I don't know if it is the game or Melon Loader. I was advised to use melon 6.1 and not the latest so that is what is running. The game is v0.9.2b. I'm getting this 17:56:21.392] [CompostYardOverhaul] Initialized [17:56:36.973] Cant find Window [17:56:37.036] Start setting desirability multiplier 1.5x [17:56:37.093] !!! Failed to load assets, try to use provided AssetManager in Melon loader and then the loader get caught in a infinite loop till I quit the game. No mods work at that point. and I had to remove it to play.
The Farthest Frontier patch 0.8.2 added this mod function to the game. Thanks for making the mod, it was super usefull. The only thing I'll miss, is the ability to add more worker to the compost yard.
can someone help me figure out what I'm doing wrong.
I'm running ML v0.6.0 and .NET6, extract the lastest version of the mod into my mods folder and try to launch the game. Always crashes while ML is loading mods. Works fine with all my other mods, but for some reason it is having an issue with this one.
[19:29:08.339] [ERROR] System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. File name: 'System.Runtime, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Reflection.Assembly.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at System.Attribute.GetCustomAttributes (System.Reflection.Assembly element, System.Boolean inherit) [0x00014] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at MelonLoader.MelonUtils.PullAttributesFromAssembly[T] (System.Reflection.Assembly asm, System.Boolean inherit) [0x00000] in <6425afb6ac6a429aaf770255d2f7de57>:0 at MelonLoader.MelonUtils.PullAttributeFromAssembly[T] (System.Reflection.Assembly asm, System.Boolean inherit) [0x00000] in <6425afb6ac6a429aaf770255d2f7de57>:0 at MelonLoader.MelonAssembly.LoadMelons () [0x0008c] in <6425afb6ac6a429aaf770255d2f7de57>:0 at MelonLoader.MelonHandler.LoadMelonsFromDirectory[T] (System.String path) [0x000aa] in <6425afb6ac6a429aaf770255d2f7de57>:0 at MelonLoader.Core.Start () [0x0000f] in <6425afb6ac6a429aaf770255d2f7de57>:0
Other mods I'm running are "relocate resource", "autocommute", and "WinterLaborLand."
Excellent fast response to the Unity change in FF version 0.8.1... downloaded but not installed yet as I am waiting for the other crucial mods I use to update also before updating or playing FF again. I won't play the vanilla version. MelonLoader v0.6.0 ALPHA is the one we all must use to make our mods with the new FF update... hope all other mod makers update as fast as you have. well done...
So what you are saying is that all other mods are using Melon Loader v0.5.7 while Compost Yard only works with ML v0.6.0?< Wich would explain why I can't get CompY to work at all whilst the other mods do. I thought there was something wrong on my end so I got SDK 6.0 and un-installed SDK 7.0...
For others suffering with getting SDK 6.0 or 7.0 or whatever, here is a sweet and effective guide: https://devblogs.microsoft.com/dotnet/dotnet-now-on-windows-package-manager/ (PS: Not a modder :))
Unity released a new version that uses .NET 6 (instead of 4.7 Framework that they've used for the past several years). The developers updated to this version which changes a lot of things in the game engine.
MelonLoader 0.6.0 ALPHA is the first version to support games that use the .NET 6 Unity engine. Mods need to be updated, and users need to update their ML version.
If you want, you can keep using older versions if you play on FF 0.8.0. You'll need to use Compost Yard Overhaul 1.1.1a. I keep previous versions available for download for this reason.
If you haven't yet, download and install .NET 6 SDK and try again. Otherwise, you might need to delete the MelonLoader generated files in your game and reinstall MelonLoader. Hopefully these issues are fixed with the normal 0.6.0 release.
120 comments
17:56:21.392] [CompostYardOverhaul] Initialized
[17:56:36.973] Cant find Window
[17:56:37.036] Start setting desirability multiplier 1.5x
[17:56:37.093] !!! Failed to load assets, try to use provided AssetManager
in Melon loader and then the loader get caught in a infinite loop till I quit the game. No mods work at that point. and I had to remove it to play.
EDIT: don't know what happened as suddenly compost started having 2 workers after some time of playing (like an hour)
I'm running ML v0.6.0 and .NET6, extract the lastest version of the mod into my mods folder and try to launch the game. Always crashes while ML is loading mods. Works fine with all my other mods, but for some reason it is having an issue with this one.
File name: 'System.Runtime, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
at (wrapper managed-to-native) System.MonoCustomAttrs.GetCustomAttributesInternal(System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x00013] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.Reflection.Assembly.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.Attribute.GetCustomAttributes (System.Reflection.Assembly element, System.Boolean inherit) [0x00014] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at MelonLoader.MelonUtils.PullAttributesFromAssembly[T] (System.Reflection.Assembly asm, System.Boolean inherit) [0x00000] in <6425afb6ac6a429aaf770255d2f7de57>:0
at MelonLoader.MelonUtils.PullAttributeFromAssembly[T] (System.Reflection.Assembly asm, System.Boolean inherit) [0x00000] in <6425afb6ac6a429aaf770255d2f7de57>:0
at MelonLoader.MelonAssembly.LoadMelons () [0x0008c] in <6425afb6ac6a429aaf770255d2f7de57>:0
at MelonLoader.MelonHandler.LoadMelonsFromDirectory[T] (System.String path) [0x000aa] in <6425afb6ac6a429aaf770255d2f7de57>:0
at MelonLoader.Core.Start () [0x0000f] in <6425afb6ac6a429aaf770255d2f7de57>:0
Other mods I'm running are "relocate resource", "autocommute", and "WinterLaborLand."
No idea what the issue is since they're all working for me.
Wich would explain why I can't get CompY to work at all whilst the other mods do.
I thought there was something wrong on my end so I got SDK 6.0 and un-installed SDK 7.0...
For others suffering with getting SDK 6.0 or 7.0 or whatever, here is a sweet and effective guide:
https://devblogs.microsoft.com/dotnet/dotnet-now-on-windows-package-manager/
(PS: Not a modder :))
MelonLoader 0.6.0 ALPHA is the first version to support games that use the .NET 6 Unity engine. Mods need to be updated, and users need to update their ML version.
If you want, you can keep using older versions if you play on FF 0.8.0. You'll need to use Compost Yard Overhaul 1.1.1a. I keep previous versions available for download for this reason.
I myself don't have a clue either way
Make sure you are using MelonLoader v0.6.0 ALPHA without errors when running with the game with no mods.
Let me know what Im doing wrong please
Ive tortured myself playing vanilla long enough
il2cpp_init detour failed One of the dependent libraries is missing
no mods installed