mods folder, archived
2) Your complete errors.log file
3) Your config.ini file
it says that the execution has completed no such files are actually present in the respective directories.
This is not the proper behavior, and will be fixed... eventually. I need to first figure out why its failing, which may take some time. For now, install into the game directory and use a relative file path (.\ is what FPX will default to, when run from the game directory, if there is no config.ini file yet).
[edit]: Update has been reviewed and is now available!
the update argument tells fpxcmd to make a 'master copy' of your game files. It only needs to be run once, and will set some configuration options to prevent it from be running again unless they're changed (look for master_made and allow_override).
I know I make certain granular options available, but its probably easiest to just use the included batch file or use the vortex integration.
Sorry for the delay - I thought Nexus would give me a notification when someone posted on a mod :/