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Ev3rgr33n

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Ev3rgr33n

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About this mod

Sets in-game AF to 16x instead of a variable level (2x-8x on Ultra), adds 16x AF to all surfaces that didn't use it.

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1. DESCRIPTION

Also available for FC3, FC3: Blood Dragon, FC4, FC Primal, FC5, FC New Dawn, Watch Dogs, Watch Dogs 2!

Far Cry 2's native Anisotropic Filtering implementation has four issues:

  • It uses a variable level of Anisotropic Filtering with a minimum of 2x and a maximum of 8x on Ultra.
  • The level of filtering is assigned per-surface - most surfaces get 2x/4x AF (eg skin, weapons, props) and a few get 8x AF (eg ground).
  • A lot of surfaces do not get Anisotropic Filtering at all, and rely on Point or Linear filtering instead (Tree trunks, water etc).
  • The "Texture" setting controls both texture quality and filtering. Medium and Low settings do not use Anisotropic Filtering for most surfaces.

While it is not as bad as later title, the result is a lot of surfaces that get blurry rather close to the camera - and that's even worse for textures that do not use Anisotropic Filtering.

This mod edits a config file so that:
  • The game always uses 16x Anisotropic Filtering instead of a variable, per-surface level.
  • Surfaces that previously relied on Linear or Point filtering now receive proper 16x AF as well.
  • 16x AF is enabled for every "Texture" setting, meaning that you can now use the "Low" setting and still get 16x AF.

This should have little to no performance impact, unless you are using a very old GPU. Using this mod won't lead to any undesirable behavior - unlike forcing AF from your GPU control panel.

2. INSTALLATION

- Manually:

1. Pre-packaged Patch. Ideal if you only want to use this mod. Download the version labelled as "Patch".
Open the archive you downloaded, then drag the Patch.dat and Patch.fat in the "data_win32" folder, which is located in your game's installation folder. That's it!

2. Loose files (for merged mods). Download the version labelled as "Loose Files".
Open the archive you downloaded. Drag and drop the "engine" folder in your unpacked patch folder and build your patch. That's it!

If you like this mod, please consider endorsing it!