Notice When the game is updated, please remove any mods that are based on the old game version's swf files and do not use them. And please do not report old mods not working after the update. It is normal for it not to work.If an old mod still works, it just happened to work. My mods, including this mod, have made significant changes to the original program code, so running the old program code is a very dangerous.
Update UniMapMgr V1.1.9.1 re-build with the latest Qt6 (*unsupport for Win7 from this version) I recommend uninstalling the old UniMapMgr before installing UniMapMgr 1.1.9.1. It will not interfere with the working, but the Qt5 DLL files will remain. Qt5Core.dll, Qt5Gui.dll, and Qt5Widgets.dll are no longer needed and should be deleted if they remain.
Update UniMap V1.1.9 1) Ez Find Marker: added CARAVAN. 2) Active Menu: added PLAYER and CARAVAN. 3) Two-Step-Quick-FT(HotKey): New operation mode added to QuickFT.(OFF/TENT ONLY/ALL)
Two-Step-Quick-FT *(Only when using QuickFT with hotkeys) 1) Hit any QuickFT hotkey. 2) Destination markers are pointed to allow you to see around marker.(FT not yet executed) 3) Press the same key again to execute FT. Active Menu: PLAYER Note: QuickFT not available to players who are not friends, Team leaders, or Team members.
Spoiler:
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Update UniMap V1.1.8 Conpatible patch 54 Hotfix. Update UniMap V1.1.7.1 Fixed: Custom marker menu does not appear when QuickFT is disabled. Fixed: Selected marker ID is not displayed. Update UniMap V1.1.7 Update: Compatible game update 54 "Milepost Zero" and "Best Build". resolved: Incorrect camp marker scale when using 8K maps.
Known Issues: Due to changes in Update 53... 1) Easy-Find-Marker draw line is no alpha. 2) blast zone circle color is only same vanilla color. Update UniMap V1.1.6 Update: Easy Find Marker is now back. but, line alpha does not work. (alpha value is fixed 1)
Known Issues: 1) Incorrect marker scale when using 8K maps.(camp marker, area circle marker) 2) Can not change Blast zone circle color. 3) Easy Find Marker's Line drawing can't use alpha. These issues caused by the changes in game update 53(difficult to solve😵) may be resolved in the next update 54.🤔 Update UniMap V1.1.6-Beta2 This is a beta version and contains unresolved issues. *Easy Find Marker does not draw lines. *Incorrect marker scale when using 8K maps.(camp marker, area circle marker)Update UniMap V1.1.6-Beta This is a temporary version until Bethesda drops a HotFix. This UniMap functionality is incomplete because the base mapmenu.swf is so buggy. *'Easy Find Marker' does not draw lines.Update UniMap and UniMapMgr V1.1.5 1) Fixed a issue with incorrect marker scale when using 8K maps. 2) Added “Use Game Controller Buttons: yes/no” to the settings. (*Recommend assigning something like a game controller radial menu to the blank Pad-Left) 3) QuickFT menu “RETERN” can be selected by pressing the 'BackSpace' key. 4) Removed error message when UniMapConfig.xml could not be read. 5) TZMap-Markers ready. (*When using TZMM and UniMap together, load TZMapMarkers.ba2 after UniMap.ba2) Update UniMap and UniMapMgr V1.1.4 1) Displays error information if the installation is failing. (* also makes an error sound) 2) Optimized QuickFT Menu & HotKey. QuickFT Menu sample: All locations are listed alphabetically. (* leading "The" is ignored in sorting) * All locations are covered, but players cannot QuickFT to undiscovered locations. * Updated files: UniMap.ba2, QuickFT_Menu.xml, QuickFT_HotKey.xml
Update UniMap and UniMapMgr V1.1.3.1 Fully compatible with Skyline Valley updates. *** The version of UniMap that is install/update in UniMapMgr1.1.3.1 is displayed as 1.1.3, which is fine.
Update UniMap Mgr V1.1.1.1 1) Fixed crash when adding aliases.
Update UniMap V1.1.1 1) Expanded QuickFT HotKey slots and available use numpad keys. 2) Disabled the "Player Icon Change Tutorial" that appears when character level reaches 3.
* Use the updated UniMap_Custom/QuickFT_HotKey.xml. * Fully customizable using UniMapMgr V1.1.1.
Game Upddate 50 (26 Mar. 2024) Update UniMap V1.0.10 1) Compatible with game update 50. * The issue of not being able to see the circle of camp icons when viewing the 8K map has not yet been resolved, so sorry.:sweat:
Update UniMapMgr V1.0.10-2 1) location "Ingram Mansion" changed to "The Rose Room".
Update UniMapMgr V1.0.10-3 1) added new location "Mire's Eye".
Game Upddate 49 (30 Jan. 2024) Update UniMap V1.0.9 1) Compatible with game update 49. 2) [new] possible to return from an expedition with quick FT. Game Upddate 48 (Atlantic City) When returning to Appalachia after aborting the expedition quest.(*When using the expedition map) Update 48 removed the button to return to White Spring, so please return via Daily-Ops or otherwise.
added new FT location (ID and name) 7268301 Settler's Ridge 7258147 Forward Station Tango 7544502 Blue Ridge Bunkhouse 7268305 The Coop 7496632 Organ Cave North 7496461 Organ Cave South 7496590 Organ Cave West
Stáhl jsem si tento mod, nainstaloval jsem ho ručně, protože je to můj instalační systém modů a mám na výběr pouze ze dvou map! Základní a vojenské Co je špatně?
Hi! I always install all mods manually too, but I installed Unimap using UniMap Mgr (UniMap Management Tool). I simply deleted all my mods from the config, installed Unimap and then returned all my mods back. Now all TZ and Unimap maps work for me. True, I still haven't figured out the maps for Pitt, but I don't go there often.
Hello! First of all, I want to thank you for your work in creating and supporting your mod! Let me ask. Is it possible to add a few more FT menu items so that they work as a folder with travel points. I found the ability to add only the 15th item-folder in the current file UniMap_Custom/QuickFT_Menu.xml Unfortunately, none of the following numbers (above 15) that I used as <ID>XX</ID> and <Menu List="XX"> work. I am far from programming, so please do not judge me harshly - I just tried to modify this file using an analogy. I need this to create a lists of fast travel points for searching for "Holiday Scorched", "Spooky Scorched" and "Treasure Hunters"
Or, please, maybe you could add several lists to the UniMap_Custom/QuickFT_Menu.xml file to make it easier to search for "Holiday Scorched", "Spooky Scorched" and "Treasure Hunters"?
I think I found a strange and unique bug. I'm not sure if it's replicable or if the bug happens because I've been playing for a while. All I know is I was trying to fast travel when the countdown came up because of a nearby enemy and then, I decided to go back to the map to do something. All this to say I was in one of my unibooks when I had fast traveled. This seemed to have caused icons, map switching, and certain pip-boy interactions to stop working. I'm writing this just before bed and, so, let me know if something doesn't make sense or has multiple meanings. Just ask away 😊👍
I am trying to get the free ft option on my map and it is not there. I am sure I am being dumb somehow but not sure where. Any help please. I would upload a screen shot but it seems I do not know how.
Hi, first I want to say how great this mod is and second - what am I doing wrong my Survival Tent fast travel doesnt work? When I click on it nothing happens, but teleport to camp and other locations work...
I have 4 female friends who play and they blocked this one guy in the game, however he is still able to find them and teleport to their locations. The guy is literally stalking them (funny, not funny lol). Anyway the question I have is, can people bypass the block in the game using Uni-Map? If so, is there a way to tweak the system to allow either Blocking via game also blocks via Uni-Map <OR> users can block in Uni-Map as well? This feature might be one less headache for people who just want to ignore a player for whatever reason.
If your friend is being harassed, it is best to report it to game support. I use UniMap's player notification feature, as the player block Bethesda has provided has not helped at all. Add the names of players who do not want to breathe the same air to your alert list. When an alert is issued, move to another world. That is the best way to be sure.
620 comments
When the game is updated, please remove any mods that are based on the old game version's swf files and do not use them.
And please do not report old mods not working after the update. It is normal for it not to work.If an old mod still works, it just happened to work.
My mods, including this mod, have made significant changes to the original program code, so running the old program code is a very dangerous.
re-build with the latest Qt6 (*unsupport for Win7 from this version)
I recommend uninstalling the old UniMapMgr before installing UniMapMgr 1.1.9.1.
It will not interfere with the working, but the Qt5 DLL files will remain.
Qt5Core.dll, Qt5Gui.dll, and Qt5Widgets.dll are no longer needed and should be deleted if they remain.
Update UniMap V1.1.9
1) Ez Find Marker: added CARAVAN.
2) Active Menu: added PLAYER and CARAVAN.
3) Two-Step-Quick-FT(HotKey): New operation mode added to QuickFT.(OFF/TENT ONLY/ALL)
Two-Step-Quick-FT *(Only when using QuickFT with hotkeys)
1) Hit any QuickFT hotkey.
2) Destination markers are pointed to allow you to see around marker.(FT not yet executed)
3) Press the same key again to execute FT.
Active Menu: PLAYER
Note: QuickFT not available to players who are not friends, Team leaders, or Team members.
Update UniMap V1.1.8
Conpatible patch 54 Hotfix.
Update UniMap V1.1.7.1
Fixed: Custom marker menu does not appear when QuickFT is disabled.
Fixed: Selected marker ID is not displayed.
Update UniMap V1.1.7
Update: Compatible game update 54 "Milepost Zero" and "Best Build".
resolved: Incorrect camp marker scale when using 8K maps.
Known Issues:
Due to changes in Update 53...
1) Easy-Find-Marker draw line is no alpha.
2) blast zone circle color is only same vanilla color.
Update UniMap V1.1.6
Update: Easy Find Marker is now back. but, line alpha does not work. (alpha value is fixed 1)
Known Issues:
1) Incorrect marker scale when using 8K maps.(camp marker, area circle marker)
2) Can not change Blast zone circle color.
3) Easy Find Marker's Line drawing can't use alpha.
These issues caused by the changes in game update 53(difficult to solve😵) may be resolved in the next update 54.🤔
Update UniMap V1.1.6-Beta2
This is a beta version and contains unresolved issues.
*Easy Find Marker does not draw lines.
*Incorrect marker scale when using 8K maps.(camp marker, area circle marker)Update UniMap V1.1.6-Beta
This is a temporary version until Bethesda drops a HotFix.
This UniMap functionality is incomplete because the base mapmenu.swf is so buggy.
*'Easy Find Marker' does not draw lines.Update UniMap and UniMapMgr V1.1.5
1) Fixed a issue with incorrect marker scale when using 8K maps.
2) Added “Use Game Controller Buttons: yes/no” to the settings.
(*Recommend assigning something like a game controller radial menu to the blank Pad-Left)
3) QuickFT menu “RETERN” can be selected by pressing the 'BackSpace' key.
4) Removed error message when UniMapConfig.xml could not be read.
5) TZMap-Markers ready. (*When using TZMM and UniMap together, load TZMapMarkers.ba2 after UniMap.ba2)
Update UniMap and UniMapMgr V1.1.4
1) Displays error information if the installation is failing. (* also makes an error sound)
2) Optimized QuickFT Menu & HotKey.
QuickFT Menu sample: All locations are listed alphabetically. (* leading "The" is ignored in sorting)
* All locations are covered, but players cannot QuickFT to undiscovered locations.
* Updated files: UniMap.ba2, QuickFT_Menu.xml, QuickFT_HotKey.xml
Update UniMap and UniMapMgr V1.1.3.1
Fully compatible with Skyline Valley updates.
*** The version of UniMap that is install/update in UniMapMgr1.1.3.1 is displayed as 1.1.3, which is fine.
Update UniMap Mgr V1.1.1.1
1) Fixed crash when adding aliases.
Update UniMap V1.1.1
1) Expanded QuickFT HotKey slots and available use numpad keys.
2) Disabled the "Player Icon Change Tutorial" that appears when character level reaches 3.
* Use the updated UniMap_Custom/QuickFT_HotKey.xml.
* Fully customizable using UniMapMgr V1.1.1.
Game Upddate 50 (26 Mar. 2024)
Update UniMap V1.0.10
1) Compatible with game update 50.
* The issue of not being able to see the circle of camp icons when viewing the 8K map has not yet been resolved, so sorry.:sweat:
Update UniMapMgr V1.0.10-2
1) location "Ingram Mansion" changed to "The Rose Room".
Update UniMapMgr V1.0.10-3
1) added new location "Mire's Eye".
Game Upddate 49 (30 Jan. 2024)
Update UniMap V1.0.9
1) Compatible with game update 49.
2) [new] possible to return from an expedition with quick FT.
Game Upddate 48 (Atlantic City)
When returning to Appalachia after aborting the expedition quest.(*When using the expedition map)
Update 48 removed the button to return to White Spring, so please return via Daily-Ops or otherwise.
added new FT location (ID and name)
7268301 Settler's Ridge
7258147 Forward Station Tango
7544502 Blue Ridge Bunkhouse
7268305 The Coop
7496632 Organ Cave North
7496461 Organ Cave South
7496590 Organ Cave West
Thxs
FYI. Love the new feature great work.
First of all, I want to thank you for your work in creating and supporting your mod!
Let me ask.
Is it possible to add a few more FT menu items so that they work as a folder with travel points.
I found the ability to add only the 15th item-folder in the current file UniMap_Custom/QuickFT_Menu.xml
Unfortunately, none of the following numbers (above 15) that I used as <ID>XX</ID> and <Menu List="XX"> work.
I am far from programming, so please do not judge me harshly - I just tried to modify this file using an analogy.
I need this to create a lists of fast travel points for searching for "Holiday Scorched", "Spooky Scorched" and "Treasure Hunters"
Or, please, maybe you could add several lists to the UniMap_Custom/QuickFT_Menu.xml file to make it easier to search for "Holiday Scorched", "Spooky Scorched" and "Treasure Hunters"?
Thank you very much!
sorry I haven't updated mod descripcion. *(updated)
I have 4 female friends who play and they blocked this one guy in the game, however he is still able to find them and teleport to their locations. The guy is literally stalking them (funny, not funny lol). Anyway the question I have is, can people bypass the block in the game using Uni-Map? If so, is there a way to tweak the system to allow either Blocking via game also blocks via Uni-Map <OR> users can block in Uni-Map as well? This feature might be one less headache for people who just want to ignore a player for whatever reason.
I use UniMap's player notification feature, as the player block Bethesda has provided has not helped at all.
Add the names of players who do not want to breathe the same air to your alert list.
When an alert is issued, move to another world. That is the best way to be sure.