added two-handed melees (fire axe, baseball bat, etc)
replaced several animation-specific melee draw sounds with generic ones
Version 4.0
added baton, also removed unique unequip animation for consistency's sake
added power fist (for real this time)
Version 3.0
added the pipe revolver
only included files for affected weapons to reduce issues
Version 2.0 Beta
2.0 aims to only cover weapons that actually have extended draw animations, as most weapons in the game don't, making the corresponding animation file essentially useless. Currently in beta as I'm unsure if all applicable weapons are covered, but I'll update it with any I discover. I'm also doing this because using the equipfast animation on guns that don't have extended draw animations can cause some other minor issues, such as the Minigun's draw animation doubling-up on the draw sound, or the Gatling Laser using the Minigun's draw sound when it should only be using its own. I also feel it's just better not to have unnecessary files.
Currently affected weapons are: 10mm pistol, .44 magnum, western revolver, single-action revolver, pipe revolver, laser pistol, laser rifle, deliverer (even though it isn't in the game yet, only listed in meshes as "covertsidearm"), power fist (unverified as i think all unarmed weapons are simply under "h2h", might remove if i find there's no change), and the black-powder pistol.