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Created by
scubrahUploaded by
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Activity logs
This page was last updated on 09 April 2025, 12:26AM
- Changelogs
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Version 3.5
- Added the golden AK-47 for purchase at the weapons bazaar (unlocked after 10 buddy/bar missions)
- Fixed an issue where a buddy's history points wouldn't increase after completing a mission for them
- Fixed an issue where armory weapons could respawn before their cooldown period had expired
- Improved audio mixing during phone calls for more clarity
- Re-balanced weapon, equipment & upgrade costs
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Version 3.4
- Even more bug fixes
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Version 3.3
- More bug fixes
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Version 3.2
- Bug fixes
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Version 3.1
- Fixed an issue where rescuing a buddy while a buddy sidequest mission is active could soft-lock the mission
- Fixed an issue where the diamond update sound event would override all other audio (thanks Dzert14)
- Fixed an issue where swapping between gadgets would reset found diamond markers on the map
- Fixed an issue where buddy sidequests wouldn't regenerate immediately after completing one
- Fixed an issue where primary & rescued buddies sometimes wouldn't appear at Mike's Bar
- Fixed Ultra High graphics preset for DX10
- The GPS diamond tracker upgrade can now be purchased from any weapons bazaar
- Fast travel now forwards in-game time by 2 hours instead of 4
- In-game days now last twice as long
- Increased tracking range for the upgraded GPS gadget
- Added compass & GPS gadgets in Port Selao
- Skipping the intro sequence is now optional
- Tweaked visuals (clouds, sky, fog)
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Version 3.0
- Fixed a visual flickering issue with the map (thanks Bestou10sap)
- Added external FOV changer script (in Far Cry 2 folder)
- Made custom keybinds remappable within the options menu
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Version 2.9
- Added the ability to switch between the GPS and compass gadgets
- Force enabled shadows for some small terrain objects and vegetation (thanks miru)
- Fixed a rare issue that caused buddy sidequest logic to stop working correctly
- Updated the watch to use an alternate draw animation
- Improved the compass' holding position & animations
- Slightly increased ironsight FOV for many weapons
- Slightly increased player jump height
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Version 2.8
- Added optional Immersive Navigation feature
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Version 2.7
- Fixed an issue where killing AI with a machete within a ceasefire zone sometimes wouldn't break the ceasefire
- Fixed an issue where convoy missions could stop being offered before the player could complete all of them
- Fixed an issue where buddies wouldn't permanently die if they were killed by the player using a machete
- Fixed an issue where the game could become soft-locked after assigning a bugged buddy rescue mission
- Fixed an issue where the dynamic lighting transition from dusk to dawn happened instantly
- Breaking a ceasefire will now result in a gunfight between both factions as well as the player (thanks Lasercar)
- Buddy rescue missions are now completely optional and will not be assigned by either faction
- Minor graphical tweaks
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Version 2.6
- Updated Geometry quality presets - "Very High" now reflects vanilla's "Ultra High", "High" reflects vanilla's "Very High" and so on
- The player no longer wields their machete after entering a weapon safe zone
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Version 2.5
- Fixed an issue where phone call audio could overlap if the player ignored several phone calls
- Improved watch input logic to prevent rare cases where the player could become stuck
- Added a message to show when the player has insufficient diamonds to make a purchase
- Further increased the amount of damage that vehicles can withstand
- Fixed an issue with DLC weapons respawning instantly after pickup
- Slightly increased the price of the diamond tracker upgrade
- Small tweaks to sky vibrancy settings
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Version 2.4
- Reverted changes to outpost map icons due to an issue with scouting
- Increased the amount of diamonds found in briefcases
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Version 2.3
- Disabled fast travel cost by default (changeable via "master_gameglobals.globals.lua")
- Improved native texture filtering settings (thanks Parallellines)
- Fixed an issue with road textures where they looked abnormal with a higher LOD scale setting
- Fixed an issue with buddy sidequests where the incorrect mission could be accepted if the player skipped dialog
- Further improvements & fixes to graphics and LOD distances
- Small adjustments to weapon and upgrade costs
- The IED now occupies its own weapon slot (press X for quick access)
- Fire now spreads much further and burns longer
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Version 2.2
- Made the player's starting location truly random instead of being based on the location they "died" in Pala
- Disabled ADS blur effect
- Improved dynamic clouds, lighting, shadows, particle effects and weather
- Fixed flickering shadows on distant terrain
- Increased LOD scales
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Version 2.1.2
- Fixed a mistake that caused the Cock-Fights buddy rescue mission to stop working
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Version 2.1
- Fixed another issue where when completing an assassination mission while multiple mission types are active, the incorrect mission could be marked as completed
- Further decreased look sensitivity while using the monocular
- Added optional DLL file to remove the green player arrow marker from the map
- The player will now return to free roam after completing the main campaign
- Increased the diamond tracker range upgrade cost to 25
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Version 2.0
- Tweaked enemy idle behavior probabilities for more variety
- The player's reputation level will no longer be lowered/reset after completing certain story missions
- Weapon inspection animations will now continue playing while the player is moving
- Re-balanced all weapon and equipment costs
- All buddy side missions now reward you with 15 diamonds on completion
- All assassination missions now reward you with 15 diamonds on completion
- Mission Completed/Accepted UI messages now show contextual icons based on the mission type
- Changed the "Outpost Cleared" UI message icon to a more suitable one
- Outpost icons will now disappear from the map upon clearing them, and will reappear once they have respawned
- Fixed an issue where when completing a side mission while multiple are active, the incorrect side mission could be marked as completed
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Version 1.9
- Added a range upgrade for the diamond tracker which can be purchased for 20 diamonds at the weapons vendor near Mike's Bar in Leboa-Sako
- Armory weapons are no longer unlocked automatically after escaping the prison in Bowa-Seko
- Fixed conflicting fog settings during certain missions
- Included LAA patched game executable for stability
- Capped framerate to 150 to prevent player physics issues (mainly jump height)
- Made the final encounter with the Jackal unskippable
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Version 1.8
- Increased spawn rate for vehicle patrols
- Increased outpost respawn timer duration to 45 minutes
- Reduced overall patch size
- Added weapon respawn cooldown period (after grabbing a weapon from any armory, it will not respawn for 1 hour - choose your loadout carefully)
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Version 1.7.1
- Restored original bloom settings at night for better visibility
- Replaced the Quad vehicle patrol with the Unimog
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Version 1.7
- Added the ability to check your watch (press 6 to toggle)
- Added the ability to inspect your weapon (press I)
- Added foggy weather during the early morning hours
- Patrol vehicle occupants carry a more diverse set of weaponry
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Version 1.6
- Slightly improved AI visibility of the player at night
- Nights are darker and more atmospheric
- Most NPC animations & dialog can now be skipped by interacting with them
- Allowed for greater freedom of movement within weapon safe areas
- Fixed an issue where buddy sidequests wouldn't regenerate after completion until revisiting Mike's Bar
- Fixed an issue where if you had a buddy sidequest active in the North while travelling to the South, the buddy sidequests in the South would never initialize
- Fixed an issue where you could sometimes still receive secondary weapons after being rescued by a buddy
- Reduced maximum vehicle speed for AI to avoid them losing control of their vehicles
- Increased shadow ranges (Ultra High only)
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Version 1.5
- You'll no longer be prompted to save your game after sleeping in a safe house
- Buddy rescues are much more fluid, faster and no longer replace your secondary weapon
- Predecessor tape missions are now unlocked by default (thanks FoxAhead)
- You can change your machete type in the game options at the main menu by default
- DLC weapons are now purchasable from the armory for 25 diamonds each
- You can now perform stealth takedowns with the machete
- Added machete "creeping" (hold right mouse button) to avoid enemies hearing your footsteps when close behind them (thanks Boggalog)
- Slightly increased the range of all machetes and made their stats consistent
- Tweaked enemy AI sensory system to make stealth slightly more viable
- Reduced the amount of diamonds needed for fast travel
- Fixed an issue where if a convoy truck wasn't destroyed by the player the mission wouldn't complete correctly, preventing future convoy missions from starting
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Version 1.4
- Enabled unused patrol vehicle routes in the surrounding areas of Pala
- Buddy sidequests will now be completed upon completing the main objective(s) (i.e no need to debrief with your buddy)
- Disabled rim lighting
- Fixed an issue where your best buddy could be at Mike's rather than a safe house during library missions
- Fixed an issue where your reputation & history with a buddy could remain the same after completing a mission for them
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Version 1.3
- Removed cost for obtaining mint weapons from armories
- Increased enemy AI count in patrol vehicles
- Removed friendly AI patrols
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Version 1.2
- Added diamond cost for armory weapons & fast travel (thanks to codex for the idea!)
- Disabled the requirement to grab a weapon from the armory in the tutorial
- Integrated DLC changes into the patch files
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Version 1.0
- Initial release
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- Author's activity
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April 2025
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09 Apr 2025, 12:26AM | Action by: scubrah
Attribute change
'Name changed to \'Scubrah\'s Patch\'.'
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09 Apr 2025, 12:26AM | Action by: scubrah
Attribute change
'Name changed to \'Scubrah\'s Patch\'.
Description changed.'
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09 Apr 2025, 12:23AM | Action by: scubrah
File added
'Scubrah\'s Patch - Original Colorgrading [version 3.5]'
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09 Apr 2025, 12:21AM | Action by: scubrah
File added
'Scubrah\'s Patch [version 3.5]'
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09 Apr 2025, 12:19AM | Action by: scubrah
Changelog added
'Change log added for version 3.5'
November 2024
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11 Nov 2024, 12:43PM | Action by: scubrah
File added
'Scubrah\'s Patch - Source Files [version 3.4]'
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11 Nov 2024, 11:35AM | Action by: scubrah
File added
'Scubrah\'s Patch - Original Colorgrading [version 3.4]'
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11 Nov 2024, 11:33AM | Action by: scubrah
File added
'Scubrah\'s Patch [version 3.4]'
September 2024
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30 Sep 2024, 11:28AM | Action by: scubrah
Changelog added
'Change log added for version 3.4'
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30 Sep 2024, 11:28AM | Action by: scubrah
File added
'Scubrah\'s Patch - Original Colorgrading [version 3.4]'
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30 Sep 2024, 11:26AM | Action by: scubrah
File added
'Scubrah\'s Patch [version 3.4]'
July 2024
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20 Jul 2024, 12:36AM | Action by: scubrah
File added
'Scubrah\'s Patch - Original Colorgrading [version 3.3]'
June 2024
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12 Jun 2024, 10:27AM | Action by: scubrah
File added
'Scubrah\'s Patch [version 3.3]'
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12 Jun 2024, 10:19AM | Action by: scubrah
File added
'Scubrah\'s Patch [version 3.3]'
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12 Jun 2024, 10:08AM | Action by: scubrah
File added
'Scubrah\'s Patch [version 3.3]'
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12 Jun 2024, 9:47AM | Action by: scubrah
File added
'Scubrah\'s Patch [version 3.3]'
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12 Jun 2024, 6:13AM | Action by: scubrah
Changelog added
'Change log added for version 3.3'
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12 Jun 2024, 6:12AM | Action by: scubrah
File added
'Scubrah\'s Patch [version 3.3]'
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05 Jun 2024, 12:02AM | Action by: scubrah
File added
'Scubrah\'s Patch [version 3.2]'
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03 Jun 2024, 3:41PM | Action by: scubrah
Attribute change
'Mod version changed to 3.2.'
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- Mod page activity
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May 2025
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01 May 2025, 5:35PM | Action by: Chrismas199
Endorsed
'Scubrah\'s Patch'
April 2025
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28 Apr 2025, 8:58AM | Action by: downTrodder
Endorsed
'Scubrah\'s Patch'
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27 Apr 2025, 8:34AM | Action by: 17762805379
Tracked
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27 Apr 2025, 8:32AM | Action by: 17762805379
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27 Apr 2025, 8:29AM | Action by: 17762805379
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26 Apr 2025, 5:39AM | Action by: BigPapaCrotchRot
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25 Apr 2025, 6:30PM | Action by: smtrn0451
Endorsed
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24 Apr 2025, 8:16AM | Action by: DetectiveCP
Tracked
'Scubrah\'s Patch'
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20 Apr 2025, 1:58AM | Action by: Deathwatch4
Endorsed
'Scubrah\'s Patch'
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18 Apr 2025, 10:01AM | Action by: lachancla666
Endorsed
'Scubrah\'s Patch'
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18 Apr 2025, 10:01AM | Action by: lachancla666
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'Scubrah\'s Patch'
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18 Apr 2025, 4:24AM | Action by: Deathwatch4
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17 Apr 2025, 7:31PM | Action by: Maki666
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17 Apr 2025, 5:42AM | Action by: DutchModder10
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16 Apr 2025, 9:27PM | Action by: IntensivePin
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'Scubrah\'s Patch'
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16 Apr 2025, 9:27PM | Action by: TheGiu31231
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13 Apr 2025, 7:33PM | Action by: AldevaranTauro
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13 Apr 2025, 6:40PM | Action by: Farrorocky
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'Scubrah\'s Patch'
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13 Apr 2025, 12:25PM | Action by: Guest4DL
Untracked
'Scubrah\'s Patch'
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10 Apr 2025, 3:07PM | Action by: supremenarimani2005
Endorsed
'Scubrah\'s Patch'
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