Fallout 76

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TZTZT

Uploaded by

TZTZT

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About this mod

Replaces the Original Map - 8k Resolution - Higher Detailed Map - Bodies of Water - Warm or Cold Color Palette - Light Levels - (Optional ---» Vendors - DailyQuests - TreasureMaps - Workbenches - Resources - LegendaryVendor - VendingMachines)

Permissions and credits
Changelogs
Donations


UPDATE V2.0



MAIN FILES

TZMap ( Replacement for Appalachia map )

  • 8k Resolution
  • Higher Detailed Map
  • 3 Light Levels (Sunny)(Dusk)or(Night)
  • 2 Color Filters (Warm/Cold)
  • Map Boundary
  • Unmarked Fissure Sites
  • Bodies of Water

Optional Markers
  • Caps Vendors Locations
  • New Gold Bullion Vendor
  • New Gold Press Machine Locations
  • Lode Baring Claim Token Vendor Locations
  • Mr. Fuzzy Token Vendor Location
  • Pioneer Scouts Vendor Locations
  • U-Mine-It Vendor Locations
  • Legendary Vendor Locations
  • New Daily Quests Locations
  • New Random Encounters Locations
  • Workbenchs Locations
  • Resources Locations
  • Treasure Map Locations

Alternative Map
  • GridMap (Colored)(Tint)or(Black&White)


  • BuilderPack (Selection of psd files for creative use and personal customization of your map)
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OPTIONAL FILES

TZNukeMap ( Replacement map for nuclear launch targeting computer )

  • Colored
  • Black&White
  • Blue
  • Green

Optional Markers
  • All Flux locations
  • New WendigoColossus Spawn Locations

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MISCELLANEOUS FILES


TZMapMarkers ( Custom colors for map markers )


  • Bubblegum----------(Pink&LightBlue)
  • Jack-o'-lantern------(Orange&Yellow)
  • Red Rocket----------(Red&Orange)
  • Uranium-------------(Green&Yellow)
  • Vault-Tec------------(Blue&LightBlue)

  • Cursor
  • Quests Markers (Main)(Side)(Misc)(Daily)(Inactive)
  • Diferent color for team Markers (Green)
  • Death Marker (Red)
  • NPCs Markers
  • Players Markers

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BuildersPack

Requests for new maps have grown with the new influx of people who now play the game and although I would like to attend to all requests it would become almost impossible to update all files when necessary, so I had an idea.
In an attempt to cope with the growing requests for new combinations of markers and combinations of different maps with them, I made available a selection of psd files so that you can create your own combination, the available files were created in a way that is easy to deal with even if you have minimal knowledge about photoshop. For the more experienced, feel free to remove add or transform anything you want.
I just ask you to share with everyone.
As soon as you have something you want to share, make a download of the file available to me via google drive or any other for me to check and add among the existing files, this new file would then have the name tag of its creator, only the files created by me will have update support, the rest would be left in your hands.
All files made available by me in this mod are only to be shared publicly through www.nexusmods.com on this mod page.

So in this update I bring you the BuildersPack there you will find a selection of maps, markers and layouts for you to combine the way you want, if this new process works it will leave more space for me to make improvements in the base files and create new ones for the BuildersPack.
I hope you’re on board with this system, I can’t wait to see what you create.


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Update 2.0 is out,
this time with a complete map reconstruction, you still have the options between a map with a Warm or Cold color palette, the three light levels, Sunny, Dusk or Night and now together with the new addition, the higher detailed map, the result of a very high increase in sharpness and a patient removal of all the noise of the original map, your eyes will be pleased.
All roads, highways, railroads, road signs and some areas of the map were re-created, a clear new frame and all overlay elements re-created to fit the new look.
You still have available as a optional feature all the markers locations of version 1.1 and some new like the unmarked fissure sites, dailys quests triggers and Lode Baring and Mr. Fuzzy tokens vending machines.
And the last big feature, lakes, rivers, ponds and some puddles locations throughout the map are now visible and carefully marked and painted in the approximate area of the in game location, keep in mind that the shape shown on the map is only an approximate representation, not an exact shape of what you can find in game, but good enough to give you a clue, some locations that have water that did not exist represented on the map have been removed, if you find any unmarked or wrongly marked bodie of water please let me know.


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Update 1.1
In this update I give you the choice between a map with a warm or cold color feeling, each with three levels of light, Sunny, Dusk or Night
.
In addition I added 54 variations of combinations between these light levels and color with the various location icons.


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Installation for TZMap


  1. Choose one of the download files, extract the zip and choose the TZMap.ba2 file with the light level you want 
  2. Copy the TZMap.ba2 file to the Fallout 76\Data folder - Default Install Location in: C:\Program Files (x86)\Bethesda.net Launcher\games\Fallout 76\Data
  3. Open your Fallout76Custom.ini in: User\Documents\My Games\Fallout 76
  4. Add TZMap.ba2 entry to the end of the line under: [Archive] sResourceArchive2List = 
    Example: sResourceArchive2List = SeventySix - Textures01.ba2, SeventySix - Textures02.ba2, SeventySix - Textures03.ba2, SeventySix - Textures04.ba2, SeventySix - Textures05.ba2, SeventySix - Textures06.ba2, TZMap.ba2


Installation for TZNukeMap

  1. Choose one of the NukeMap optional download files, extract the zip and choose the TZNukeMap.ba2 you want
  2. Copy the TZNukeMap.ba2 file to the Fallout 76\Data folder - Default Install Location in: C:\Program Files (x86)\Bethesda.net Launcher\games\Fallout 76\Data
  3. Open your Fallout76Custom.ini in: User\Documents\My Games\Fallout 76
  4. Add TZNukeMap.ba2 entry to the end of the line under: [Archive] sResourceArchive2List =
    Example: sResourceArchive2List = SeventySix - Textures01.ba2, SeventySix - Textures02.ba2, SeventySix -Textures03.ba2, SeventySix - Textures04.ba2, SeventySix - Textures05.ba2, SeventySix - Textures06.ba2, TZNukeMap.ba2


Installation for TZMapMarkers

  1. Choose one of miscellaneous download files, extract the zip and choose the TZMapMarkers.ba2 you want
  2. Copy the TZMapMarkers.ba2 file to the Fallout 76\Data folder - Default Install Location in: C:\Program Files (x86)\Bethesda.net Launcher\games\Fallout 76\Data
  3. Open your Fallout76Custom.ini in: User\Documents\My Games\Fallout 76
  4. Add TZMapMarkers.ba2 entry to the end of the line under: [Archive] sResourceArchive2List =
    Example: sResourceArchive2List = SeventySix - Textures01.ba2, SeventySix - Textures02.ba2, SeventySix -Textures03.ba2, SeventySix - Textures04.ba2, SeventySix - Textures05.ba2, SeventySix - Textures06.ba2, TZMapMarkers.ba2