Farthest Frontier
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simpleffmods

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26 comments

  1. renejant
    renejant
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    can a modder pick this mod up and update this please? we need this mod badly
    1. dmdevelop
      dmdevelop
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      just published my own take on this: https://www.nexusmods.com/farthestfrontier/mods/39
    2. darksharke
      darksharke
      • supporter
      • 2 kudos
      Thanks am using the new one
  2. Denidil
    Denidil
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    trying to use this with 0.8.2 results in crash on launch
  3. n3007
    n3007
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    • 3 kudos
    Hoping this will get updated to 0.8.1. I found it immersive that raiders dropped stuff!
    1. riceballmod
      riceballmod
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      I wait for it every day.
  4. darksharke
    darksharke
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    • 2 kudos
    I hope you are soon updating this mod. There has been an excellent fast response to the Unity change in FF version 0.8.1 on several of the key FF mods here.

    I am waiting for all the crucial mods I use to update also before updating or playing FF again. I won't play the vanilla version so  I will await your update with anticipation.  MelonLoader v0.6.0 ALPHA is the one we all must use  to make our mods work again with the new FF update... hope all mod makers update as soon as they have time available, thank you
  5. mariojin01
    mariojin01
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    please update it this is a groundbreaking mod
  6. BabaYaga0000
    BabaYaga0000
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    ahoy guys.....there is a chance that this mod will be update??
  7. darksharke
    darksharke
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    I keep getting this string in red repeatedly in raids...in Melon Loader

    [21:18:25.986] [LootableRaiders] [ERROR] System.NullReferenceException: Object reference not set to an instance of an object
      at ffmod4.ModClass.Spawn (ffmod4.SpawnConfig config, UnityEngine.Vector3 position) [0x0000e] in <32f1c331a373425f8eac50c93fd4f6c7>:0
      at ffmod4.ModClass.RollDropArmor (Raider raider) [0x0019a] in <32f1c331a373425f8eac50c93fd4f6c7>:0
      at ffmod4.ModClass.HandleDeadRaider (Raider raider) [0x00001] in <32f1c331a373425f8eac50c93fd4f6c7>:0
      at ffmod4.ModClass.OnUpdate () [0x00092] in <32f1c331a373425f8eac50c93fd4f6c7>:0
      at MelonLoader.MelonHandler+<>c.<OnUpdate>b__50_0 (MelonLoader.MelonBase x) [0x00000] in <0f6d2009dc5d4313a30db0346f3f685b>:0
      at MelonLoader.MelonHandler+<>c__DisplayClass54_0.<InvokeMelonMethod>b__1 (MelonLoader.MelonMod x) [0x00000] in <0f6d2009dc5d4313a30db0346f3f685b>:0
      at MelonLoader.MelonHandler.InvokeMelonMethod[T] (System.Collections.Generic.List`1[T]& melons, MelonLoader.MelonHandler+InvokeMelonMethodDelegate`1[T] method, System.Boolean remove_failed) [0x00032] in <0f6d2009dc5d4313a30db0346f3f685

    and from today with latest FF version 0.8.0 I get this:

    [16:49:57.890] [LootableRaiders] [ERROR] System.InvalidOperationException: Sequence contains no elements
      at System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0004a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0
      at ffmod4.ModClass.FindPrefab[T] (System.String prefabName) [0x0002d] in <32f1c331a373425f8eac50c93fd4f6c7>:0
      at ffmod4.ModClass.CreateConfigHeavyWeapon (GameManager gm) [0x0000e] in <32f1c331a373425f8eac50c93fd4f6c7>:0
      at ffmod4.ModClass.TryInit () [0x00090] in <32f1c331a373425f8eac50c93fd4f6c7>:0
      at ffmod4.ModClass.OnUpdate () [0x00025] in <32f1c331a373425f8eac50c93fd4f6c7>:0
      at MelonLoader.MelonHandler+<>c.<OnUpdate>b__50_0 (MelonLoader.MelonBase x) [0x00000] in <0f6d2009dc5d4313a30db0346f3f685b>:0
      at MelonLoader.MelonHandler+<>c__DisplayClass54_0.<InvokeMelonMethod>b__1 (MelonLoader.MelonMod x) [0x00000] in <0f6d2009dc5d4313a30db0346f3f685b>:0
      at MelonLoader.MelonHandler.InvokeMelonMethod[T] (System.Collections.Generic.List`1[T]& melons, MelonLoader.MelonHandler+InvokeMelonMethodDelegate`1[T] method, System.Boolean remove_failed) [0x00032] in <0f6d2009dc5d4313a30db0346f3f685b>:
  8. GroovyZep
    GroovyZep
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    sadly doesn't work with 0.8.0p1  
    1. darksharke
      darksharke
      • supporter
      • 2 kudos
      Not sure about this.. I am on playtest 0.8 and running this mod. Yesterday had several massive raids, 300 - 290, 385 and an invaders battle of over 300 and from memory I seem to recall the battle area was still strewn with discarded armors and weapons after the events.. I will however double check this now on the next raid...

      update.. it's still working .. had huge battles today and drops from raiders all over the place
  9. Tuvka
    Tuvka
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    Hey buddy, when is the mod expected to be updated? Thank you.
    1. simpleffmods
      simpleffmods
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      Hey,
      probably the week after the next one; I'm quite busy at the moment, sorry ;(
  10. Tuvka
    Tuvka
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    Hi brother, can you make it so that you can change the drop chance yourself? Maybe some kind of config file appearing in UserData?
    1. simpleffmods
      simpleffmods
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      Hi, it's definitely planned. I just haven't had the time to look into reading/processing local files from within the mod yet. 
    2. Tuvka
      Tuvka
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      There are mods where this is used, you can download and see, it will be easier and faster :)

      https://www.nexusmods.com/farthestfrontier/mods/14
      and
      https://www.nexusmods.com/farthestfrontier/mods/5
    3. simpleffmods
      simpleffmods
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      cool, thank you :)! I will definitely try https://github.com/sinai-dev/MelonPreferencesManager, which seems to be what they are using.
    4. Tuvka
      Tuvka
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      Yes, and it would be cool if you did the same
    5. Tuvka
      Tuvka
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      Dude, great mod! When will it be possible to customize everything yourself? And then my soul of the looter hurts when only 2 things fell from the whole huge raid