See enableManualPipBuffDataSync in mod description for alternative. Read notes about it first to see how to make it work. It is a bit awkward, but it can be used while waiting for SFE to update.
Yes, you can set x value to negative to move it left. 1080 / 1440 = 0.75 3440 * 0.75 = 2580 2580 - 1920 = 660 660 / 2 = 330 I assume left side of the screen would be somewhere around x = -330
Hi! Can you help? I want to add a line with "Lunchbox," but if I press it, the second line already has "Rested" and it disappears, even though I don't have the buff from sleeping. Mb it's better to use EXACT mode for this selection? In that case "Rested" and "Very Well Rested" would be really different buffs... Thank you for your attention!
love the mods keep it up woulds like to know how to add something to this list for a card. I see nerd rage that cool to see but i dont see some of the ghoul perks that are like that, moral support or united ordeal that would make finding a team or knowing im on a team with a ghoul easy. wondering if that is something i could add to the .json or you have to put into the ba2?
If those perks don't have effects listed in pipboy you can't add them. If they do have effects, maybe they are listed in "hideEffects" field in config file so they are hidden.
MsZelia, can you please tell me if it does work with Improved Pipboy Stats - Separate Perks Tab? You've listed in the description the old mod and I was wondering if it's compatible with the new one. Thank you!
It's like is not valid or incorrect File Encoding, but I'm not doing anything other than changing some values from true to false... And the online JSON5 Validator shows "Valid JSON5".
EDIT 2: Hmmm... I've removed all the Comments and Trailing commas as JSON5 is a superset of JSON that allows them and now it works to edit anything. What I don't understand is how the default one included in the mod works as .json with all those comments you've left inside... It works to change hidePermanentEffects from false to true, but the moment I want to comment displayData to remove showVersion, showTime24, showServerTime24 it breaks. If I comment them, it breaks, BUT if I simply remove them and only leave "showHUDMode", it works.
For Improved Pipboy Stats load order shouldn't matter, different interface files. I have BuffsMeter after it, and it does load properly.
Comments are supported but it still needs to have proper syntax, trailing commas aren't. So if you removed last element in displayData, you would also need to remove comma after previously last element. If your language uses special characters, and the buffs have these in their names, such as Ä Ö Ü in German, make sure to save your config file in the UTF-8 format.
NOT VALID: "displayData": [ "showHUDMode", //"showChecklist" ]
You're right, the last comma was my syntax problem! Thank you for pointing to that! 🤗 And no, my language is set to English, so no special non-latin characters, and UTF-8, non BOM. The problem was the damn comma I forgot to remove from the last active remaining line... 🤣 And yes, I've posted the wrong mod regarding compatibility. Your Improved Pipboy Stats works. What it doesn't work if BuffsMeter overwrites it is Improved Bars with Weight and additional things. Both seem to work properly if I place BuffsMeter before it in LO. Here is the screenshot with both of them working with full settings.
I see, looks like that mod has compatibility issues when it's not loaded last, i.e. basic/normal modes as said in description. Fortunately my hud mods don't need to be in last place, so just including them in hudmodloader should work.
Hello, I updated the buffmeter mod, social menu and a problem appeared: when I press a key, the window does not disappear, I changed the key, nothing helps, what is the problem?
Does it say BuffsMeter version (overlay) when you first join world? Is social menu open while you're trying to toggle visibility? What are the values of toggleVisibilityHotkey/forceHideHotkey? Try setting debugKeys to true, see if it prints anything, like this:
Is social menu open (ctrl + tab) while you're trying to toggle visibility? What are the values of toggleVisibilityHotkey/forceHideHotkey in config file?
Hi How do i get the buffsmeter shown if SFE is not updated yet? Do i really have to wait for the SFE mod to update or i just need to tweak something in the BuffsMeterConfig.json? Thank you for taking the time to read through my comment.
"enableManualPipBuffDataSync" and "pipBuffDataSyncHotkey" options were recently added, that kinda works. Read all notes about those in "Pipboy Settings" section in description first, message can get stuck on screen for a few minutes.
544 comments
Is it bug or intended?
It is a bit awkward, but it can be used while waiting for SFE to update.
1080 / 1440 = 0.75
3440 * 0.75 = 2580
2580 - 1920 = 660
660 / 2 = 330
I assume left side of the screen would be somewhere around x = -330
Thank you for your attention!
Sample:
"checklist": [
["Lunchbox", "Very Well Rested"],
["Rested", "Lover's Embrace", "Kindred Spirit"],
..
EDIT 1:
If I load Improved Pipboy Stats - Separate Perks Tab AFTER BuffsMeter - Active Effects on HUD, they both work as intended.
My problem is that everytime I'm trying to edit something, with Notepad++ (Language -> JSON5) or my using JSON5 Validator, I'm getting the same error:
[BuffMeter 1.2.3] Error loading config:
Object JSONParseError
error parsing config
It's like is not valid or incorrect File Encoding, but I'm not doing anything other than changing some values from true to false...
And the online JSON5 Validator shows "Valid JSON5".
EDIT 2:
Hmmm... I've removed all the Comments and Trailing commas as JSON5 is a superset of JSON that allows them and now it works to edit anything. What I don't understand is how the default one included in the mod works as .json with all those comments you've left inside...
It works to change hidePermanentEffects from false to true, but the moment I want to comment displayData to remove showVersion, showTime24, showServerTime24 it breaks. If I comment them, it breaks, BUT if I simply remove them and only leave "showHUDMode", it works.
Comments are supported but it still needs to have proper syntax, trailing commas aren't. So if you removed last element in displayData, you would also need to remove comma after previously last element.
If your language uses special characters, and the buffs have these in their names, such as Ä Ö Ü in German, make sure to save your config file in the UTF-8 format.
NOT VALID:
"displayData": [
"showHUDMode",
//"showChecklist"
]
VALID:
"displayData": [
"showHUDMode"
//"showChecklist"
]
And yes, I've posted the wrong mod regarding compatibility. Your Improved Pipboy Stats works. What it doesn't work if BuffsMeter overwrites it is Improved Bars with Weight and additional things. Both seem to work properly if I place BuffsMeter before it in LO. Here is the screenshot with both of them working with full settings.
Fortunately my hud mods don't need to be in last place, so just including them in hudmodloader should work.
Is social menu open while you're trying to toggle visibility?
What are the values of toggleVisibilityHotkey/forceHideHotkey?
Try setting debugKeys to true, see if it prints anything, like this:
overlay blend modes
What are the values of toggleVisibilityHotkey/forceHideHotkey in config file?
"debugKeys": true,
"toggleVisibilityHotkey": 109,
"forceHideHotkey": 107, // Update 1.1.7
social menu is open
SFE updated few hours ago.
How do i get the buffsmeter shown if SFE is not updated yet? Do i really have to wait for the SFE mod to update
or i just need to tweak something in the BuffsMeterConfig.json? Thank you for taking the time to read through my comment.
Read all notes about those in "Pipboy Settings" section in description first, message can get stuck on screen for a few minutes.