Fallout 76

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ZOMGH4X

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ZOMGH4X

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33 comments

  1. ZOMGH4X
    ZOMGH4X
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    Added an option that only replaces nonpersistent piles (meat and metal), and another option that only replaces persistent piles (ash, goo, etc.). These options are fully compatible with other pile replacement mods. Simply load this mod after other pile replacement mods. An example would be using my guts pile replacement mod to replace persistent piles, and using this pile replacement mod to replace nonpersistent piles.

    Remember to post any issues you encounter in the bugs section.
  2. ZOMGH4X
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    Thanks to Eckserah#0001 and Lemming Of The B.DAD#2340 on Discord, I was able to remove collision from the toxic mutagenic waste model and address compatibility issues by assigning a custom material file to the nif file of the model. I also added white glowing variants and reduced the size of solid textures to 4x4, the smallest the game can handle without issues.
  3. ZOMGH4X
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    For those of you who wanted a smaller version of this mod, I have uploaded another pile replacements mod that uses a similar but much smaller model.
  4. Cosmicfox
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    Any possibility for a much lower poly one?
    1. ZOMGH4X
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      My first ever idea for a pile replacement mod involves creating my own simple 3D model from scratch, but I am still trying to figure out how to import custom models into nifskope and make them work in-game without any issues. Once I figure out how to do this, I will make another pile replacement mod that also uses a model that has very few vertices.
    2. Cosmicfox
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      Well I got a 'decimated' mesh made in blender from this mod. Has about 10 times less vertices. It is in NIF format I can send it to you if you need.
    3. ZOMGH4X
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      Does your modified model actually work in-game? If so, could you show me how to properly convert obj files to working nif files with custom collision models? Thanks for offering your file, but I'd rather make my own 3D model from scratch and make a new pile replacement mod instead of uploading another version of this one.
    4. Cosmicfox
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      Did you try using outfit studio? Got it that way. You can import objs in it.
    5. ZOMGH4X
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      I have, but in the nif file that is created the block that holds the model itself seems like it is meant for modeling characters because it is named as BSDismemberSkinInstance. When I attempt to load the nif file in-game, a sign with an exclamation mark appears instead of the model.
    6. Cosmicfox
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      Zero idea why that happens. For me the blocks are like this in the decimated nif I got:

      https://cdn.discordapp.com/attachments/330530353947344898/823517554739511306/unknown.png
  5. akogooth
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    As i read meat pile replacement, no collision and glow i instantly downloaded the file.

    But after opening the 7z file I also instantly have a suggestion for improving both of your replacer mods:
    Please split them up in 3 .ba2 parts. Meat Piles, Bags, Ash+Goopiles.
    I would like to keep normal drop bags and have the small version of the mod for Ash+Goopiles to prevent them from restricting access to piles below it.
    If they are split i could just take the .ba2 file i want and mix and match it :P

    Thank you very much in advance.
    1. ZOMGH4X
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      Thanks for the suggestion. This is now in my to-do list. I'm assuming the bags you mentioned are those that human NPCs drop. Replacing those would cause conflicts with lootbag replacement mods. I suggest using a lootbag replacement mod for those instead.
    2. akogooth
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      i already have 5 mods that replace the bags ;)
      paper ones, and different versions of the glowing ones.
      but beeing able to have different colored or sized versions for goo-/ashpiles is my main whish ^^.
      I ran your mod for 1-2 days now. Its great. the green piles are easy to see and if i dont run up to goo piles 8 times because i think i didnt loot it yet im happy ^^.
      (guy im playing with is using a plasma weapon all the time -.- goopiles everywhere)
    3. akogooth
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      You are my Hero!!!
  6. thiagor
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    works fine! Thx :D


  7. Benisato707
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    This MOD (at least blue glow and difuse) is interfering with the new update in regards to items displayed in the correct tabs when viewing the stash.
    1. ZOMGH4X
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      This is most likely caused by an outdated interface mod such as Save Everything or Stash Stack Weights. Make sure to update those.
  8. MadGodzilla
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    Can you make the files compatible for Cloudy's Mod Manager?
    1. ZOMGH4X
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      I have no experience with mod managers because I prefer to manage mods myself. I believe mod manager compatibility is handled by the website, at least with Vortex. There is a "mod manager download" button on my files, so Vortex might work.
  9. ZOMGH4X
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    For those of you who would like to see different pile sizes, unfortunately there is no way to modify F76 models that I know of. Models from F4 can be modified with NifSkope, but it seems like the author does not want to publish a version that works with F76 models.

    I will keep an eye out for anything that would make modifying F76 models possible.
  10. BorderXer
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    Hi ZOMGH4X... Belated Happy New year wishes to you !
    Thanks for making sure this mod replaces all types of piles ( meat, metal, goo, ash, etc. )
    Will these float on the surface of water ?
    If not, would you please, if possible, edit it so that they will ?
    So far, I have been using this variant of the "Scorchbeast Guano pile" meatpile
    replacer.
    Would you mind adding a variant something like this ?
    ( yep, I only mean how the texture looks, not the shape... ) .
    470-1576439918-1966778046.pngFull-HD image = click the [Show] button :
    Spoiler:  
    Show

    470-1576439918-1966778046.png
    ( I find that it shows-up better than all others of their kind,
    so not including balloons, for e.g.)
    1. ZOMGH4X
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      Meat piles do not have physics, so they cannot move. Unfortunately, there is no way to change this, at least to my knowledge.
      I will experiment with scribble/doodle glow textures to see what I can come up with that resembles the glow texture you are showing.
    2. BorderXer
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      In response to post #76625843. #76648823 is also a reply to the same post.
      Spoiler:  
      Show

      BorderXer wrote:
      Hi ZOMGH4X... Belated Happy New year wishes to you !
      Thanks for making sure this mod replaces all types of piles ( meat, metal, goo, ash, etc. )
      Will these float on the surface of water ?
      If not, would you please, if possible, edit it so that they will ?
      So far, I have been using this variant of the "Scorchbeast Guano pile" meatpile
      replacer.
      Would you mind adding a variant something like this ?
      ( yep, I only mean how the texture looks, not the shape... ) .
      470-1576439918-1966778046.pngFull-HD image = click the [Show] button :
      Spoiler:  
      Show

      470-1576439918-1966778046.png
      ( I find that it shows-up better than all others of their kind,
      so not including balloons, for e.g.)

      ZOMGH4X wrote: Meat piles do not have physics, so they cannot move. Unfortunately, there is no way to change this, at least to my knowledge.
      I will experiment with scribble/doodle glow textures to see what I can come up with that resembles the glow texture you are showing.

      Hi ZOMGH4X...
       

      Thank you for coming up with the goods and "scribbling lines of glow paint".

      As for people requesting a 40 to 50% size reductions.

      How would it be done ?

      Can this / these objects you created simply loaded into F76Edit.

      Can you please try it it, and if it's a go, provide a guide on
      the Description page and maybe Articles page.

      It would be awesome because I've been using you mod ever since the day you
      uploaded the customization I requested to this mod page for me ( and all of us ).

      · Select all of the object.
      · Select to scale(rescale) the object.
      · Choose 40% - ( I would also Very Much love it if you can give the Toxic Mutagenic Waste pile
      · more loft, taller, toward the centre. Reason ? : Very often when we kill a lot of enemies next to
      ,,,,each other, with the mesh as-is, differentiating between those piles to pick loot out of 'em
      ,,,,bodies is a up to 25 % slower depending on closeness of enemies, the unevenness of the terrain,
      ,,,,and the degree of adeptness of the individual.

      · Resize the object

      · Do what-ever other last tweak that might be best to do,

      · Save the new smaller "MeatPile Replaced with Tox-Z-ic Mutagenic Waste."
      Reflectively , BorderXer
  11. sankuri
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    This is the best meat pile replacement. Any chance to make a variant with reduced size? 50% would be perfect:-)
  12. Daemoni73
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    Not bashing your mod, just informing people and creator of possible problem. I installed this mod little more than week ago. Since then i have been having 5-10 screen freezes/crashes a day. Never had any before. After removing the mod i have had no problems what so ever. Other mods i'm using are perk loadout manager, event notifications, SFE, save everything and improved health bars. Really a shame since this mod is really helpful.
    1. ZOMGH4X
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      Could be a coincidence. This mod simply replaces the models and textures of piles with an already existing model in-game and very light custom textures.
  13. ZOMGH4X
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    Added Magenta Glow, Cyan Glow, Glow & Diffuse, and Scribble Glow & Diffuse variants.