Fallout 76

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TZTZT

Uploaded by

TZTZT

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About this mod

Replaces the Original Map - 8k Resolution - Higher Detailed Map - Bodies of Water - Warm or Cold Color Palette - Light Levels - (Optional ---» Vendors - DailyQuests - TreasureMaps - Workbenches - Resources - LegendaryVendor - VendingMachines)

Permissions and credits
Changelogs
Donations
USE ONE OF THE TZMapMarkers FILES TO FIX THE SIZE OF CAMPS WHEN TZMap IS INSTALLED
Update 26 made maps at resolutions higher than 4k display some Camp icons in a larger size than expected, to resolve this some changes were made to the TZMapMarkers files as they use the .swf files where a workaround can be done.
A new file was created with the vanilla colors for those who do not want the colors changed, TZMapMarkers.ba2 is not mandatory for TZMap.ba2 to work.


CURRENT VERSION

TZMap-VanillaEnhanced Current version: 2.2
Last official update: 24-04-2021

TZMap-Wasteland Current version: 1.0
Last official update: 24-04-2021


TZMap-Markers Current version: 1.5.1
Last official update: 04-05-2021


(Custom maps are not considered on this date, only official updates will be dated. For a detailed description of the updates and which files were affected,
consult the update log in the top comment on the posts tab
)


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MAIN FILES



TZMap.ba2 ( Replacement for Appalachia map )

TZMap-VanillaEnhanced-Basic: See Image

  • 8k Resolution
  • Higher Detailed Map
  • 3 Light Levels (Sunny)(Dusk)or(Night)
  • 2 Color Filters (Warm/Cold)
  • Map Boundary
  • Unmarked Fissure Sites
  • Bodies of Water
  • Stashboxes Locations
  • Motherload Fast Travel Points

TZMapWasteland-Basic: See Image

  • 8k Resolution
  • Unmarked Fissure Sites
  • Bodies of Water

Optional:

  • Map Boundary
  • Roads
  • Stashboxes Locations
  • Motherload Fast Travel Points


Optional Markers:

Spoiler:  
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BuildersPack
(Selection of psd files for creative use and personal customization of your map)


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OPTIONAL FILES



TZNukeMap.ba2 ( Replacement map for nuclear launch targeting computer )

  • All Flux locations
  • WendigoColossus Spawn Locations


TZMapGridMap.ba2 (Replacement for Appalachia map )

It is the basic TZMap package with a grid layer with cartesian coordinate system



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MISCELLANEOUS FILES


TZMapMarkers.ba2 ( Custom colors for map markers )



  • Cursor
  • Quests Markers (Main)(Side)(Misc)(Daily)(Inactive)
  • Area Quests Markers
  • Diferent color for team Markers (Green)
  • Event Markers
  • Death Marker (Red)
  • NPCs Markers
  • Players Markers
  • Fixes the size of players' camps in the TZMap files caused by update 26



Colors See Image
  • Bubblegum----------(Pink&LightBlue)
  • Jack-o'-lantern------(Orange&Yellow)
  • Red Rocket----------(Red&Orange)
  • Uranium Fever------(Green&Yellow)
  • Vault-Tec------------(Blue&LightBlue)
  • VanillaColor---------(No White Markers Camps & Half Size Icons)



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Hello guys, as some of you know, it takes a lot of time to update all files on this mod, given that long time I rarely find an opening where I can do something from beginning to end, and unfortunately I haven't had a lot of time available, due to this lack of time the number of files available for TZMap.ba2 will be reduced for the most used ones, this allows it to be easier for me to keep the remaining files and speed up their update when necessary.

Until there is a better solution, Builderspack will remain available and updated to create the combination you want.

The most used files are 01-Basic and 20-AllMarkers and these will be the files supported by me, there is a high discrepancy between the workload/time in relation to the percentage of use of the remaining files, as you can see below.

TZMap.ba2 files usage:
----------------------
-(01-Basic)+(20-AllMarkers) = 57.090788601723% ---- 12 Files! ---- Workload/Time= 10%
-(All Other files)          = 42.909211398277%----- 108 Files!---- Workload/Time= 90%

A 90% reduction in workload/time on updates may also give me space to make some of that time into other things like the new TZMapWasteland.


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BuildersPack

Requests for new maps have grown with the new influx of people who now play the game and although I would like to attend to all requests it would become almost impossible to update all files when necessary, so I had an idea.
In an attempt to cope with the growing requests for new combinations of markers and combinations of different maps with them, I made available a selection of psd files so that you can create your own combination, the available files were created in a way that is easy to deal with even if you have minimal knowledge about photoshop. For the more experienced, feel free to remove add or transform anything you want.
I just ask you to share with everyone.
As soon as you have something you want to share, make a download of the file available to me via google drive or any other for me to check and add among the existing files, this new file would then have the name tag of its creator, only the files created by me will have update support, the rest would be left in your hands.
All files made available by me in this mod are only to be shared publicly through www.nexusmods.com on this mod page.

So in this update I bring you the BuildersPack there you will find a selection of maps, markers and layouts for you to combine the way you want, if this new process works it will leave more space for me to make improvements in the base files and create new ones for the BuildersPack.
I hope you’re on board with this system, I can’t wait to see what you create.


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CREDITS

All information on the location of the markers on TZMap is now extracted from the Mappalachia Project created by AHeroicLlama.

Github.com/AHeroicLlama/Mappalachia
Reddit.com/AHeroicLlama/Mappalachia

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Installation for TZMap

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Installation for TZNukeMap
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Installation for TZMapMarkers
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