the mod works thx, but is there any way to hide the menu with a button press? i tried changing in:
// OVERLAY MOD LOADER ONLY SETTINGS - Improved Social Menu 1.0.4+ "debugKeys": true, "toggleVisibilityHotkey": 112, "forceHideHotkey": 112, // Update 1.1.7
but its not working for some odd reason even with long press.
As said there, it's only when mod is loaded in overlay layer - by Improved Social Menu. When mod is loaded default way, in hudmenu, it doesn't register key presses.
I've still never been able to get this functionality to work either. ISM is installed, this mod is loaded in the overlay layer in ISM config, tried changing the toggle keys to several javascript codes, nothing hides it. I just want it to disappear when the social window is open, but that doesn't change HUD state :(.
i've gone the default way, if its anything like the Player List, you can at least change what screens it shows on, while its not a key press, its close, if you only have it show when viewing a map, or viewing a container, pipboy, there are many 'screens' to choose from, i'm not sure if a dummy could be implemented down the line, that's maybe what Imp Social does already.
You need to edit the config, use notepad++ if you have it, if not, get it. from there it's pretty self explanatory, but i may have the curse of knowledge so to keep it simple look out for any "enabled": lines, if you find a true check what group its in and dictating and change it to false if you wish. otherwise throw the whole thing at AI and ask it to do it for you lol, that works too with a bit of trial and error.
What's shown on screen is in "displayData" in config file. So you can edit it like this: "displayData": [ "text:pink:DAILY ({dailyProgress}) ({dailyExpireTime})", "challenges:daily", "emptyspace:10",
Since the last update i no longer see the weekly challenges, the daily ones show fine. It worked before and i have not changed any config settings, as far as i can tell it is enabled. It is also the last mod to load in the list.
I assume default game interface doesn't have support for 21:9? In that case you would have to modify modded interface to load other mods.
However there's also hudeditor that this mod is compatible with, where you can reorganize hud elements to whichever positions you want. In load order set it before this mod: HudEditor.ba2, HUDChallenges.ba2 It hasn't been updated to lastest game version so you have to set EnableRecoloring to false in it's config file for it to not fill screen with errors - changing element positions will still work.
Yeah, for this mod you can change it. You can even set negative x value. I misunderstood, I thought you meant if you wanted to move other elements closer to screen edge - like quests, ap/hp bars and similar.
Oh this is GREAT! Setting EnableRecoloring to false in the HUDmenu .json file restores HUDmenu's functionality. I am so happy. It's a shame the HUDmenu page's comments are locked. It will be hard for users to luck onto this fix via your page like I did. Thanks for posting about the fix. It was driving me crazy on my 32:9 widescreen without HUDmenu.
Cant get the toggleVisibilityHotkey and forceHideHotkey to work, already tried changing the hotkeys to different values, widget visibility doesn't change anyway.
Those are overlay mod loader only settings, so is mod loaded in improved social menu? hudmenu (default way of loading mod) doesn't register key presses.
Yep, I installed and configured it for Improved Social Menu mod overlay, followed the configuration guide. Also tested it while Social Menu overlay was open. But still couldn't get any key registration. All other functions in both mods, work well, though.
The default ones (+ - Numpad), then I changed hotkeys in HUDChallenges.json file to - F1-10 Keys, also tried normal letter keys, still nothing works, widgets always stays on. And I used hotkey values off course.
Tried few keys, like 112 (F1), they work. You could set "debugKeys" to true and see if it prints value when you hold down a key. Does it maybe still work on numpad + or - when you change it in config? Maybe mod isn't loading changes to file.
Hmm, but I don't use the Quick Config Tool, also I double-checked if any of my settings files are in read only. But anyway, thx for trying to help, love your mods!
I have no idea what else would cause it to not load config changes if it's not mod manager and it is correct file. Are you saving the file after changes?
Yes, i do that every time. I think, that i have either some corrupt config files somewhere, or some other mods block the keys input, but i don't use any mod - that requires extra inputs. I've just got to test it out more, maybe deleting some settings files will help.
hi, i have some questions: i edited the json file before the patch, several minutes tweaking it to only show events. Eliminated several things, only left the things i needed. (i'm only using this mod not the others HUD series)
New patch, i wasn't able to see the icons (bufs, debuffs, etc) below the ap bar. when i deactivated the mod, i was able to see the icons again.
So i waited for an update. And i reinstalled everything EXCEPT the json file. And... i had the same problem, i'm not able to see the icons below the ap bar.
How i can fix that? do i need to replace the json file and make all the edits again?
You don't have to replace json, just the ba2 file. I just tried downloading mod from here and installing it in last place in load order. Version 1.1.0 seems to be working fine - showing stacks icon:
Somehow old version of hud is still being loaded. Usually it's the last mod in load order that does it, but you said it's the only hud mod. I assume manual installation, didn't install with mod manager? Maybe try redownloading it
Also check settings > display > "Show Active Effects on HUD", maybe it changed for some reason.
oh, i'm using one of the segmented hp bars mods that change HUD. I think last time i used both of them and worked fine, i'm gonna uninstall the other and see what happens, thanks!
208 comments
// OVERLAY MOD LOADER ONLY SETTINGS - Improved Social Menu 1.0.4+
"debugKeys": true,
"toggleVisibilityHotkey": 112,
"forceHideHotkey": 112, // Update 1.1.7
but its not working for some odd reason even with long press.
When mod is loaded default way, in hudmenu, it doesn't register key presses.
@LiiTheBaddie Yeah, xp data is only available in hudmenu layer, it's pulled from xp bar shown on hudmenu screen.
from there it's pretty self explanatory, but i may have the curse of knowledge so to keep it simple
look out for any "enabled": lines, if you find a true check what group its in and dictating and change it to false if you wish.
otherwise throw the whole thing at AI and ask it to do it for you lol, that works too with a bit of trial and error.
So you can edit it like this:
"displayData": [
"text:pink:DAILY ({dailyProgress}) ({dailyExpireTime})",
"challenges:daily",
"emptyspace:10",
"text:pink:WEEKLY ({weeklyProgress}) ({weeklyExpireTime})",
"challenges:weekly"
],
UI is stuck with 16:9 instead of 21:9 or other mod support.
Or, is there any way to enable this mod within the hudmenu of a widescreen mod?
In that case you would have to modify modded interface to load other mods.
However there's also hudeditor that this mod is compatible with, where you can reorganize hud elements to whichever positions you want.
In load order set it before this mod: HudEditor.ba2, HUDChallenges.ba2
It hasn't been updated to lastest game version so you have to set EnableRecoloring to false in it's config file for it to not fill screen with errors - changing element positions will still work.
I misunderstood, I thought you meant if you wanted to move other elements closer to screen edge - like quests, ap/hp bars and similar.
hudmenu (default way of loading mod) doesn't register key presses.
All other functions in both mods, work well, though.
And I used hotkey values off course.
Does it maybe still work on numpad + or - when you change it in config? Maybe mod isn't loading changes to file.
I don't use it and I can't help you with that if that's the case.
But anyway, thx for trying to help, love your mods!
Steam: Fallout 76/Data/HUDChallenges.json
Xbox/MS store: Fallout 76/Content/Data/HUDChallenges.json
Are you saving the file after changes?
I think, that i have either some corrupt config files somewhere, or some other mods block the keys input, but i don't use any mod - that requires extra inputs. I've just got to test it out more, maybe deleting some settings files will help.
i edited the json file before the patch, several minutes tweaking it to only show events. Eliminated several things, only left the things i needed. (i'm only using this mod not the others HUD series)
New patch, i wasn't able to see the icons (bufs, debuffs, etc) below the ap bar. when i deactivated the mod, i was able to see the icons again.
So i waited for an update. And i reinstalled everything EXCEPT the json file.
And... i had the same problem, i'm not able to see the icons below the ap bar.
How i can fix that? do i need to replace the json file and make all the edits again?
Thanks in advance.
Version 1.1.0 seems to be working fine - showing stacks icon:
Somehow old version of hud is still being loaded. Usually it's the last mod in load order that does it, but you said it's the only hud mod.
I assume manual installation, didn't install with mod manager? Maybe try redownloading it
Also check settings > display > "Show Active Effects on HUD", maybe it changed for some reason.