Hello there and welcome to CustomCrosshair file configuration!

CustomCrosshair.xml file is meant to be edited by the user for changing crosshair appearance and behavior.
It can be opened with any text editor like NotePad++ or simply Windows NotePad.
Feel free to post your own crosshair settings or pictures on the mod page =)


- Brief explanation of XML

XML consist of elements containing values or other elements.
Think of them as containers or boxes inside boxes.
Values can be numbers or words.
Elements have a start tag and an end tag.

- Syntax

Each tag start with < followed by its name and end with >
Don't move tags organisation
Example:
<TagName>

There is an exception with the end tag. It need a / before the <
Example:
</TagName>

An element contains what's between the start tag and the end tag.
Don't change TagName. Only Value
Example:
<TagName>Value</TagName>

When an element contains other elements we simply write other elements on other lines for clarity.
Here FirstBox is the root of our xml structure.
Example:
<FirstBox>
<SecondBox>
<ValueBox>Value</ValueBox>
</SecondBox>
<SecondBox2>
<ValueBox>Value</ValueBox>
<ValueBox2>Value</ValueBox2>
</SecondBox2>
</FirstBox>

*With enough perception you can notice how the colors are arranged to make it look like a tree.



- How color values work

Look for tags named RGB like this: <RGB>
They must start with 0x to tell its hexadecimal. No worries just google color picker and copy text under HEX.
Color values follow this arrangement: RRGGBB R=Red, G=Green and B=Blue.
RR, GG or BB go from 0 to 255 in HEXADECIMAL. So 0 to FF.
Color examples: 000000 pure dark, FFFFFF pure white, FF0000 bright red, 00FF00 brigth green, 0000FF pure blue, 770000 dark red

Enable/Disable means you should only put true or false.
true = the setting is on and will take effect.
false = the setting is off and will not take effect.


- That's good but, what should I put in?

For current version https://www.nexusmods.com/fallout76/articles/49
For version 2.0.0 to 2.0.3

Article information

Added on

Edited on

Written by

SkyOps117

0 comments