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MsZelia

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MsZelia

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544 comments

  1. wnsckd119
    wnsckd119
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    The effects of some magazines are not displayed (such as tesla 7, guns & bullets 3).
    Is it bug or intended?
    1. MsZelia
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      Depends on how your config file is set up, my first guess would be something listed in hideEffects is hiding them.
  2. dirty10
    dirty10
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    sfe not found  ?  Is sfe needing an update after ghoul update ?
    1. MsZelia
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      Yeah, it hasn't been updated yet after game patch 3 days ago.
    2. MsZelia
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      See enableManualPipBuffDataSync in mod description for alternative. Read notes about it first to see how to make it work.
      It is a bit awkward, but it can be used while waiting for SFE to update.
  3. tezza9899
    tezza9899
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    Does this mod work with 3440x1440 Ultrawide because i put the x value to 0 and its not in the far left of screen?.
    1. MsZelia
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      Yes, you can set x value to negative to move it left.
      1080 / 1440 = 0.75
      3440 * 0.75 = 2580
      2580 - 1920 = 660
      660 / 2 = 330
      I assume left side of the screen would be somewhere around x = -330
  4. MadScreameR
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    Hi! Can you help? I want to add a line with "Lunchbox," but if I press it, the second line already has "Rested" and it disappears, even though I don't have the buff from sleeping. Mb it's better to use EXACT mode for this selection? In that case "Rested" and "Very Well Rested" would be really different buffs...
    Thank you for your attention!

    Sample:
    "checklist": [
            ["Lunchbox", "Very Well Rested"],
            ["Rested", "Lover's Embrace", "Kindred Spirit"],
    ..
    1. MsZelia
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      Yeah, I'll have to change it.
    2. MadScreameR
      MadScreameR
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      Thank you a lot!
  5. zubzero689
    zubzero689
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    love the mods keep it up woulds like to know how to add something to this list for a card.  I see nerd rage that cool to see but i dont see some of the ghoul perks that are like that, moral support or united ordeal that would make finding a team or knowing im on a team with a ghoul easy.  wondering if that is something i could add to the .json or you have to put into the ba2?
    1. MsZelia
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      If those perks don't have effects listed in pipboy you can't add them. If they do have effects, maybe they are listed in "hideEffects" field in config file so they are hidden.
  6. njmerrill21
    njmerrill21
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    my pip boy changed but i dont have the effects on my screen. How do i activate it?
    1. MsZelia
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      Is the widget on hudmenu loaded? Might be compatibility issue with some other hud mod.
  7. MihaiL
    MihaiL
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    MsZelia, can you please tell me if it does work with Improved Pipboy Stats - Separate Perks Tab? You've listed in the description the old mod and I was wondering if it's compatible with the new one. Thank you!

    EDIT 1:
    If I load Improved Pipboy Stats - Separate Perks Tab AFTER BuffsMeter - Active Effects on HUD, they both work as intended.

    My problem is that everytime I'm trying to edit something, with Notepad++ (Language -> JSON5) or my using JSON5 Validator, I'm getting the same error:

    [BuffMeter 1.2.3] Error loading config:
    Object JSONParseError
    error parsing config

    It's like is not valid or incorrect File Encoding, but I'm not doing anything other than changing some values from true to false...
    And the online JSON5 Validator shows "Valid JSON5".

    EDIT 2:
    Hmmm... I've removed all the Comments and Trailing commas as JSON5 is a superset of JSON that allows them and now it works to edit anything. What I don't understand is how the default one included in the mod works as .json with all those comments you've left inside...
    It works to change hidePermanentEffects from false to true, but the moment I want to comment displayData to remove showVersion, showTime24, showServerTime24 it breaks. If I comment them, it breaks, BUT if I simply remove them and only leave "showHUDMode", it works.
    1. MsZelia
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      For Improved Pipboy Stats load order shouldn't matter, different interface files. I have BuffsMeter after it, and it does load properly.

      Comments are supported but it still needs to have proper syntax, trailing commas aren't. So if you removed last element in displayData, you would also need to remove comma after previously last element.
      If your language uses special characters, and the buffs have these in their names, such as Ä Ö Ü in German, make sure to save your config file in the UTF-8 format.

      NOT VALID:
      "displayData": [
         "showHUDMode",
         //"showChecklist"
      ]

      VALID:
      "displayData": [
         "showHUDMode"
         //"showChecklist"
      ]
    2. MihaiL
      MihaiL
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      You're right, the last comma was my syntax problem! Thank you for pointing to that! 🤗 And no, my language is set to English, so no special non-latin characters, and UTF-8, non BOM. The problem was the damn comma I forgot to remove from the last active remaining line... 🤣
      And yes, I've posted the wrong mod regarding compatibility. Your Improved Pipboy Stats works. What it doesn't work if BuffsMeter overwrites it is Improved Bars with Weight and additional things. Both seem to work properly if I place BuffsMeter before it in LO. Here is the screenshot with both of them working with full settings.
    3. MsZelia
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      I see, looks like that mod has compatibility issues when it's not loaded last, i.e. basic/normal modes as said in description.
      Fortunately my hud mods don't need to be in last place, so just including them in hudmodloader should work.
    4. MihaiL
      MihaiL
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      Awesome! Thank you so much! 🤗
  8. KOKAWE4KA
    KOKAWE4KA
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    Hello, I updated the buffmeter mod, social menu and a problem appeared: when I press a key, the window does not disappear, I changed the key, nothing helps, what is the problem?
    1. MsZelia
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      Does it say BuffsMeter version (overlay) when you first join world?
      Is social menu open while you're trying to toggle visibility?
      What are the values of toggleVisibilityHotkey/forceHideHotkey?
      Try setting debugKeys to true, see if it prints anything, like this:
    2. KOKAWE4KA
      KOKAWE4KA
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      enabled debug menu, buffmeter turned off and on but button didn't show, 
      overlay blend modes
    3. MsZelia
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      Is social menu open (ctrl + tab) while you're trying to toggle visibility?
      What are the values of toggleVisibilityHotkey/forceHideHotkey in config file?
    4. KOKAWE4KA
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      // OVERLAY MOD LOADER ONLY SETTINGS (Update 1.1.4)
      "debugKeys": true,
      "toggleVisibilityHotkey": 109,
      "forceHideHotkey": 107, // Update 1.1.7

      social menu is open
  9. miller219
    miller219
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    When doing manual buffs snyc  a bunch of letters and stuff comes up is there a way to stop that
    1. MsZelia
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      Yeah, use SFE for sync. Otherwise no.
      SFE updated few hours ago.
    2. miller219
      miller219
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      i updated my sfe and with manual sync off it says sfe not found
    3. miller219
      miller219
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      sorry i'm dumb i didn't add sfe to my fallout folder after downloading update. Works fine now :)
  10. Reggie1998
    Reggie1998
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    Hi
    How do i get the buffsmeter shown if SFE is not updated yet? Do i really have to wait for the SFE mod to update
    or i just need to tweak something in the BuffsMeterConfig.json? Thank you for taking the time to read through my comment.
    1. MsZelia
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      "enableManualPipBuffDataSync" and "pipBuffDataSyncHotkey" options were recently added, that kinda works.
      Read all notes about those in "Pipboy Settings" section in description first, message can get stuck on screen for a few minutes.