Far Cry 2
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scubrah

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scubrah

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29 comments

  1. Is there a way to make this work with the Vanilla+ mod?
  2. BREAD336
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    I'm running far cry 2 redux, so do just replace the patch files or do need to do some extra steps first
    1. scubrah
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      You'll need to unpack the patch files from each mod and add the entitylibrary files from this mod to Redux (or merge the changes manually), then repack the patch. If you just replace the entitylibrary files in Redux then a lot of stuff Redux changes will probably be reverted. There's no easy way to combine both mods because they change the same files afaik.
    2. roflness
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      Hey there, I unpacked both patches from both mods as well as the "entitylibrarypatchoverride" files and extracted the corresponding XMLs.

      Since a lot of them overlap in names, it looks like I need to go in and manually edit and copy over your edits into the other mod.

      Can you please let me know if ALL the changes in all the XMLs are required to be edited? From reading, it looks like some of these changes don't correspond to NPCs at all? Of course, maybe i just dont understand how it all works. Im not a software engineer...
    3. roflness
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      It looks like a lot of the files are identical (Using Np++ with Compare Plugin), though a few just replace entire sections of a few XMLs.

      Oddly, one really common change is the addition of this line of code
      "<value hash="599225A9" type="BinHex">00</value>" under the
      "<object type="CGraphicComponent">"

      Out of curiosity, what does this bit of code do? It's SUPER common, and while the other values have names that are somewhat self-explanatory, this one is a hash value that looks arbitrary to me...

      Besides merging the XMLs within "entitylibrarypatchoverride", is there anything else critical I need to do as well?
    4. scubrah
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      Hi mate, after converting the entitylibraryoverride.fcb file to XML, you only need to merge the files:

      buddies.xml
      enemy_archetypes.xml

      However, you should also unpack:

      worlds\world1\generated\entitylibrary.fcb
      worlds\world2\generated\entitylibrary.fcb

      and do the same with these files. Hope this helps!
  3. DiogoLZ
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    I Wanna merge this mod with Vanilla Plus, how do i know which files i need to overwrite?
  4. ThunderStruck115
    ThunderStruck115
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    Is this mod compatible with the Far Cry 2 multifixer?
    1. scubrah
      scubrah
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      Yes
  5. JeRagequit
    JeRagequit
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    I have the game on cd,how do i install it please?
    1. scubrah
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      Honestly, I don't know. If the CD version installs the game to the disk, then just backup the original patch files and replace them with the modded ones.
    2. JeRagequit
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      look how it is http://www.noelshack.com/2022-30-4-1658962231-farcry2.png
    3. scubrah
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      Looks like the game is installed to the PC from the disk so after installing just backup and replace the patch files.
    4. BREAD336
      BREAD336
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      -
  6. trevywankenobi
    trevywankenobi
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    Hey looks like and amazing mod but im not sure how to install it. Could you add instructions to the post?
    1. scubrah
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      Backup your patch.dat and patch.fat files in your game directory, then copy my modded patch files into it.
  7. UmbralAngel4
    UmbralAngel4
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    Thank you for making this you legend, I have been spoiled by high fps and was not looking forward to playing this game at 60fps over this bug. 
  8. web1017
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    Is it possible to add a feature that would disable the "Night cycle" and just have the game constantly in the Day cycle? Its really difficult to see and navigate when its night time.

    Thanks
    1. scubrah
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      Possible, but this mod is only intended to fix the bouncing NPC's. I won't be adding anything else.
  9. MarioRO74
    MarioRO74
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    how do i install it?
  10. BorbingoBoy
    BorbingoBoy
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    Hello. I used to play on a locked frame rate, so I don't have a lot of experience with uncapped FPS yet. Is there anything besides NPCs to worry about? Does this downgrade any functionality?

    Thank you for this nice and simple mod.

    BTW, using `diff` I found that the only files changed are
    worlds
      -- world1
        -- generated
          -- entitylibrary.fcb
      -- world2
        -- generated
          -- entitylibrary.fcb
    if anyone wants to create their patch images with this mod.
    1. scubrah
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      The two main bugs I hear about pertaining to unlocked framerate are the silent phone call bug and saves getting corrupted. Neither of which I have ever experienced myself. I know the phone call bug exists but this is not a huge problem because you can read the mission intel in the pause menu.

      Regarding save corruption, I'm skeptical this is related to framerate, but I can't say anything for certain because again I've never experienced this myself. Even if you do experience this problem, the game's quicksave/load system negates it anyway due to the game creating new saves rather than overwriting the old ones. Because of this you can always load a recent save if you quicksave often.