Installation instruction:
1. Adding mod files in data folder
My mod consist of a Ba2 file and a Xml configuration.
Copy and past the Ba2 and Xml in the data folder where Fallout 76 is installed.
Most mods except one like SFE need to be in that data folder.
Default Fallout 76 Installation Path:
Program Files (x86)\Bethesda.net Launcher\games\Fallout76\Data
2. Preparing Fallout76Custom.ini
If you don't have a Fallout76Custom.ini in your folder "Documents\My Games\Fallout 76" let's create one.
Create a text file named Fallout76Custom inside that folder
Modify its extention from .txt to .ini
*you can also just copy/past Fallout76Prefs.ini delete his content and rename it Fallout76Custom
3. Editing Fallout76Custom.ini
Open Fallout76Custom.ini with a text editor and write your new ba2 file name under [Archive] sResourceArchive2List
If you have another mod installed, separate .ba2 files with a comma (,) at the sResourceArchive2List command.
If there is conflict, only last mod conflicting in the list of sResourceArchive2List will take effect.
Spaces between ba2 and commas doesn't matter.
Examples:
For CustomCrosshair only:[Archive]
sResourceArchive2List = CustomCrosshair.ba2
Using multiples:[Archive]
sResourceArchive2List = CustomCursor.ba2,CustomCrosshair.ba2
With the one I'm using:[Archive]
sResourceArchive2List=SaveEverything.ba2,TZMap.ba2,TZMapMarkers.ba2,BetterInventory.ba2,
PerkLoadoutManager.ba2,ImprovedHealthBars.ba2,EventNotifications.ba2,CustomCrosshair.ba2,
CustomCursor.ba2
*Note here that your text file won't wrap around like here on the nexus. Keep sRessourceArchive2List on one line.
That's it, have fun modding your game! =)
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