I hope you are soon updating this mod. There has been an excellent fast response to the Unity change in FF version 0.8.1 on several of the key FF mods here.
I am waiting for all the crucial mods I use to update also before updating or playing FF again. I won't play the vanilla version so I will await your update with anticipation. MelonLoader v0.6.0 ALPHA is the one we all must use to make our mods work again with the new FF update... hope all mod makers update as soon as they have time available, thank you
I keep getting this string in red repeatedly in raids...in Melon Loader
[21:18:25.986] [LootableRaiders] [ERROR] System.NullReferenceException: Object reference not set to an instance of an object at ffmod4.ModClass.Spawn (ffmod4.SpawnConfig config, UnityEngine.Vector3 position) [0x0000e] in <32f1c331a373425f8eac50c93fd4f6c7>:0 at ffmod4.ModClass.RollDropArmor (Raider raider) [0x0019a] in <32f1c331a373425f8eac50c93fd4f6c7>:0 at ffmod4.ModClass.HandleDeadRaider (Raider raider) [0x00001] in <32f1c331a373425f8eac50c93fd4f6c7>:0 at ffmod4.ModClass.OnUpdate () [0x00092] in <32f1c331a373425f8eac50c93fd4f6c7>:0 at MelonLoader.MelonHandler+<>c.<OnUpdate>b__50_0 (MelonLoader.MelonBase x) [0x00000] in <0f6d2009dc5d4313a30db0346f3f685b>:0 at MelonLoader.MelonHandler+<>c__DisplayClass54_0.<InvokeMelonMethod>b__1 (MelonLoader.MelonMod x) [0x00000] in <0f6d2009dc5d4313a30db0346f3f685b>:0 at MelonLoader.MelonHandler.InvokeMelonMethod[T] (System.Collections.Generic.List`1[T]& melons, MelonLoader.MelonHandler+InvokeMelonMethodDelegate`1[T] method, System.Boolean remove_failed) [0x00032] in <0f6d2009dc5d4313a30db0346f3f685
and from today with latest FF version 0.8.0 I get this:
[16:49:57.890] [LootableRaiders] [ERROR] System.InvalidOperationException: Sequence contains no elements at System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0004a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0 at ffmod4.ModClass.FindPrefab[T] (System.String prefabName) [0x0002d] in <32f1c331a373425f8eac50c93fd4f6c7>:0 at ffmod4.ModClass.CreateConfigHeavyWeapon (GameManager gm) [0x0000e] in <32f1c331a373425f8eac50c93fd4f6c7>:0 at ffmod4.ModClass.TryInit () [0x00090] in <32f1c331a373425f8eac50c93fd4f6c7>:0 at ffmod4.ModClass.OnUpdate () [0x00025] in <32f1c331a373425f8eac50c93fd4f6c7>:0 at MelonLoader.MelonHandler+<>c.<OnUpdate>b__50_0 (MelonLoader.MelonBase x) [0x00000] in <0f6d2009dc5d4313a30db0346f3f685b>:0 at MelonLoader.MelonHandler+<>c__DisplayClass54_0.<InvokeMelonMethod>b__1 (MelonLoader.MelonMod x) [0x00000] in <0f6d2009dc5d4313a30db0346f3f685b>:0 at MelonLoader.MelonHandler.InvokeMelonMethod[T] (System.Collections.Generic.List`1[T]& melons, MelonLoader.MelonHandler+InvokeMelonMethodDelegate`1[T] method, System.Boolean remove_failed) [0x00032] in <0f6d2009dc5d4313a30db0346f3f685b>:
Not sure about this.. I am on playtest 0.8 and running this mod. Yesterday had several massive raids, 300 - 290, 385 and an invaders battle of over 300 and from memory I seem to recall the battle area was still strewn with discarded armors and weapons after the events.. I will however double check this now on the next raid...
update.. it's still working .. had huge battles today and drops from raiders all over the place
Dude, great mod! When will it be possible to customize everything yourself? And then my soul of the looter hurts when only 2 things fell from the whole huge raid
26 comments
I am waiting for all the crucial mods I use to update also before updating or playing FF again. I won't play the vanilla version so I will await your update with anticipation. MelonLoader v0.6.0 ALPHA is the one we all must use to make our mods work again with the new FF update... hope all mod makers update as soon as they have time available, thank you
[21:18:25.986] [LootableRaiders] [ERROR] System.NullReferenceException: Object reference not set to an instance of an object
at ffmod4.ModClass.Spawn (ffmod4.SpawnConfig config, UnityEngine.Vector3 position) [0x0000e] in <32f1c331a373425f8eac50c93fd4f6c7>:0
at ffmod4.ModClass.RollDropArmor (Raider raider) [0x0019a] in <32f1c331a373425f8eac50c93fd4f6c7>:0
at ffmod4.ModClass.HandleDeadRaider (Raider raider) [0x00001] in <32f1c331a373425f8eac50c93fd4f6c7>:0
at ffmod4.ModClass.OnUpdate () [0x00092] in <32f1c331a373425f8eac50c93fd4f6c7>:0
at MelonLoader.MelonHandler+<>c.<OnUpdate>b__50_0 (MelonLoader.MelonBase x) [0x00000] in <0f6d2009dc5d4313a30db0346f3f685b>:0
at MelonLoader.MelonHandler+<>c__DisplayClass54_0.<InvokeMelonMethod>b__1 (MelonLoader.MelonMod x) [0x00000] in <0f6d2009dc5d4313a30db0346f3f685b>:0
at MelonLoader.MelonHandler.InvokeMelonMethod[T] (System.Collections.Generic.List`1[T]& melons, MelonLoader.MelonHandler+InvokeMelonMethodDelegate`1[T] method, System.Boolean remove_failed) [0x00032] in <0f6d2009dc5d4313a30db0346f3f685
and from today with latest FF version 0.8.0 I get this:
[16:49:57.890] [LootableRaiders] [ERROR] System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0004a] in <fbb5ed17eb6e46c680000f8910ebb50c>:0
at ffmod4.ModClass.FindPrefab[T] (System.String prefabName) [0x0002d] in <32f1c331a373425f8eac50c93fd4f6c7>:0
at ffmod4.ModClass.CreateConfigHeavyWeapon (GameManager gm) [0x0000e] in <32f1c331a373425f8eac50c93fd4f6c7>:0
at ffmod4.ModClass.TryInit () [0x00090] in <32f1c331a373425f8eac50c93fd4f6c7>:0
at ffmod4.ModClass.OnUpdate () [0x00025] in <32f1c331a373425f8eac50c93fd4f6c7>:0
at MelonLoader.MelonHandler+<>c.<OnUpdate>b__50_0 (MelonLoader.MelonBase x) [0x00000] in <0f6d2009dc5d4313a30db0346f3f685b>:0
at MelonLoader.MelonHandler+<>c__DisplayClass54_0.<InvokeMelonMethod>b__1 (MelonLoader.MelonMod x) [0x00000] in <0f6d2009dc5d4313a30db0346f3f685b>:0
at MelonLoader.MelonHandler.InvokeMelonMethod[T] (System.Collections.Generic.List`1[T]& melons, MelonLoader.MelonHandler+InvokeMelonMethodDelegate`1[T] method, System.Boolean remove_failed) [0x00032] in <0f6d2009dc5d4313a30db0346f3f685b>:
update.. it's still working .. had huge battles today and drops from raiders all over the place
probably the week after the next one; I'm quite busy at the moment, sorry ;(
https://www.nexusmods.com/farthestfrontier/mods/14
and
https://www.nexusmods.com/farthestfrontier/mods/5