Thank you so much for your support Rigell :) It's not comparable to your many of the most insanely huge releases on Nexus, but it still took me some technical challenges to overcome ! ...And, well, yes, it took quite a while for me to come to the release as this Floranim mod was started... Before summer 2021 ! However it's not the only thing I've been working on since then, many unreleased stuff are still laying on my discs. Right now, I am trying to place small 3D piles of snow on the animated plants ( so the piles of snow themselves must necessarily follow the animation ) ... causing small particles of snowflakes to fall over the said animation : I don't know why I started on this, when I could have only tried to do some nice snowy textures, and while I have to release this compatibility patch for your incredible mod Winter In Appalchia like yesterday, or maybe (?), like there is a month...! Aaaaaaaah.... :P
Is anybody else having the issue of unharvested Razorgrain and Carrots being invisible? The text prompt to interact with them still exists. Once you do they turn into a proper animated mesh.
I am also having the same problem. Not all razorgrain are invisible however... I'm thinking the textures are not properly configured within the .ba2...
If you install this mod using Quick Config it will unpack it into the mods folder, you can then search the entire mod folder for "razorgrain" and "carrot", delete EVERYTHING with that name and then drag then newly modified folder onto quick config and install it, making sure to disable/delete the original version of the mod. (you may be able to keep the textures/meshes and only need to delete one or the other, not sure)
Let me know if this works, I plan to play FO76 soon and really want to use this mod!
the way the files are zipped it's wrong. This means, your mod doesn't get detected by F76 Mod Manager after I download the mod via Nexus. I think you don't have to use any directories, just upload the main file and that's it.
I'm using "FLORANIM 1K"
If you're not going to fix this, you should disable the Vortex Download and enable only manual since it's quite confusing for a new user and player of F76 like me.
Allright guys, I removed the button "download with manager" for now. In case of an update, which should happen a day or another, I'll figure it out why my zip aren't fitting right the manager. Thank you for the report and I hope you succeed in getting it to work in the end and you enjoyed it.
For installing with manager (Fallout 76 Quick Configuration) You have to just zip only the ba2 files, no folder structures, no nothing. You could make options as seperate downloads. But me personally will end up, extract and repack the files myself, doesnt really hard to do.
This mod looks great! Always appreciate adding more movement/animations to the objects in the world. Using this and your Meat piles mod, very nice work!
Sorry, I never used Vortex, I used to install everything manually and it still works that way, such as descriebed on the main page :
The 2 ".ba2" files you'll be downloading will go into the DATA folder of the game ( Something like :\STEAM\steamapps\common\Fallout76\Data ) Then in your windows Documents, find your "My Games" folder, and in there, "Fallout 76", then inside : Open ( or create ) the file "Fallout76Custom.ini", and add or update the [Archive] section with the names of the 2 .ba2 files you just downloaded, such as in this example :
Hey vivec! Could you make a version compatible with the Radrose 76 UHD Radiance? So we could have your new moving flora and effects + Radrose's fruit glow
Hi GliOcchi :) Well, sorry but I think I won't : I can't promise you anything because I have other years-old projects to finish and release, and when it comes to Flor@nim, if I had to come back and work more on it, my first intent would be to start by fixing a few things I am not really happy with ( boston-bean / glowpod animation which aren't realistic, etc... ) ; Sorry again, and thanks for your understanding. ...Also, I might have to check in my NexusMods official "authorizations" if I did the things right, but I can tell here as well : As long as a little link to the original project is not forgotten in your own mod presentation, Flor@nim "forks" ( variations, different versions ) can be built by anyone wanting to use "my" files : I don't care ; Please be my guest if you want to try something by yourself with "my" mod files and then release a different version of Flor@nim :P ...However, I am unsure Radrose 76 will be offering the same freedom with its files... You might ask or you might just understand the way it has been done and then use the same method to make a legit "variation", or "patch" or anything else you would like to achieve with the files released here...
Hey buddy ! I'm guessing you mean that you would like a variant that includes glow on more of the leaves and branches. ( yet those added glows would be in a "less-is-more" kind of way that is a hallmark of Okagau007's mods )
Thank you TheNukaDude. I don't plan any update for now ( except, a snowy one for Winter in Appalachia mod I am currently finishing, but it will depend on its author, Rigell, to accept it at the end, and maybe to modify it his own way before releasing it, perhaps on its own mod page ) Now, as mentionned in another post of someone prefering more colored stuff over unsatured ones ( which I prefer on my side as an old "Stalker" serie game fan ) ... I can't please everyone, but the files I am providing here can be modified and then published either as a standalone variant or as an update patch by anyone willing to create one more page on Nexus !
42 comments
It's not comparable to your many of the most insanely huge releases on Nexus, but it still took me some technical challenges to overcome !
...And, well, yes, it took quite a while for me to come to the release as this Floranim mod was started... Before summer 2021 !
However it's not the only thing I've been working on since then, many unreleased stuff are still laying on my discs.
Right now, I am trying to place small 3D piles of snow on the animated plants ( so the piles of snow themselves must necessarily follow the animation ) ... causing small particles of snowflakes to fall over the said animation :
I don't know why I started on this, when I could have only tried to do some nice snowy textures, and while I have to release this compatibility patch for your incredible mod Winter In Appalchia like yesterday, or maybe (?), like there is a month...! Aaaaaaaah.... :P
Also, what you say about snow piles sounds fantastic! Looking forward to that update! I dm'ed couple comments about the flora mods too.
Let me know if this works, I plan to play FO76 soon and really want to use this mod!
I'm using "FLORANIM 1K"
If you're not going to fix this, you should disable the Vortex Download and enable only manual since it's quite confusing for a new user and player of F76 like me.
In case of an update, which should happen a day or another, I'll figure it out why my zip aren't fitting right the manager.
Thank you for the report and I hope you succeed in getting it to work in the end and you enjoyed it.
This mod looks great! Always appreciate adding more movement/animations to the objects in the world. Using this and your Meat piles mod, very nice work!
The 2 ".ba2" files you'll be downloading will go into the DATA folder of the game ( Something like :\STEAM\steamapps\common\Fallout76\Data )
Then in your windows Documents, find your "My Games" folder, and in there, "Fallout 76", then inside :
Open ( or create ) the file "Fallout76Custom.ini", and add or update the [Archive] section with the names of the 2 .ba2 files you just downloaded, such as in this example :
[Archive]
sResourceArchiveList2=FLORANIM_M.ba2, FLORANIM_T-1K.ba2,
sResourceArchive2List=FLORANIM_M.ba2, FLORANIM_T-1K.ba2,
( Just Replace 1K by 2K or 4K according to the version you chose to download )
...Also, I might have to check in my NexusMods official "authorizations" if I did the things right, but I can tell here as well :
As long as a little link to the original project is not forgotten in your own mod presentation, Flor@nim "forks" ( variations, different versions ) can be built by anyone wanting to use "my" files : I don't care ; Please be my guest if you want to try something by yourself with "my" mod files and then release a different version of Flor@nim :P ...However, I am unsure Radrose 76 will be offering the same freedom with its files... You might ask or you might just understand the way it has been done and then use the same method to make a legit "variation", or "patch" or anything else you would like to achieve with the files released here...
Is there a propability that you will do a glowing version, ie plant_glow by okagau007.
If it is possible that is?
I'm guessing you mean that you would like a variant that includes glow on more of the leaves and branches.
( yet those added glows would be in a "less-is-more" kind of way that is a hallmark of Okagau007's mods )
Anyway. If you looks at the images in the link I posted, kinda like what you see in them. And as I said... if it's even doable.
See ya in game!
I don't plan any update for now ( except, a snowy one for Winter in Appalachia mod I am currently finishing, but it will depend on its author, Rigell, to accept it at the end, and maybe to modify it his own way before releasing it, perhaps on its own mod page )
Now, as mentionned in another post of someone prefering more colored stuff over unsatured ones ( which I prefer on my side as an old "Stalker" serie game fan ) ... I can't please everyone, but the files I am providing here can be modified and then published either as a standalone variant or as an update patch by anyone willing to create one more page on Nexus !