High Res Maps And MapMarkers(VanillaEnhancedMap-WastelandMap-SATUplinkMap)-With Several Optional MapMarkers Locations.Custom color map theme icons and targeting computer map replacements.
Uni Map mod is needed for all TZMap Unibooks Files including maps for the Pitt
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Mappalachia - Nexus Mappalachia - Github (Tool for generating and exporting complex maps of entities within the Fallout 76 world)
fo76utils - Nexus fo76utils - Github (Simple utilities for extracting data from Fallout 4 and 76 files) (SAT maps would not exist without this tool)
Epicestgamer (For bringing fo76utils to my attention)
Uni Map - Multi Map Extender (For the great work done by Unikko and for the collaboration between TZMap and Uni Map on joint projects)
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Changelogs
Version 2.4
05-03-2023 ( 1 ) TZMM has been updated to version 1.6.5 for compatibility with the game version: 1.7.3.15 Update 42 Mutated Public Events. 19-10-2022 ( 1 ) TZMap-VanillaEnhanced has been updated to version 2.4 ( 2 ) TZMapWasteland has been updated to version 1.2 ( 3 ) TZMapSAT-Uplink has been updated to version 1.3 ( 4 ) 4 new maps have been added for Pitt's area, for Union Dues and From Ashes To Fire quests, satellite view created with fo76utils tool, and more stylized pappermap view. This was made possible through TZmap's collaboration with the UniMap mod by Unikko. (Follow the instructions given on both mod pages to take advantage of this new map) TAKE NOTICE Pitt's maps are still under construction some areas still don't translate a clear image, this is due to the multiple levels of verticality in the maps which requires a very careful map assembly, better images will be built in the future. ( 5 ) Unibooks were created for all TZmaps, grouping the basemap with a layers of all the main markers. The Unibook version gives the user the ingame ability to switch between maps with and without markers, this means that you can turn markers on and off with a click of the button. Please note that UniMap mod is required to use these files. ( 6 ) TZMap-VanillaEnhanced light levels have been discarded and now only the brightest light levels from the warm/cold files will be available ( 7 ) Two variations of the TZMapWasteland maps were discarded and now only the complete basemap and basemap with markers will be available ( 8 ) TZMapSAT-Uplink has been completely rebuilt using the new updates of the fo76utils tool (in the end I decided to keep the new water rendering updates that give a more similar appearance to what you would find in the game, even if some areas are more difficult to distinguish some bodies of water, now that you can use multiple maps in the game you can always load another map to confirm it) ( 9 ) New Markers have been added to vendors, Stamps vendor, Nuka Cade vendor and Nuka-Cade Tokens vendor.
Version 2.3
16-09-2022 ( 1 ) TZMM has been updated to version 1.6.4 for compatibility with the game version 1.7.0.23 Update 38 The Pitt Update. 08-05-2022 ( 1 ) TZMap-VanillaEnhanced has been updated to version 2.3 ( 2 ) TZMapWasteland has been updated to version 1.1 ( 3 ) TZMapSAT-Uplink has been updated to version 1.2 ( 4 ) TZMap-GridMap has been updated to version 2.2 ( 5 ) TZMap files will now be available in bundles separated by the currently three base map types: TZMap-VanillaEnhanced \ TZMap-Wasteland \ TZMap-SAT-Uplink Each group will include the different variations indicated in the description. ( 6 ) TZNukeMap files will now be available in a single bundle of four base map types and start new version 1.0 as a group of files: NukeMap VanillaEnhanced \ NukeMap MilitaryGreen \ NukeMap Wasteland \ NukeMap SAT-Uplink The Wasteland map will now also be available as a Nukemap. The bundle will include the different variations indicated in the description. Map Boundary has been added to TZNukeMaps (For those who don't like to nuke a queen out of bounds) Guidelines have been added to the TZNukeMaps (Projects an area reference circumference on the map and adds markers with some of the community's favorite spots to Nuke the end game bosses)(see the new images) ( 7 ) Workbench markers have been updated on all maps. ( 8 ) Bodies of water across all maps have been updated to include some previously unmarked shapes on the map and all shapes now benefit from an improved outline accuracy more similar to the shape you would find in game. ( 9 ) TZMapSAT-Uplink now includes different map variations to reflect some of the significant number of improvements to the fo76utils tool, three variants will be avaliable with or without markers. (see images and read description for more details). ( 10 ) Two new frames were designed for the TZMapSAT-Uplink and TZNukeMapSAT maps to celebrate the visual improvements brought to the map by the fo76utils tool. (see the new images) (the previous frame will still be available in builderspack) ( 11 ) BuildersPack has been updated to version 1.2.4 The new SAT maps have been included. The new SAT map frames have been included. A new glow map has been included. User grid layer included. Nuke Silo Hatch markers have been included. Bodies of water on relevant maps have been updated. New markers locations have been added: Bubbleheads, Magazines, CapsStash and Scorched.
Version 2.2
05-03-2022 ( 1 ) TZMM has been updated to version 1.6.3 for compatibility with the game version 1.6.2.15 Update 33 Invaders from Beyond. Map and compass markers referring to train stations, BOS faction, Raiders, Settlers and Purveyor now share the same golden color.(Ohio River Adventures shares the same marker as the Raiders settlement so it will also be affected by this color change) Workshop icons now have a slightly larger white border to find them more easily on the map. Team leader map markers are now transparent in the previously circular black area, so they don't cover other smaller markers. In addition, the team leader markers at the edge of the screen will periodically flash the team color determined by the chosen TZMM file, green or blue, to compensate for transparency and thus be quickly visualized.
16-10-2021 ( 1 ) TZMapSAT-Uplink has been updated to version 1.1. The map as been revised for color and brightness balance. Minor adjustments were made to the non-playable area of the map. A new sci-fi style frame was designed and added to the TZMapSAT-Uplink, replacing the Vanilla-Enhanced papermap (see image tab).
( 2 ) A new file has been added to the nukemaps list (03-NukeMapSAT) using the new modified Satellite view map.
( 3 ) TZMM has been updated to version 1.6.1. Fixed reduced size marker bug in targeting computer map caused by TZMM in previous version. TZMM will still work, if you like, as a tool to reduce the increased size of CAMP icons when using one of the TZMap files. The non-colored markers version is still available, for those who prefer vanilla colors. (Please let me know if you encounter any problems)
( 4 ) BuilderPack has been updated to version 1.2.3. All modifications made to the TZMapSAT-Uplink were included in the pack, the new sci-fi frame and the map without the frame. New markers have been added: NukaColas, FirstAidBox and WeaponsArmorModsPlans markers locations.
02-09-2021 ( 1 ) Two new files were added presenting the new TZMapSAT-Uplink : Number 03 with and without roads. Number 04 with roads and all markers. ( see the image tab ) ( 2 ) BuildersPack has been updated to version 1.2.2
(1) TZMapMarkers has been updated to version 1.6 compatible with game version 1.5.3.10 update 27. (The Fast Travel problem from the previous TZMM version has been fixed)
26-05-2021 ( 1 ) TZMapMarkers has been updated to version 1.5.3 compatible with game version 1.5.3.10 update 27. (Changes were made to include the zoom fix made by Bethesda and should now work correctly with TZMM, any problems let me know)
09-05-2021 ( 1 ) TZMapMarkers has been updated to version 1.5.2. ( 2 ) The player Camp icon and teammates camps have been changed from yellow to the chosen TZMM theme color. ( 3 ) The vendor icon has been changed to the original green color, as it is no longer the main Camp icon. ( 4 ) The other players Camps icons were changed from white to green, similar to the vendors icon. ( 5 ) Changes were made to TZMM files to fix the size of players' camps in maps with resolutions greater than 4k. (Still not working on 4k maps) ( 6 ) Changes were made to TZMM files to Increase zoom in and zoom out distance on the map. ( 7 ) Changes were made to TZMM files to Increased zoom in and zoom out speed on the map. ( 8 ) Changes were made to TZMM files to Increased dragging speed on the map. ( 9 ) The TZMapMarkers file 06 now contains two options: NotTweaked - Vaunilha Colors only with the Camp icons reduction fix. (Working on 4k maps) Tweaked - Vaunilha Colors, Other players Camps icons were changed from white to green, and the zoom in out tweaks.
04-05-2021 ( 1 ) TZMapMarkers has been updated to version 1.5.1. ( 2 ) You can now use TZMapMarkers to fix the size of players' camps in the TZMap files caused by update 26. ( 3 ) A new version of TZMapMarkers called VanillaColor is now available with fixes to the size of players' camps and also changes the color of all camps from white to the vanilla color yellow) ( 4 ) Colored Quest Area Markers have been added to all TZMapMarkers files.
29-04-2021 ( 1 ) TZMapMarkers has been updated to version 1.5 compatible with game version 1.5.2.32 update 26.
24-04-2021 ( 1 ) TZMap-VanillaEnhanced has been updated to version 2.2 ( 2 ) Some typos in map overlays have been corrected. ( 3 ) By popular request stash locations were added to the Vanilla Enhanced TZMap. ( 4 ) Motherload Fast Travel Points have been added to the Vanilla Enhanced TZMap. ( 5 ) All markers were reviewed and updated information provided by AHeroicLlama's Mappalachia Project tool. ( 6 ) The TZMap-VanillaEnhanced files have been reduced in number for the 2 most used files : 01 and 20 ( see description or sticky in comments tab for more info )
( 7 ) Two new files were added presenting the new TZMapWasteland : Number 03 with and without roads. Number 04 with roads and all markers. ( see the image tab ) ( some things have been rushed and others remain to be done, like the drawings for factions locations and some of the terrain. I intend to improve them in the future )
( 8 ) BuildersPack has been updated to version 1.2
Version 2.1
26-11-2020 - TZMapMarkers has been updated to version 1.4 and is now compatible with the game version 1.5.0.19, update 24 of 24th November.
24-09-2020 - TZMapMarkers has been updated to version 1.3.1 (In the previous update I missed editing some morfshapes, such as the player's location indicator on the map)
16-09-2020 - TZMapMarkers has been updated to version 1.3 and is now compatible with version 1.4.0.20 of the game update 22 of September 15th.
07-08-2020 - Builders Pack has been updated to version 1.1
01-08-2020 - TZMap has been updated to version 2.1 - The numerical order of the files in the download tab has been changed and a new combination of location markers file has been added. (The file number you were using previously may not be the same now, check before downloading) - Vendors markers have been redesigned to have a more coherent aesthetic with each other and are now subtitled in the legend by currency type. - The Wayward merchants, Blue Rigde Caravan and Pleasant Valley Claim Ticket were added to Vendors. - Some daily quest marker positions have been adjusted on the map. - Random encounter markers have been updated for the changes that came with the wastelanders update. - The resource markers have been updated for the changes that came with the wastelanders update. - The resource markers have also undergone a small change to give color blind people a chance to distinguish between the 16 markers types. (I hope it helps) - The workbench markers have been updated for the changes that came with the wastelanders update and various positions have been adjusted so that they are not covered by the map markers (please note that some workbench markers are now adjacent to the map markers so they are not covered, so the position will not be exact). - Workbench markers have also been redesigned so that they can be distinguished by color blind people. - TZNukeMap has been updated to version 2.1 (nukemap was reduced to colored and green maps only).
Version 2.0
01-07-2020 TZMapMarkers has been updated to version 1.2 to work with version 1.3.2.10 of the game. Version 1.2 brings some changes, a glow has been added to the cursor similar to the original as well as quest and event markers so that they stand out more on the map, these changes affect all files.
08-05-2020 TZMapMarkers has been updated to include the camp in the compass hud and the markers for F1 tent, this affect all files.
21-04-2020 TZMap has been updated with the new vendor locations and new daily quest, this updates files nº 02 / 03 / 07 / 11 / 12 / 13 / 15 / 16 / 18. New requested file (everything but resources) was added to the list as nº19.
17-04-2020 TZNukeMap has been updated with all known locations for Wendigo Colossus spawn. (keep in mind that there is a 1 in 15 chance of spawn but it seems to refresh every 5 to 6 minutes, so you need to clear all enemies in the zone of the marker leave for about 5m and come back, keep repeating until you find it.)
15-04-2020 File 05-Vault-Tec BLUE-LIGHTBLUE from TZMapMarkers was missing the colored main quest icon in the hud compass when marking a door entrance and is now replaced, please reinstall.
14-04-2020 TZMapMarkers have been updated to v1.1 for wastelanders. Enjoy. TZMap will only be updated when there is enough information to justify editing all Mod files, due to the large amount of files they are not easily updated, it takes time and I only do this in my spare time. If you know something that needs to be changed or added please leave the information in the comments, it will save me quite a lot of time.
10-04-2020 Some daily quest markers that were hidden by the game markers are now adjusted to a better position, this updates the files nº 3 / 11 / 15 / 16. By popular request I added 2 new files to TZMap for random wasteland encounters. Added new files TZMapMarkers, custom colors for cursor and quest map markers, 5 color themes,(Pink&LightBlue)(Orange&Yellow)(Red&Orange)(Green&Yellow)(Blue&LightBlue), this will probably stop working when wastelanders is released, if so remove and wait for update. (See new images)
12-03-2020 Added new optional files, replacement for targeting computer military map, a colored, black&white, blue and green militar map with option for flux markers or no markers. (See new image)
27-02-2020 Added optional download with a grid map that have been useful to me to pinpoint locations, a colored one, tint and black & white. (See new image)
TZMap-VanillaEnhanced Current version: 3.1 Last official update: 26-06-2024
TZMap-Wasteland Current version: 1.4 Last official update: 26-06-2024
TZMap-SAT-Uplink Current version: 1.5 Last official update: 26-06-2024
TZMap-ThePitt Current version: 1.1 Last official update: 19-10-2022
TZMap-Markers Current version: 1.6.8 (Now compatible with UniMap mod) Last official update: 19-07-2024
(Custom maps are not considered on this date, only official updates will be dated. For a detailed description of the updates and which files were affected,consult the update log in the top comment on the posts tab) USE ONE OF THE TZMapMarkers FILES TO FIX THE SIZE OF CAMPS WHEN TZMap IS INSTALLED Since update 26 8k maps resolutions display some Camp icons in a larger size than expected, to resolve this some changes were made to the TZMapMarkers files as they use the .swf files where a workaround can be done. A new file was created with the vanilla colors for those who do not want the colors changed, TZMapMarkers.ba2 is not required for TZMap.ba2 to work.
TZMap-VanillaEnhanced Located in Main Files Downloads
TZMap-VanillaEnhanced is the vanilla version with more detail and clarity of image several visual changes have been made for user convenience such as the location of bodies of water. It is divided into two types of map, warm light color theme and cold light color theme, each theme contains three maps each with a different light level, sunny, dusk and night, a version with optional markers is also available in any of the maps. TZMap is a replacement for the original texture, so only one can be installed at a time.
The Unibook version gives the user the ingame ability to switch between maps with and without markers, this means that you can turn markers on and off with a click of the button. PAGE UP and PAGE DOWN to cycle between pages.
TZMap-Wasteland Located in Main Files Downloads
TZMapWasteland is a digitally hand-drawn version of the appalachia map (and still in development). It contains three maps, a base map, one with indication of roads and railways and a last one with everything that the previous ones have plus optional markers.
The Unibook version gives the user the ingame ability to switch between maps with and without markers, this means that you can turn markers on and off with a click of the button.PAGE UP and PAGE DOWN to cycle between pages.
TZMapSAT-Uplink Located in Main Files Downloads
TZMap-SAT-Uplink is the satellite map of appalachia extracted directly from the game files, courtesy of fo76utils. There are currently three types of maps available, the first without most of the vegetation and buildings, the second with buildings but without vegetation, and the last with buildings and vegetation. Each of the previous three will have the version with the optional markers also available.
The Unibook version gives the user the ingame ability to switch between maps with and without markers, this means that you can turn markers on and off with a click of the button.PAGE UP and PAGE DOWN to cycle between pages.
Optional Markers Applicable to all maps:
Spoiler:
Show
Vendors Caps Vendors Locations - Raiders Crater - Settlers Foundation - Brotherhood Of Steel - Enclave - Free States - Watoga - Raiders Factions - Responders - Whitespring - Smiley - The Wayward - Blue Rigde Caravan Legendary Scrip Vendor Location Gold Bullion Vendor Locations Treasury Notes Vendor Locations Tokens And Tickets Vendor Locations - Mr. Fuzzy Token Vendor Location - Lode Baring Claim Token Vendor Locations - Pleasant Valley Claim Ticket Location Badges Vendor Locations - Pioneer Scouts Vendor Locations Treasure Maps Locations Daily Quests Locations - Regular - Faction Reputation Random Encounters Locations - Assault - Object - Scene - Travel Resources Location - Acid - Aluminum - Black Titanium - Coal - Concrete - Copper - Crystal - Gold - Iron - Junk - Lead - Uranium - Oil - Phosphate - Silver - Wood Workbenches Location - Weapons - Armor - Power Armor - Tinkers - Chemistry - Cooking - Brewing TZMap-The Pitt Located in Main Files Downloads
TZMap The Pitt includes 4 maps of the two mission areas in The Pitt, two satellite maps and two papermaps. The display of these maps in the Pitt was made possible through the collaboration between TZMap and UniMap mods. With this Unibook installed when in the pitt area with the map open the pitt maps will be forced on the display and you can cycle between the 4. Pitt's map also provides some locations of some npcs and mission items, such as the ingots and fanatic skeptic. All ingame marker information, including player position, is not available at the moment. UniMap mod is required to use TZMap_ThePitt map. Follow the instructions given on both mod pages for successful installation.
BuildersPack Located in Main Files Downloads (Selection of psd files for creative use and personal customization of your map)
TZNukeMap Located in Opcional Files Downloads ( Replacement map for nuclear launch targeting computer ) (Can be used together with any of the TZMap files)
NukeMapVanillaEnhanced
NukeMap-Green
NukeMap Wasteland
NukeMapSAT
Map Boundary (For those who don't like to nuke a queen out of bounds)
Nuke Guidelines (Projects an area reference circumference on the map and markers with some of the community's favorite spots to Nuke the end game bosses)
Wendigo Colossus Spawn Locations (Nuke one of these points for a chance to spawn wendigo colossus on the map)
All Flux locations
TZMapGridMap Located in Opcional Files Downloads (Replacement for Appalachia map ) (It is the basic TZMap package with a grid layer with cartesian coordinate system)
TZMapMarkers Located in Miscellaneous Files Downloads ( Custom colors for map markers )
Changes other players' Camps icons from white to green.
Fixes the size of players camps in maps with resolutions greater than 4k.
Increase zoom in and zoom out distance of the map.
Increased speed of zoom in and zoom out of the map.
Increase the dragging speed of the map.
Colors:
Bubblegum----------(Pink&LightBlue)
Jack-o'-lantern------(Orange&Yellow)
Red Rocket----------(Red&Orange)
Uranium Fever------(Green&Yellow)
Vault-Tec------------(Blue&LightBlue)
VanillaColor---------(VanillaColor-Tweaked & NotTweaked) NotTweaked - Vaunilha Colors only with the Camp icons reduction fix. (Working on 4k maps) Tweaked - Vaunilha Colors, Other players Camps icons were changed from white to green, and the zoom in out tweaks.
1- Choose one of the download files, extract the rar and choose the TZMap.ba2 file with the image you want to display in game 2- Add the TZMap.ba2 file to the Fallout 76\Data folder: - Steam Default Install Location in: C:\Program Files (x86), Steam\steamapps\common\Fallout76\Data - Microsoft Game Default Install Location in: C:\Drive\Program Files\ModifiableWindowsApps\Project76\Data 3- Add the Fallout76Custom.ini file to: User\Documents\My Games\Fallout 76 4- Done. (If you already have a Fallout76Custom.ini just add TZMap.ba2 entry under: [Archive] sResourceArchive2List = ). Example: [Archive] sResourceArchive2List = othermod.ba2, anothermod.ba2, TZMap.ba2
(Each entry must be separated with a comma). (Notice that if you have multiple mods the order in which the mods are listed under "[Archive] sResourceArchive2List =" may be relevant).
Installation for TZNukeMap 1- Choose one of the download files, extract the rar and choose the TZNukeMap.ba2 file with the image you want to display in game 2- Add the TZNukeMap.ba2 file to the Fallout 76\Data folder: - Steam Default Install Location in: C:\Program Files (x86), Steam\steamapps\common\Fallout76\Data - Microsoft Game Default Install Location in: C:\Drive\Program Files\ModifiableWindowsApps\Project76\Data 3- Add the Fallout76Custom.ini file to: User\Documents\My Games\Fallout 76 4- Done. (If you already have a Fallout76Custom.ini just add TZNukeMap.ba2 entry under: [Archive] sResourceArchive2List = ). Example: [Archive] sResourceArchive2List = othermod.ba2, anothermod.ba2, TZNukeMap.ba2
(Each entry must be separated with a comma). (Notice that if you have multiple mods the order in which the mods are listed under "[Archive] sResourceArchive2List =" may be relevant).
Installation for TZMapMarkers 1- Choose one of the miscellaneous download files, extract the rar 2- Add the TZMapMarkers.ba2 file to the Fallout 76\Data folder: - Bethesda.net Launcher Default Install Location in: C:\Program Files (x86)\Bethesda.net Launcher\games\Fallout 76\Data - Steam Default Install Location in: C:\Program Files (x86), Steam\steamapps\common\Fallout76\Fallout76\Data 3- Add the Fallout76Custom.ini file to: User\Documents\My Games\Fallout 76 4- Done.
(If you already have a Fallout76Custom.ini just add TZMapMarkers.ba2 entry under: [Archive] sResourceArchive2List = ). Example: [Archive] sResourceArchive2List = othermod.ba2, anothermod.ba2, TZMapMarkers.ba2
(Each entry must be separated with a comma). (Notice that if you have multiple mods the order in which the mods are listed under "[Archive] sResourceArchive2List =" may be relevant).
Installation for TZMap Unibooks 1. Download Uni Map - Multi Map Extender Main file and extract the files. You can delete files with "sample" in the name as we are going to install this mod's files as an example.
All remaining files and folders go into the Fallout 76\Data folder: - Steam Default Install Location in: C:\Program Files (x86), Steam\steamapps\common\Fallout76\Data - Microsoft Game Default Install Location in: C:\Drive\Program Files\ModifiableWindowsApps\Project76\Data 2. Download the Unibook file from this mod that you want and extract it. Put the "_Unibook.ba2" files in the Fallout 76\Data folder Put the "_Unibook.xml" files in the UniMap_MapBooks folder, that we installed in step 1 3- Open the UniMapConfig.xml and under <MapBooks> add the directory to the previously chosen Unibook files example: <MapBooks> <MapBook Book="1">UniMap_MapBooks\TZM_Vanilla-Enhanced_UniBook.xml</MapBook><MapPages Book="1">2</MapPages> <MapBook Book="2">UniMap_MapBooks\02-TZM-SAT-Buildings-NoFlora-UniBook.xml</MapBook><MapPages Book="2">2</MapPages> </MapBooks> Exemple for The Pitt maps: <MapBooksPitt> <MapBookPitt Book="1">UniMap_MapBooks\TZM_ThePitt_UniBook.xml</MapBookPitt><MapPagesPitt Book="1">2</MapPagesPitt> </MapBooksPitt> Exemple of UniMapConfig.xml with several mapbooks with varying page numbers: The numerical order in green determines the cycle order by which they are presented in the game and in red the name and number of pages, keep in mind that any small editing error prevents the mod from working.
4- Add the Fallout76Custom.ini file to: User\Documents\My Games\Fallout 76 (If you already have a Fallout76Custom.ini just add UniMap.ba2 and chosen mapbook.ba2 name entry under: [Archive] sResourceArchive2List = ). Example: [Archive] sResourceArchive2List = UniMap.ba2, TZM_Vanilla-Enhanced_UniBook.ba2, 02-TZM-SAT-Buildings-NoFlora-UniBook.ba2
(Each entry must be separated with a comma). (Notice that if you have multiple mods the order in which the mods are listed under "[Archive] sResourceArchive2List =" may be relevant).