This page was last updated on 29 June 2021, 10:10PM
Changelogs
Version v3.4
• BUG FIX: Fixed all of the tagging glitches when tags were occurring when they were not meant to and tags were not occurring where they were meant to.
• BUG FIX: Fixed the minimap glitch where it was blacked out. All roads, buildings and terrain are now showing up correctly.
• NEW FEATURE: Overhaul of Casual Version. Casual Version implements just sound changes. Enemy tagging, wallhack, reload notification icon and item blinking are all active.
• NEW FEATURE: Overhaul of Immersed Version. Immersed Version implements all sound changes plus enemy tagging, wallhack, reload notification icon and item blinking are all disabled.
• NEW FEATURE: Re-enabled 'fog of war' for both versions as this caused problems with the minimap.
• NEW FEATURE: If either version is used in conjunction with any one of Ziggys mod versions, you will now be able to have the best of both worlds of the minimap and compass. You will now see the minimap in explored parts of the island where you have unlocked the radio towers, however the minimap will not appear in unexplored parts of the island where you have not unlocked the radio towers and instead, the compass used in Ziggys compilation will show up.
• NEW FEATURE: Either version will also work well with MrPingy's 'FC3 Rebalanced'.
Version v3.3
• NEW FEATURE: Significantly increased map loading speed after you open your map.
• NEW FEATURE: Added comptability support for 'Far Cry 3 Rebalanced' by MrPingy in the form of the new module due to request.
• BUG FIX: Improved compatibility with Ziggy's Mod with a number of bug fixes including the 'fog of war' map glitch.
• NEW FEATURE: The mod now has two modules. 'Casual' enables wallhack (use with vanilla or Ziggy's Mod patch files) 'Immersed' disables wallhack (use with only Ziggy's Mod patch files)..
• NEW FEATURE: Removed the 'fog of war' from the world map so the entire map is now visible from the game start.
Version v3.2
• The mod is now updated to be fully compatible and functional with the latest Official Ubisoft Update Patch 1.05.
Version v3.01
• Removed loud 'rustling' sound FX whenever the player crouches.
• Removed the loud 'squeak' zipping sound FX whenever the player stands up from the crouch state.
Version v3.0
• Removed creepy 'dungeon' sound FX whenever the player loots a plant and receives a collectible leaf.
• Removed creepy 'dungeon' sound FX whenever the player loots an animal corpse and receives a collectible crafting item (eg. hide, skin, leather).
• Removed fully the detection update and detected sound FX.
• Removed log, tutorial and hint popup sound FX.
• Removed the level up reminder sound FX (eg. new skill point).
• Removed binocular hint sound FX.
• Removed the 'Reload' prompt/reminder which showed whenever the player has only a few bullets remaining in a magazine.
• Removed wallhack effect with the binoculars/camera.
• Removed the stand/crouch prompts in certain points in the story.
• Now fully compatible and optimized to run in conjunction with DZiggy's 'Ziggysmod'.
• Removed the loud 'oof' stinger sound FX whenever the player dies.
• Removed the 'echo' tap sound FX whenever the player loots an unusable sellable item.
• Various non-sound FX changes including Wallhack Removal and Reload prompts removal.
Version v2.0
• Removed distorted/magical/sparkly annoying sound FX whenever the player opens the in-game Menu/Map.
• Removed distorted/magical/sparkly annoying sound FX whenever the player closes the in-game Menu/Map.
• Removed the intrusive 'bump' sound FX whenever the player opens the weapon wheel.
• Removed the intrusive 'bump' sound FX whenever the player closes the weapon wheel.
• Removed the annoying 'bump' sound FX whenever the player selects/toggles a different weapon in the weapon wheel.
• Removed the annoying 'beep' sound FX whenever the player has a full inventory of Medkit Syringes and walks up to a Medkit pickup.
• Removed the annoying 'beep' sound FX whenever the player has a full inventory of Ammo and walks up to ammo crates or grenade pickups.
• Removed the annoying 'beep' sound FX whenever the player has a full inventory of Armor and walks up to armor pickup.
• Removed the annoying 'whoosh' sound FX whenever the player is prompted/in a position to perform a takedown on an enemy.
• Removed the annoying sound FX that plays when the player gains XP (eg. killing enemies, performing takedowns)- does not disable the visual XP update, you can change this in the options menu.
• Removed the loud 'gong' sound FX that plays to remind the player of the current objective - does not disable the visual notification of current objective, you can change this in the options menu.
• Removed tom.solo's 'Enhanced Weapon Holster' effect included in v1.0, due to a bug in the single player story when the player cannot equip the recurve bow needed to defeat the Ink Monster (the 'Removed Blinking Objects' effect is left
• As a little extra tweak to speed up your launching of the game by about 3 seconds, I have disabled the annoying Ubisoft intro video when you first launch FC3. There are even reports of this marginally improving performance.
Version v1.0
• Removed loud humming sound FX in the Menu/Map/Weapon Vendor.
• Removed loud 'whoosh' interaction sound FX whenever the player hones in on an interactive object (for example dead bodies, dead animals, vehicles, plants, doors and crates).
• Added 'Enhanced Weapon Holster' effect by Tomsolo for added immersion for exploration.
• Added 'Removed Object Blinking' effect by Tomsolo for added immersion and challenge.